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Playing Mods
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dx
config.h
evt.h
gbi_custom.h
include_asset.h
macros.h
messages.h
mips.h
qsort.h
rumble.h
saved_byte_names.h
saved_flag_names.h
script_api
macros.h
star_rod_macros.h
Star Rod Classic
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Star Rod Classic User Guide
Introduction
Star Rod Classic
The Paper Mario Engine
From ROM to Project
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The Modding Cycle
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Scripting a Map
Scripting a Battle
Adding a Boss
Adding a Move
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How Hard Is It?
Creating a Mod
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Event Script Overview
Writing Assembly
Writing a Callable Function
Adding and Modifying Messages
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Adding a Sound Effect
Adding a New Instrument
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F3DEX2 Display Lists
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messages.h