Star Rod Classic User Guide
The manual is divided into four parts. The introduction explains Star Rod and the parts of Paper Mario it works with. The tutorials follow larger changes from beginning to end, while the guides cover particular tasks. The reference collects details you may need to look up while working.
Introduction
Section titled “Introduction”- 1. Star Rod Classic
- 2. The Paper Mario Engine
- 3. From ROM to Project
- 4. Sources, Patches, and Symbols
- 5. Editors and Asset Pipelines
- 6. The Modding Cycle
Tutorials
Section titled “Tutorials”Guides
Section titled “Guides”- How Hard Is It?
- Creating a Mod
- Writing a Patch
- Event Script Overview
- Writing Assembly
- Writing a Callable Function
- Adding and Modifying Messages
- Editing Project Globals
- Working with Images
- Editing Items
- Adding Sprites
- Adding and Editing Maps
- Patching Visual Effects
- Adding a Sound Effect
- Adding a New Instrument
References
Section titled “References”- Notation
- Project Layout
- Patch Files
- Patch Expressions
- Script Variables
- Script Commands
- Hint Files
- MIPS
- Assembly
- F3DEX2 Display Lists
- Memory Map
- String Markup
- Globals
- Image Assets and Scripts
- HUD Scripts
- Item Data
- Sprite Palettes
- Map Render Modes
- Battle Data
- Battle Flags
- Engine Limits
- Debug Controls
- Command Line