These settings in dx/config.h decide where a new game starts:
#define NEW_GAME_ENTRY $kmr_20.GameStart
#define NEW_GAME_STORY_PROGRESS STORY_INTRO| Setting | What it sets |
|---|---|
NEW_GAME_ENTRY | The entry where the player appears, as a map's entry marker, such as $kmr_20.GameStart |
NEW_GAME_STORY_PROGRESS | How far through the story the new game starts |