Setting the mod name and version
The file select menu shows your mod's name and version. Set them in dx/config.h:
#define DX_MOD_NAME "My Cool Mod"
#define DX_MOD_VER_MAJOR 1
#define DX_MOD_VER_MINOR 0
#define DX_MOD_VER_PATCH 0When you create a mod, Diorama64 sets DX_MOD_NAME to the name you enter. The mod name can be up to 27 characters.
Skipping the intro and demo
These settings in dx/config.h skip scenes that play on their own, which saves time while you test:
| Setting | Default | What it skips when 1 |
|---|---|---|
DX_SKIP_LOGOS | 0 | The logo screens, such as the Nintendo and Intelligent Systems logos |
DX_SKIP_STORY | 1 | The opening storybook |
DX_SKIP_DEMO | 1 | The demo reel that plays if the player waits at the title screen |
To show players the full intro and demo, set DX_SKIP_LOGOS, DX_SKIP_STORY, and DX_SKIP_DEMO to 0 before you release your mod.
Replacing the title screen images
The title screen draws these images, from mapfs/title/:
| File | What it shows | Size |
|---|---|---|
logotype.png | The Paper Mario logo | 200 × 112 |
press_start.png | The "PRESS START" text, in grayscale with transparency | 128 × 32 |
copyright.png | The copyright notice, in grayscale with transparency | 144 × 32 |
The background behind them is mapfs/bg/title_bg.png.
To replace an image, replace its file with your own PNG of the same size.
Replacing the storybook pictures
The opening storybook uses these images, from title/:
| File | What it shows | Size |
|---|---|---|
bg_1.png to bg_4.png | The storybook's pictures | 264 × 162 |
tape.png | The storybook's tape | 128 × 128 |
bowser_silhouette.png | Bowser's silhouette | 128 × 128 |
Keep each replacement the same size as the original.