BasicAIStates
enum BasicAIStates source
EnemyDetectVolume
struct EnemyDetectVolume source
Fields
skipPlayerDetectChance: s32
shape: enumTerritoryShape
pointX: s32
pointZ: s32
sizeX: s32
sizeZ: s32
halfHeight: f32
detectFlags: s16
skipPlayerDetectChance: s32
shape: enumTerritoryShape
pointX: s32
pointZ: s32
sizeX: s32
sizeZ: s32
halfHeight: f32
detectFlags: s16