Creates the version string that appears on the file select menu. Also used to sign save files created with this mod. WARNING: name must not exceed 27 characters!
DX_MOD_NAME
#define DX_MOD_NAME source
Creates the version string that appears on the file select menu. Also used to sign save files created with this mod. WARNING: name must not exceed 27 characters!
DX_DEBUG_MENU
#define DX_DEBUG_MENU source
Enables the debug menu.
DX_DEBUG_EVT_TESTS
#define DX_DEBUG_EVT_TESTS source
Adds focused EVT VM tests to the debug menu
DX_DEBUG_OVERLAY_LOADS
#define DX_DEBUG_OVERLAY_LOADS source
Logs every overlay load and unload to the debug console
DX_SKIP_LOGOS
#define DX_SKIP_LOGOS source
Skips logos (Nintendo, Intelligent Systems, etc.).
DX_SKIP_STORY
#define DX_SKIP_STORY source
Skips the introductory storybook.
DX_SKIP_DEMO
#define DX_SKIP_DEMO source
Skips the demo reel playing while waiting for the player to 'Press Start'.
NEW_GAME_MAP_ID
#define NEW_GAME_MAP_ID source
Map to load when starting a new game.
NEW_GAME_ENTRY_ID
#define NEW_GAME_ENTRY_ID source
Entry to use when starting a new game.
NEW_GAME_STORY_PROGRESS
#define NEW_GAME_STORY_PROGRESS source
Story progress when starting a new game.
USE_PROFILER
#define USE_PROFILER source
Enables the profiler, which shows lots of performance info on screen. Press L + D-Pad Up to show/hide the profiler.
DX_PAUSE_LAG_FIX
#define DX_PAUSE_LAG_FIX source
Skip laggy blur operations when opening the pause menu on emulator