To build your mod and run it, select Game > Play. Diorama64 builds the mod, then runs it in the Game panel. While the game runs, Game > Restart builds the mod again and restarts it, and Game > Stop stops it.
Where the game starts
The file you have open decides where the game starts, so you can test a change without playing through the game to reach it:
| Open file | Where the game starts |
|---|---|
Any file in a map's folder, such as its main.c or map.xml | In that map: where you last saved, if that was in the map, or else at its first entry |
An actor's .c file in battle/actor/, such as battle/actor/my_actor.c | In a battle against that actor alone |
A battle area's .c file in battle/area/, such as battle/area/my_area.c | In the area's first battle |
A game mode: state_logos.c, state_intro.c, state_demo.c, state_title_screen.c, or state_file_select.c | At that screen |
| Any other file | Where you last saved |
A file inside a folder in battle/actor/ or battle/area/, such as one in battle/area/arn/, counts as any other file.
With no file open, the game starts as dx/config.h sets it, such as at the title screen.