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Title screen

Setting the mod name and version

The file select menu shows your mod's name and version. Set them in dx/config.h:

#define DX_MOD_NAME "My Cool Mod"
#define DX_MOD_VER_MAJOR 1
#define DX_MOD_VER_MINOR 0
#define DX_MOD_VER_PATCH 0

When you create a mod, Diorama64 sets DX_MOD_NAME to the name you enter. The mod name can be up to 27 characters.

Skipping the intro and demo

These settings in dx/config.h skip scenes that play on their own, which saves time while you test:

SettingDefaultWhat it skips when 1
DX_SKIP_LOGOS0The logo screens, such as the Nintendo and Intelligent Systems logos
DX_SKIP_STORY1The opening storybook
DX_SKIP_DEMO1The demo reel that plays if the player waits at the title screen

To show players the full intro and demo, set DX_SKIP_LOGOS, DX_SKIP_STORY, and DX_SKIP_DEMO to 0 before you release your mod.

Replacing the title screen images

The title screen draws these images, from mapfs/title/:

FileWhat it showsSize
logotype.pngThe Paper Mario logo200 × 112
press_start.pngThe "PRESS START" text, in grayscale with transparency128 × 32
copyright.pngThe copyright notice, in grayscale with transparency144 × 32

The background behind them is mapfs/bg/title_bg.png.

To replace an image, replace its file with your own PNG of the same size.

Replacing the storybook pictures

The opening storybook uses these images, from title/:

FileWhat it showsSize
bg_1.png to bg_4.pngThe storybook's pictures264 × 162
tape.pngThe storybook's tape128 × 128
bowser_silhouette.pngBowser's silhouette128 × 128

Keep each replacement the same size as the original.