StoryProgress
enum StoryProgress source
STORY_INTRO
STORY_CH0_WAKE_UP
STORY_CH0_MET_INNKEEPER
STORY_UNUSED_FFFFFF83
STORY_CH0_MET_GOOMPA
STORY_CH0_GATE_CRUSHED
STORY_CH0_FELL_OFF_CLIFF
STORY_CH0_GOOMPA_JOINED_PARTY
STORY_CH0_LOOKING_FOR_HAMMER
STORY_CH0_FOUND_HAMMER
STORY_CH0_DEFEATED_JR_TROOPA
STORY_CH0_LEFT_THE_PLAYGROUND
STORY_UNUSED_FFFFFF8C
STORY_CH0_GOOMBARIO_JOINED_PARTY
STORY_CH0_SMASHED_GATE_BLOCK
STORY_CH0_DEFEATED_GOOMBA_BROS
STORY_CH0_DEFEATED_GOOMBA_KING
STORY_CH0_FOUND_GATEHOUSE_SWITCH
STORY_CH0_HIT_GATEHOUSE_SWITCH
STORY_CH0_OPENED_BRIDGE_TO_TOAD_TOWN
STORY_CH0_KAMMY_RETURNED_TO_BOWSER
STORY_CH0_ARRIVED_AT_TOAD_TOWN
STORY_CH0_MET_STAR_SPIRITS
STORY_CH0_BEGAN_PEACH_MISSION
STORY_CH0_TWINK_GAVE_LUCKY_STAR
STORY_CH0_RETURNED_TO_TOAD_TOWN
STORY_CH1_SPOKE_WITH_MERLIN
STORY_CH1_TOLD_MERLIN_ABOUT_DARK_TOADS
STORY_CH1_MERLIN_REVEALED_KOOPA_BROS
STORY_CH1_KNOCKED_SWITCH_FROM_TREE
STORY_CH1_MADE_FIRST_BRIDGE
STORY_CH1_ARRIVED_AT_KOOPA_VILLAGE
STORY_CH1_PROMISED_TO_HELP_KOOPER
STORY_CH1_FUZZY_THIEF_LEFT_TOWN
STORY_CH1_FUZZY_THIEF_RAN_AWAY
STORY_CH1_FUZZY_THIEF_HID_IN_TREE
STORY_CH1_KOOPER_JOINED_PARTY
STORY_CH1_MADE_SECOND_BRIDGE
STORY_CH1_ARRIVED_AT_KOOPA_FORTRESS
STORY_CH1_SPOTTED_BY_KOOPA_BROS
STORY_CH1_KOOPA_BROS_HID_KEY
STORY_CH1_DEFEATED_BASEMENT_GUARD
STORY_CH1_LOWERED_FIRST_STAIRS
STORY_CH1_KOOPA_BROS_SET_TRAP
STORY_CH1_MARIO_ACTIVATED_TRAP
STORY_CH1_BOMBETTE_JOINED_PARTY
STORY_CH1_DEFEATED_DUNGEON_GUARDS
STORY_CH1_LOWERED_SECOND_STAIRS
STORY_CH1_RAISED_SUBMERGED_STAIRS
STORY_CH1_KOOPA_BROS_FIRING_BLASTERS
STORY_CH1_DEFEATED_KOOPA_BROS
STORY_CH1_STAR_SPIRIT_RESCUED
STORY_CH1_BEGAN_PEACH_MISSION
STORY_CH1_STAR_SPRIT_DEPARTED
STORY_CH1_DEFEATED_JR_TROOPA
STORY_CH1_RETURNED_TO_TOAD_TOWN
STORY_CH2_ARRIVED_AT_MT_RUGGED
STORY_CH2_SPOKE_WITH_PARAKARRY
STORY_CH2_PARAKARRY_JOINED_PARTY
STORY_CH2_ARRIVED_AT_DRY_DRY_DESERT
STORY_CH2_ARRIVED_AT_DRY_DRY_OUTPOST
STORY_CH2_SHADY_MOUSE_LEFT_SHOP
STORY_CH2_SPOKE_WITH_SHEEK
STORY_CH2_SHADY_MOUSE_ENTERED_SHOP
STORY_CH2_BOUGHT_SECRET_ITEMS
STORY_CH2_GOT_PULSE_STONE
STORY_CH2_UNCOVERED_DRY_DRY_RUINS
STORY_CH2_DRAINED_FIRST_SAND_ROOM
STORY_CH2_DRAINED_SECOND_SAND_ROOM
STORY_CH2_GOT_SUPER_HAMMER
STORY_CH2_DRAINED_THIRD_SAND_ROOM
STORY_CH2_SOLVED_ARTIFACT_PUZZLE
STORY_CH2_DEFEATED_TUTANKOOPA
STORY_CH2_STAR_SPIRIT_RESCUED
STORY_CH2_BEGAN_PEACH_MISSION
STORY_CH2_STAR_SPRIT_DEPARTED
STORY_UNUSED_FFFFFFCC
STORY_CH3_SAW_BOO_ENTER_FOREST
STORY_CH3_INVITED_TO_BOOS_MANSION
STORY_CH3_ALLOWED_INTO_FOREVER_FOREST
STORY_CH3_ARRIVED_AT_BOOS_MANSION
STORY_CH3_OPENED_BOOS_MANSION_GATE
STORY_CH3_ENTERED_BOOS_MANSION
STORY_CH3_TRIGGERED_DOOR_JUMP_SCARE
STORY_CH3_GOT_RECORD
STORY_CH3_PLAYED_THE_RECORD
STORY_CH3_GOT_WEIGHT
STORY_CH3_WEIGHED_DOWN_CHANDELIER
STORY_CH3_GOT_SUPER_BOOTS
STORY_CH3_HIT_HUGE_BLUE_SWITCH
STORY_CH3_GOT_BOO_PORTRAIT
STORY_CH3_RESTORED_BOO_PORTRAIT
STORY_CH3_BOW_JOINED_PARTY
STORY_CH3_UNLOCKED_GUSTY_GULCH
STORY_CH3_ARRIVED_AT_GHOST_TOWN
STORY_CH3_SAW_TUBBA_EAT_BOO
STORY_CH3_ARRIVED_AT_TUBBAS_MANOR
STORY_UNUSED_FFFFFFE1
STORY_CH3_TUBBA_BEGAN_NAPPING
STORY_CH3_TUBBA_WOKE_UP
STORY_CH3_TUBBA_SMASHED_THE_BRIDGES
STORY_CH3_TUBBA_CHASED_MARIO_IN_HALL
STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER
STORY_CH3_ESCAPED_TUBBAS_MANOR
STORY_CH3_UNLOCKED_WINDY_MILL
STORY_CH3_WENT_DOWN_THE_WELL
STORY_CH3_HEART_FLED_FIRST_TUNNEL
STORY_UNUSED_FFFFFFEB
STORY_UNUSED_FFFFFFEC
STORY_CH3_HEART_FLED_SECOND_TUNNEL
STORY_CH3_HEART_ESCAPED_WELL
STORY_CH3_HEART_ESCAPED_WINDY_MILL
STORY_CH3_DEFEATED_TUBBA_BLUBBA
STORY_CH3_STAR_SPIRIT_RESCUED
STORY_CH3_BEGAN_PEACH_MISSION
STORY_CH3_STAR_SPRIT_DEPARTED
STORY_CH4_FRYING_PAN_STOLEN
STORY_CH4_MET_WITH_TWINK
STORY_CH4_FOUND_HIDDEN_DOOR
STORY_CH4_ENTERED_THE_TOY_BOX
STORY_CH4_GOT_STOREROOM_KEY
STORY_CH4_RETURNED_STOREROOM_KEY
STORY_CH4_GOT_TOY_TRAIN
STORY_CH4_RETURNED_TOY_TRAIN
STORY_CH4_GOT_FRYING_PAN
STORY_CH4_GOT_TAYCE_TS_CAKE
STORY_CH4_GAVE_CAKE_TO_GOURMET_GUY
STORY_CH4_PULLED_SWITCH_SWITCH
STORY_CH4_SOLVED_COLOR_PUZZLE
STORY_CH4_DEFEATED_LANTERN_GHOST
STORY_CH4_WATT_JOINED_PARTY
STORY_CH4_OPENED_GENERAL_GUY_ROOM
STORY_CH4_DEFEATED_GENERAL_GUY
STORY_CH4_STAR_SPIRIT_RESCUED
STORY_CH4_BEGAN_PEACH_MISSION
STORY_CH4_STAR_SPRIT_DEPARTED
STORY_CH5_WHALE_MOUTH_OPEN
STORY_CH5_ENTERED_WHALE
STORY_CH5_DEFEATED_FUZZIPEDE
STORY_CH5_REACHED_LAVA_LAVA_ISLAND
STORY_CH5_KOLORADO_ESCAPED_FUZZIES
STORY_CH5_KOLORADO_ESCAPED_SPEAR_GUYS
STORY_CH5_YOSHI_CHILDREN_ARE_MISSING
STORY_CH5_SUSHIE_JOINED_PARTY
STORY_CH5_ALL_YOSHI_CHILDREN_RESCUED
STORY_CH5_GOT_JADE_RAVEN
STORY_CH5_MOVED_RAVEN_STATUE
STORY_CH5_DEFEATED_PIRANHAS_MINIBOSS
STORY_CH5_REACHED_RAPHAELS_TREE
STORY_CH5_RAPHAEL_LEFT_NEST
STORY_CH5_RAPHAEL_MOVED_ROOT
STORY_CH5_RAPHAEL_WAITING_FOR_MARIO
STORY_CH5_ZIP_LINE_READY
STORY_CH5_ENTERED_MT_LAVA_LAVA
STORY_CH5_KOLORADO_FELL_IN_LAVA
STORY_CH5_LAVA_STREAM_BLOCKED
STORY_CH5_GOT_ULTRA_HAMMER
STORY_CH5_SMASHED_ULTRA_BLOCK
STORY_CH5_KOLORADO_FELL_IN_PIT
STORY_CH5_KOLORADO_AT_DEAD_END
STORY_CH5_HIDDEN_PASSAGE_OPEN
STORY_CH5_KOLORADO_RAN_AHEAD
STORY_CH5_KOLORADO_IN_TREASURE_ROOM
STORY_CH5_DEFEATED_LAVA_PIRANHA
STORY_CH5_MT_LAVA_LAVA_ERUPTING
STORY_CH5_OPENED_ESCAPE_ROUTE
STORY_CH5_BEGAN_PEACH_MISSION
STORY_CH5_STAR_SPRIT_DEPARTED
STORY_CH5_TRADED_VASE_FOR_SEED
STORY_CH5_RETURNED_TO_TOAD_TOWN
STORY_CH6_FLOWER_GATE_OPEN
STORY_CH6_ARRIVED_AT_FLOWER_FIELDS
STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES
STORY_CH6_GOT_MAGICAL_BEAN
STORY_CH6_GOT_FERTILE_SOIL
STORY_CH6_GOT_CRYSTAL_BERRY
STORY_CH6_GOT_WATER_STONE
STORY_CH6_FILLED_SPRING_WITH_WATER
STORY_CH6_SPOKE_WITH_THE_SUN
STORY_CH6_LAKILESTER_JOINED_PARTY
STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS
STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE
STORY_CH6_WISTERWOOD_GAVE_HINT
STORY_CH6_GREW_MAGIC_BEANSTALK
STORY_CH6_DEFEATED_HUFF_N_PUFF
STORY_CH6_STAR_SPIRIT_RESCUED
STORY_CH6_BEGAN_PEACH_MISSION
STORY_CH6_STAR_SPRIT_DEPARTED
STORY_CH6_RETURNED_TO_TOAD_TOWN
STORY_CH7_INVITED_TO_STARBORN_VALLEY
STORY_CH7_ARRIVED_AT_SHIVER_CITY
STORY_CH7_MAYOR_MURDER_MYSTERY
STORY_CH7_SHATTERED_FROZEN_POND
STORY_CH7_SPOKE_WITH_HERRINGWAY
STORY_CH7_HERRINGWAY_AT_MAYORS_HOUSE
STORY_CH7_MAYOR_MURDER_SOLVED
STORY_CH7_DEFEATED_JR_TROOPA
STORY_CH7_DEFEATED_MONSTAR
STORY_CH7_ARRIVED_AT_STARBORN_VALLEY
STORY_CH7_MERLE_APOLOGIZED
STORY_CH7_GOT_SNOWMAN_SCARF
STORY_CH7_GOT_SNOWMAN_BUCKET
STORY_CH7_UNLOCKED_SHIVER_MOUNTAIN
STORY_CH7_DEFEATED_FIRST_DUPLIGHOST
STORY_CH7_GOT_STAR_STONE
STORY_CH7_RAISED_FROZEN_STAIRS
STORY_CH7_ARRIVED_AT_CRYSTAL_PALACE
STORY_CH7_DEFEATED_MIRROR_DUPLIGHOSTS
STORY_CH7_DEFEATED_BOMBETTE_DUPLIGHOSTS
STORY_CH7_DEFEATED_CLUBBAS
STORY_CH7_DEFEATED_KOOPER_DUPLIGHOSTS
STORY_CH7_EXTENDED_PALACE_BRIDGE
STORY_CH7_FOUND_HIDDEN_ROOM_UNDER_STATUE
STORY_CH7_SOLVED_ALBINO_DINO_PUZZLE
STORY_CH7_DEFEATED_CRYSTAL_KING
STORY_CH7_STAR_SPIRIT_RESCUED
STORY_CH7_BEGAN_PEACH_MISSION
STORY_CH7_STAR_SPRIT_DEPARTED
STORY_CH8_OPENED_PATH_TO_STAR_WAY
STORY_CH8_REACHED_STAR_HAVEN
STORY_CH8_STAR_SHIP_ACTIVATED
STORY_UNUSED_0000005D
STORY_CH8_REACHED_BOWSERS_CASTLE
STORY_CH8_REACHED_PEACHS_CASTLE
STORY_EPILOGUE
STORY_NEVER
KoopaKootFavors
enum KoopaKootFavors source
KOOT_FAVOR_CH1_1
KOOT_FAVOR_CH1_2
KOOT_FAVOR_CH2_1
KOOT_FAVOR_CH2_2
KOOT_FAVOR_CH2_3
KOOT_FAVOR_CH3_1
KOOT_FAVOR_CH3_2
KOOT_FAVOR_CH3_3
KOOT_FAVOR_CH4_1
KOOT_FAVOR_CH4_2
KOOT_FAVOR_CH4_3
KOOT_FAVOR_CH5_1
KOOT_FAVOR_CH5_2
KOOT_FAVOR_CH5_3
KOOT_FAVOR_CH6_1
KOOT_FAVOR_CH6_2
KOOT_FAVOR_CH6_3
KOOT_FAVOR_CH7_1
KOOT_FAVOR_CH7_2
KOOT_FAVOR_CH7_3
KoopaKootFavorStates
EncounterTriggers
enum EncounterTriggers source
SoundOutputMode
SongIDs
enum SongIDs source
SONG_TOAD_TOWN
SONG_NORMAL_BATTLE
SONG_SPECIAL_BATTLE
SONG_JR_TROOPA_BATTLE
SONG_FINAL_BOWSER_BATTLE
SONG_GOOMBA_KING_BATTLE
SONG_KOOPA_BROS_BATTLE
SONG_FAKE_BOWSER_BATTLE
SONG_TUTANKOOPA_BATTLE
SONG_TUBBA_BLUBBA_BATTLE
SONG_GENERAL_GUY_BATTLE
SONG_LAVA_PIRANHA_BATTLE
SONG_HUFF_N_PUFF_BATTLE
SONG_CRYSTAL_KING_BATTLE
SONG_GOOMBA_VILLAGE
SONG_PLEASANT_PATH
SONG_FUZZY_ATTACK
SONG_KOOPA_VILLAGE
SONG_KOOPA_FORTRESS
SONG_DRY_DRY_OUTPOST
SONG_MT_RUGGED
SONG_DRY_DRY_DESERT
SONG_DRY_DRY_RUINS
SONG_RUINS_BASEMENT
SONG_FOREVER_FOREST
SONG_BOOS_MANSION
SONG_CHEERFUL_BOOS_MANSION
SONG_GUSTY_GULCH
SONG_TUBBAS_MANOR
SONG_TUBBA_ESCAPE
SONG_SHY_GUY_TOYBOX
SONG_TOYBOX_TRAIN
SONG_CREEPY_TOYBOX
SONG_JADE_JUNGLE
SONG_DEEP_JUNGLE
SONG_YOSHIS_VILLAGE
SONG_YOSHIS_PANIC
SONG_RAPHAEL_RAVEN
SONG_MT_LAVALAVA
SONG_VOLCANO_ESCAPE
SONG_STAR_WAY_OPENS
SONG_MASTER_BATTLE
SONG_RADIO_ISLAND_SOUNDS
SONG_RADIO_HOT_HITS
SONG_RADIO_GOLDEN_OLDIES
SONG_FLOWER_FIELDS_CLOUDY
SONG_FLOWER_FIELDS_SUNNY
SONG_CLOUDY_CLIMB
SONG_PUFF_PUFF_MACHINE
SONG_SUN_TOWER_CLOUDY
SONG_SUN_TOWER_SUNNY
SONG_CRYSTAL_PALACE
SONG_SHIVER_CITY
SONG_PENGUIN_MYSTERY
SONG_SHIVER_SNOWFIELD
SONG_SHIVER_MOUNTAIN
SONG_STARBORN_VALLEY
SONG_MERLAR_THEME
SONG_MAIL_CALL
SONG_PEACHS_CASTLE_PARTY
SONG_CHAPTER_END
SONG_CHAPTER_START
SONG_ITEM_UPGRADE
SONG_PHONOGRAPH_MUSIC
SONG_TUTANKOOPA_THEME
SONG_KAMMY_KOOPA_THEME
SONG_JR_TROOPA_THEME
SONG_BULLET_BILL_ASSAULT
SONG_MONTY_MOLE_ASSAULT
SONG_SHY_GUY_INVASION
SONG_TOAD_TOWN_TUNNELS
SONG_WHALE_THEME
SONG_FOREVER_FOREST_WARNING
SONG_YOSHI_KIDS_FOUND
SONG_UNUSED_FANFARE
SONG_GOOMBA_KING_THEME
SONG_KOOPA_BROS_INTERLUDE
SONG_KOOPA_BROS_THEME
SONG_TUTANKOOPA_WARNING
SONG_TUTANKOOPA_REVEALED
SONG_TUBBA_BLUBBA_THEME
SONG_GENERAL_GUY_THEME
SONG_LAVA_PIRANHA_THEME
SONG_HUFF_N_PUFF_THEME
SONG_CRYSTAL_KING_THEME
SONG_BLOOPER_THEME
SONG_MINIBOSS_BATTLE
SONG_MONSTAR_THEME
SONG_CLUB64
SONG_UNUSED_OPENING
SONG_BOWSERS_CASTLE_FALLS
SONG_STAR_HAVEN
SONG_SHOOTING_STAR_SUMMIT
SONG_STARSHIP_THEME
SONG_STAR_SANCTUARY
SONG_BOWSERS_CASTLE
SONG_BOWSERS_CASTLE_CAVES
SONG_BOWSER_THEME
SONG_BOWSER_BATTLE
SONG_PEACH_WISHES
SONG_FILE_SELECT
SONG_MAIN_THEME
SONG_BOWSER_ATTACKS
SONG_MARIO_FALLS
SONG_PEACH_APPEARS
SONG_THE_END
SONG_RECOVERED_STAR_ROD
SONG_TWINK_THEME
SONG_STIRRING_CAKE
SONG_GOURMET_GUY_FREAKOUT
SONG_PRISONER_PEACH_THEME
SONG_PEACH_MISSION
SONG_PEACH_SNEAKING
SONG_PEACH_CAUGHT
SONG_PEACH_QUIZ_INTRO
SONG_STAR_SPIRIT_THEME
SONG_PENGUIN_WHODUNIT
SONG_PENGUIN_WAKES_UP
SONG_MAGIC_BEANSTALK
SONG_MERLEE_SPELL
SONG_LAKILESTER_THEME
SONG_GOOMBA_BROS_RETREAT
SONG_SUNSHINE_RETURNS
SONG_RIDING_THE_RAILS
SONG_RIDING_THE_WHALE
SONG_NEW_PARTNER
SONG_DRY_DRY_RUINS_APPEAR
SONG_CANDY_CANES
SONG_PLAYROOM
SONG_MOUSTAFA_THEME
SONG_GAME_OVER
SONG_TAKING_REST
SONG_FLOWER_NPC_THEME
SONG_FLOWER_GATE_APPEARS
SONG_BATTLE_END
SONG_POP_DIVA_SONG
SONG_BOO_MINIGAME
SONG_LEVEL_UP
SONG_PARADE_DAY
SONG_PARADE_NIGHT
SONG_MARIO_BROS_HOUSE
SONG_INTRO_STORY
SONG_NEW_PARTNER_JP
Abilities
enum Abilities source
ABILITY_DODGE_MASTER
ABILITY_UNUSED
ABILITY_SPIKE_SHIELD
ABILITY_FIRST_ATTACK
ABILITY_HP_PLUS
ABILITY_DOUBLE_DIP
ABILITY_MYSTERY_SCROLL
ABILITY_FIRE_SHIELD
ABILITY_PRETTY_LUCKY
ABILITY_HP_DRAIN
ABILITY_ALL_OR_NOTHING
ABILITY_SLOW_GO
ABILITY_FP_PLUS
ABILITY_ICE_POWER
ABILITY_FEELING_FINE
ABILITY_ATTACK_FX
ABILITY_MONEY_MONEY
ABILITY_CHILL_OUT
ABILITY_HAPPY_HEART
ABILITY_ZAP_TAP
ABILITY_MEGA_RUSH
ABILITY_BERSERKER
ABILITY_RIGHT_ON
ABILITY_RUNAWAY_PAY
ABILITY_FLOWER_SAVER
ABILITY_PAY_OFF
ABILITY_QUICK_CHANGE
ABILITY_DEFEND_PLUS
ABILITY_POWER_PLUS
ABILITY_REFUND
ABILITY_POWER_RUSH
ABILITY_CRAZY_HEART
ABILITY_LAST_STAND
ABILITY_CLOSE_CALL
ABILITY_P_UP_D_DOWN
ABILITY_LUCKY_DAY
ABILITY_MEGA_HP_DRAIN
ABILITY_P_DOWN_D_UP
ABILITY_FLOWER_FANATIC
ABILITY_SPEEDY_SPIN
ABILITY_SPIN_ATTACK
ABILITY_I_SPY
ABILITY_BUMP_ATTACK
ABILITY_HEART_FINDER
ABILITY_FLOWER_FINDER
ABILITY_DIZZY_ATTACK
ABILITY_FINAL_GOOMPA
ABILITY_FINAL_BOBOMB
ABILITY_DEEP_FOCUS
ABILITY_SUPER_FOCUS
ABILITY_KAIDEN
ABILITY_DAMAGE_DODGE
ABILITY_HAPPY_FLOWER
ABILITY_GROUP_FOCUS
ABILITY_PEEKABOO
ABILITY_HEALTHY_HEALTHY
Emotes
Emoters
EasingType
enum EasingType source
SoundIDBits
enum SoundIDBits source
SoundType
SoundIDs
enum SoundIDs source
SOUND_NONE
SOUND_OPEN_POPUP_1
SOUND_OPEN_POPUP_2
SOUND_LOWER_STATUS_BAR
SOUND_RAISE_STATUS_BAR
SOUND_MENU_BADGE_EQUIP
SOUND_MENU_BADGE_UNEQUIP
SOUND_MENU_SHOW_CHOICE
SOUND_CHIME_BEGIN_AMBUSH
SOUND_CHIME_SOLVED_PUZZLE
SOUND_ACTIVATE_COMPUTER
SOUND_PARTNER_PUT_AWAY
SOUND_PARTNER_GET_OUT
SOUND_PARTNER_SWAP_BATTLE_POS
SOUND_SAVE_CONFIRM
SOUND_MSG_VOICE_1A
SOUND_MSG_VOICE_1B
SOUND_MSG_VOICE_2A
SOUND_MSG_VOICE_2B
SOUND_MSG_VOICE_3A
SOUND_MSG_VOICE_3B
SOUND_MSG_VOICE_4A
SOUND_MSG_VOICE_4B
SOUND_MSG_VOICE_5A
SOUND_MSG_VOICE_5B
SOUND_MSG_VOICE_STAR
SOUND_LRAW_TRD_FLOWING_WATER
SOUND_LRAW_TRD_RAISE_STAIRS
SOUND_TRD_WATER_SPLASH
SOUND_LRAW_TRD_02_LOWER_STAIRS
SOUND_TRD_02_STAIRS_LOWERED
SOUND_TRD_PUZZLE_PLATFORM_THUD
SOUND_LRAW_TRD_04_LOWER_STAIRS
SOUND_TRD_04_STAIRS_LOWERED
SOUND_TRD_POUNDING_HIGH
SOUND_TRD_POUNDING_LOW
SOUND_TRD_MAGIC_DOOR_JUMP
SOUND_TRD_MAGIC_DOOR_LAND
SOUND_PRA_PUSH_STATUE
SOUND_PRA_FLIP_WALL
SOUND_PRA_EXTEND_HIDDEN_BRIDGE
SOUND_PRA_UNFOLD_EXIT
SOUND_LRAW_KKJ_RUMBLING
SOUND_LRAW_OSR_RUMBLING
SOUND_OSR_GROUND_CRACKING
SOUND_OSR_SMOKE_RISING_1
SOUND_OSR_SMOKE_RISING_2
SOUND_OSR_SMOKE_RISING_3
SOUND_LRAW_MAC_HARBOR_WATER
SOUND_PRA_SHIFT_FLOORS_RUMBLE
SOUND_PRA_SHIFT_FLOORS_THUD
SOUND_WHALE_JIGGLE
SOUND_WHALE_FILL
SOUND_LRAW_WHALE_GEYSER
SOUND_WHALE_EJECT
SOUND_JR_TROOPA_SPLASH
SOUND_LRAW_JR_TROOPA_SWIM
SOUND_BOO_SPOOK
SOUND_OBJECT_LAND
SOUND_UNUSED_WATER_RUNNING
SOUND_LRAW_JAN_BEACH_WAVES
SOUND_LRAW_OSR_FOUNTAIN_INTACT
SOUND_LRAW_OSR_FOUNTAIN_BROKEN
SOUND_LRAW_JAN_SMALL_GEYSER
SOUND_LRAW_JAN_LARGE_GEYSER
SOUND_LRAW_WINDMILL_EXT
SOUND_OMO_FLIP_TRACK_THUD
SOUND_LRAW_TROMP_ROLL
SOUND_ISK_DRAINING_SAND
SOUND_ISK_FLIP_STAIRS
SOUND_LARGE_LENS_FLARE
SOUND_LRAW_ISK_LOWER_STAIRS
SOUND_ISK_STAIR_DROP_THUD
SOUND_ISK_STAIRS_EMERGE_RUMBLE
SOUND_ISK_STAIRS_EMERGE_THUD
SOUND_KKJ_ARENA_LENS_FLARE
SOUND_LRAW_SBK_RUINS_WHIRLWIND
SOUND_SBK_RUINS_FINISH_RISING
SOUND_LRAW_SBK_RUINS_RISING
SOUND_SBK_RUINS_STEPS_UNFOLD
SOUND_SBK_RUINS_PEDESTAL_SINK
SOUND_LRAW_SBK_RUINS_RISING_DISTANT
SOUND_GOOMPA_ATTACKED
SOUND_TWINK_DEPART
SOUND_UNUSED_STAR_SPIRIT_APPEARS
SOUND_MULTIPLE_STAR_SPIRITS_APPEAR
SOUND_NOK_BRIDGE_XYLOPHONE_1
SOUND_NOK_BRIDGE_XYLOPHONE_2
SOUND_NOK_BRIDGE_XYLOPHONE_3
SOUND_NOK_BRIDGE_XYLOPHONE_4
SOUND_NOK_BRIDGE_XYLOPHONE_5
SOUND_NOK_BRIDGE_XYLOPHONE_6
SOUND_NOK_BRIDGE_XYLOPHONE_7
SOUND_LRAW_WINDMILL_GEARS
SOUND_NOK_BRIDGE_THUD_1
SOUND_NOK_BRIDGE_THUD_2
SOUND_NOK_BRIDGE_THUD_3
SOUND_JR_TROOPA_SCAMPER
SOUND_NOK_HOUSE_CONFLICT
SOUND_PULSE_STONE
SOUND_TRAIN_DEPARTURE
SOUND_LRAW_TOYBOX_TRAIN_GEAR
SOUND_OMO_TOY_TRAIN_WHISTLE_B
SOUND_OMO_PLATFORM_ASCEND
SOUND_OMO_PLATFORM_DESCEND
SOUND_LRAW_AUDIENCE_MURMUR
SOUND_AUDIENCE_CHEER
SOUND_AUDIENCE_BOO
SOUND_QUIZ_NEXT_QUESTION
SOUND_QUIZ_BUZZER
SOUND_LRAW_QUIZ_TICKING
SOUND_QUIZMO_VANISH
SOUND_LRAW_PUFF_PUFF_MACHINE
SOUND_KKJ_USE_SNEAKY_PARASOL
SOUND_KKJ_ROTATING_WALL
SOUND_LRAW_DGB_COLLAPSE
SOUND_DGB_COLLAPSE_1
SOUND_DGB_COLLAPSE_2
SOUND_DGB_COLLAPSE_4
SOUND_DGB_COLLAPSE_3
SOUND_LRAW_OBK_LOWER_CHAIN
SOUND_OBK_CAGE_SLAM
SOUND_OBK_CHANDELIER_SWING
SOUND_LRAW_MOVE_STATUE
SOUND_LRAW_MOVE_LARGE_STATUE
SOUND_LRAW_OMO_ROTATING_WHEEL
SOUND_OMO_TOYBOX_TRAIN_DROP
SOUND_LRAW_STAR_ORB_RISING
SOUND_STARSHIP_APPEARS
SOUND_KPA_LIGHT_RAYS
SOUND_KMR_TOWER_COLLAPSE_RUMBLE_LOOP
SOUND_KMR_TOWER_COLLAPSE_THUD
SOUND_KMR_TOWER_COLLAPSE_UNFOLD
SOUND_DGB_SMALL_THUD
SOUND_ROWF_OPEN_SHOP
SOUND_ROWF_PULL_RUG_OUT
SOUND_ROWF_CLOSE_SHOP
SOUND_ROWF_PUSH_RUG_IN
SOUND_LRAW_STAR_SANCTUARY_FAR
SOUND_LRAW_STAR_SANCTUARY_NEAR
SOUND_LRAW_STAR_SANCTUARY_INSIDE
SOUND_INTRO_NEXT_PAGE
SOUND_MERLAR_APPEARS
SOUND_STAR_ORB_BURST
SOUND_TUBBA_POUNDING
SOUND_BOO_VANISH_A
SOUND_BOO_VANISH_B
SOUND_BOO_APPEAR_A
SOUND_BOO_APPEAR_B
SOUND_MENU_OPEN
SOUND_MENU_CLOSE
SOUND_MENU_CHANGE_SELECTION
SOUND_MENU_CHANGE_TAB
SOUND_MENU_NEXT
SOUND_MENU_BACK
SOUND_MSG_WAIT
SOUND_MSG_SKIP
SOUND_MSG_REWIND
SOUND_MSG_UNREWIND
SOUND_JINGLE_GOT_ITEM
SOUND_JINGLE_GOT_KEY
SOUND_JINGLE_GOT_BADGE
SOUND_JINGLE_WON_BATTLE
SOUND_FILE_MENU_IN
SOUND_FILE_MENU_OUT
SOUND_TRANSPORTER_IN
SOUND_TRANSPORTER_OUT
SOUND_SLIDE_WHISTLE_IN
SOUND_SLIDE_WHISTLE_OUT
SOUND_HEAVY_OBJECT_DROP
SOUND_CHECK_LAUGHING_FLOWERS
SOUNC_CHECK_MAILBOX
SOUND_HIT_PLAYER_NORMAL
SOUND_HIT_PLAYER_FIRE
SOUND_HIT_PLAYER_ICE
SOUND_FROZEN_SHATTER
SOUND_TOUCH_LAVA
SOUND_HIT_NORMAL
SOUND_HIT_FIRE
SOUND_HIT_ICE
SOUND_PLANTS_BELL
SOUND_PLANTS_CYMBAL_CRASH
SOUND_PLANTS_TRUMPET
SOUND_PLANTS_LIGHT_UP
SOUND_FIREPLACE_BURST
SOUND_OBK_CHECK_CABINET
SOUND_OBK_CABINET_CRASH
SOUND_FLIP_PAGE
SOUND_KKJ_REVEAL_BUTTON
SOUND_KKJ_PRESS_BUTTON
SOUND_KKJ_DROP_INTO_ASHES
SOUND_KKJ_EXTINGUISH_FIRE
SOUND_SNEAKY_PARASOL_COPY
SOUND_SNEAKY_PARASOL_TRANSFORM
SOUND_START_OVEN_TIMER
SOUND_KOOPER_STEP
SOUND_HIT_SPIKE
SOUND_HAMMER_WINDUP
SOUND_IMMUNE
SOUND_HIT_BONES
SOUND_HIT_SILENT
SOUND_ACTOR_HURT
SOUND_HIT_RATTLE
SOUND_HEART_BLOCK
SOUND_UNUSED_HEAL_BLOCK
SOUND_ASCENDING_CHIMES
SOUND_DESCENDING_CHIMES
SOUND_STAR_CARD_APPEARS
SOUND_RESCUE_STAR_SPIRIT
SOUND_RECEIVE_STAR_POWER
SOUND_MONSTAR_BREAKS_APART
SOUND_STAR_KID_FLYING
SOUND_STEP_NORMAL1
SOUND_STEP_NORMAL2
SOUND_STEP_CRUNCHY1
SOUND_STEP_CRUNCHY2
SOUND_SPIN_JUMP
SOUND_TORNADO_JUMP
SOUND_LAND_SOFTLY
SOUND_LAND_SPIN_JUMP
SOUND_LAND_TORANDO_JUMP
SOUND_HIT_BLOCK
SOUND_SMASH_HAMER_BLOCK_1
SOUND_SMASH_HAMER_BLOCK_2
SOUND_SMASH_HAMER_BLOCK_3
SOUND_ACTIVATE_SWITCH
SOUND_SEARCH_BUSH
SOUND_PLAYER_CHARGE
SOUND_BLOCK_SHATTER
SOUND_SMALL_BOING
SOUND_ACTOR_JUMPED_1
SOUND_ACTOR_JUMPED_2
SOUND_ACTOR_JUMPED_3
SOUND_PLAYER_RUN_IN_PLACE
SOUND_PLAYER_RUN_AWAY
SOUND_LONG_PLAYER_JUMP
SOUND_PLAYER_LONG_FALL
SOUND_TRIP
SOUND_ENTER_PIPE
SOUND_LRAW_NOTHING_26
SOUND_SMACK_TREE
SOUND_SHAKE_TREE_LEAVES
SOUND_SLIDE
SOUND_LRAW_ZIPLINE_RIDE
SOUND_DUST_OFF
SOUND_RUN_AWAY_BUILDUP
SOUND_RUN_AWAY
SOUND_PAPER_GLIDE_1
SOUND_PAPER_GLIDE_2
SOUND_LUIGI_STEP_A
SOUND_LUIGI_STEP_B
SOUND_ISPY
SOUND_STARSHIP_ENGINE_LOOP
SOUND_STARSHIP_TAKEOFF_LONG
SOUND_STARSHIP_TAKEOFF_SHORT
SOUND_STARSHIP_ARRIVE
SOUND_STARSHIP_NEAR_FLYBY
SOUND_STARSHIP_ASCEND
SOUND_STARSHIP_FLY_AWAY
SOUND_STARSHIP_FLY_TOWARD
SOUND_SPRINKLE_MAGIC
SOUND_LRAW_ZIPLINE_RETURN
SOUND_JAN_BASKET_ELEVATOR
SOUND_FLO_STAIRS_LOWERING
SOUND_GET_STAR_POWER_WAVE
SOUND_LRAW_JAN_CONSTRUCTION
SOUND_JAN_RAPHAEL_POUND
SOUND_JAN_ROOT_WOBBLE_1
SOUND_JAN_ROOT_WOBBLE_2
SOUND_JAN_ROOT_WOBBLE_3
SOUND_FLO_PUFF_PUFF_SMOKE_BURST
SOUND_JAN_BOULDER_TREMBLE
SOUND_FLO_BLOW_BUBBLE
SOUND_LRAW_BUBBLE_DRIFT
SOUND_LRAW_FLO_FILL_WATER_POOL
SOUND_LRAW_FLO_WATER_FLOW_1
SOUND_LRAW_FLO_WATER_FLOW_2
SOUND_LRAW_FLO_RELEASE_FOUNTAIN
SOUND_FLO_BEANSTALK_START_GROWING
SOUND_FLO_RIDE_BEANSTALK_UP_LOOP
SOUND_FLO_RIDE_BEANSTALK_DOWN_LOOP
SOUND_FLO_MAGIKOOPA_FLY_AWAY
SOUND_FLO_LAKITU_FLY_AWAY
SOUND_FLO_PUFF_PUFF_EXPLODE
SOUND_OMO_BOX_GLOW_1
SOUND_OMO_BOX_GLOW_2
SOUND_OMO_BOX_GLOW_3
SOUND_OMO_BOX_GLOW_4
SOUND_OMO_BOX_CHIME_1
SOUND_OMO_BOX_CHIME_2
SOUND_OMO_BOX_CHIME_3
SOUND_OMO_BOX_CHIME_4
SOUND_OMO_BOX_DONE
SOUND_OMO_TOYBOX_LID
SOUND_OMO_SECRET_DOOR_OPEN
SOUND_OMO_SECRET_DOOR_CLOSE
SOUND_FLYING_PYROCLAST_1
SOUND_FLYING_PYROCLAST_2
SOUND_JAN_CHEST_IMPACT
SOUND_LRAW_NOK_WATER
SOUND_LRAW_TRD_WATER_EXT
SOUND_LRAW_SBK_OASIS_WATER
SOUND_BASIC_DOOR_OPEN
SOUND_BASIC_DOOR_CLOSE
SOUND_METAL_DOOR_OPEN
SOUND_METAL_DOOR_CLOSE
SOUND_LARGE_DOOR_OPEN
SOUND_LARGE_DOOR_CLOSE
SOUND_CREAKY_DOOR_OPEN
SOUND_CREAKY_DOOR_CLOSE
SOUND_METAL_GATE_OPEN
SOUND_METAL_GATE_CLOSE
SOUND_WINDOW_OPEN_A
SOUND_WINDOW_CLOSE_A
SOUND_WINDOW_OPEN_B
SOUND_WINDOW_CLOSE_B
SOUND_WOODEN_DOOR_OPEN
SOUND_WOODEN_DOOR_CLOSE
SOUND_SARCOPHAGUS_OPEN
SOUND_GOOMBA_GATE_OPEN
SOUND_OPEN_CHEST
SOUND_FOREST_GATE_OPEN
SOUND_FOREST_GATE_CLOSE
SOUND_CREAKY_ROCKING
SOUND_KKJ_WINDOW_TAP
SOUND_OMO_DOOR_FLIP
SOUND_PUSH_BLOCK_FALL
SOUND_FLO_LOG_OPEN
SOUND_FLO_LOG_CLOSE
SOUND_SAM_RAISE_BARRIER
SOUND_SAM_LOWER_BARRIER
SOUND_AIRSHIP_DOCK_DOOR_OPEN
SOUND_AIRSHIP_DOCK_DOOR_CLOSE
SOUND_KMR_TOWER_RUMBLE
SOUND_DISTANT_THUD
SOUND_TROMP_DROP
SOUND_TROMP_CRASH
SOUND_PUFF_PUFF_SMASH
SOUND_PUFF_PUFF_PART_BREAKS
SOUND_PUFF_PUFF_PANEL_BREAKS
SOUND_BOING
SOUND_SAM_DROP_STAIR
SOUND_SAM_BARRIER_THUD
SOUND_SAM_PLACE_STAR_STONE
SOUND_SAM_ICE_STEP_THUD
SOUND_PRA_ROTATE_ALBINO_DINO
SOUND_PRA_UNFOLD_STEP
SOUND_KPA_DROP_WALL
SOUND_YOSHI_KID_CRY
SOUND_OMO_TRAIN_TRACK_LEVER
SOUND_OMO_FLIP_TRAIN_TRACK
SOUND_OMO_COLORED_PANEL_DROP
SOUND_OMO_BARRICADE_DROP
SOUND_OMO_LANTERN_BREAK
SOUND_OMO_TRAIN_SWITCH_RATTLE
SOUND_OMO_TRAIN_SWITCH_SELECT
SOUND_TRAIN_CHUG_A
SOUND_TRAIN_CHUG_B
SOUND_TRAIN_RELEASE_STEAM
SOUND_OMO_TOY_TRAIN_CLICK
SOUND_OMO_TOY_TRAIN_WHISTLE_A
SOUND_MERLEE_TWIRL
SOUND_MERLEE_GATHER_ENERGY
SOUND_MERLEE_SHOW_CARD
SOUND_MERLEE_GATHER_CARDS
SOUND_MERLEE_RELEASE_PLAYER
SOUND_MERLEE_COMPLETE_SPELL
SOUND_LRAW_CRYSTAL_BALL_GLOW
SOUND_CRYSTAL_BALL_WAVE
SOUND_MERLON_GATHER
SOUND_MERLON_STRIKE
SOUND_LOWER_PITCH_MAGIC
SOUND_RAVEN_FALL_A
SOUND_RAVEN_FALL_B
SOUND_RAVEN_FALL_C
SOUND_COIN_PICKUP
SOUND_COIN_BOUNCE
SOUND_HEART_PICKUP
SOUND_HEART_BOUNCE
SOUND_STAR_POINT_PICKUP
SOUND_FLOWER_PICKUP
SOUND_FLOWER_BOUNCE
SOUND_STAR_PIECE_BOUNCE
SOUND_ITEM_BOUNCE
SOUND_BADGE_BOUNCE
SOUND_APPROVE
SOUND_MENU_ERROR
SOUND_LRAW_KPA_CHAIN_DRIVE
SOUND_KPA_DUMP_LAVA
SOUND_KPA_BOWSER_POWER_UP
SOUND_KPA_BOWSER_POWER_DOWN
SOUND_KPA_QUIZ_DOORS_OPEN
SOUND_KPA_QUIZ_DOORS_CLOSE
SOUND_KPA_RAISE_STONE_PLATFORM
SOUND_KPA_LOWER_STONE_PLATFORM
SOUND_KPA_PULL_CHAIN
SOUND_LRAW_KPA_FILL_WATER
SOUND_LRAW_KPA_DRAIN_WATER
SOUND_LRAW_KPA_ARENA_TURN_ON
SOUND_LRAW_KPA_ARENA_ACTIVE
SOUND_KPA_EXPLOSION_A
SOUND_KPA_EXPLOSION_B
SOUND_KPA_EXPLOSION_CLUSTER
SOUND_DAMAGE_STARS
SOUND_COLLECT_1UP
SOUND_TIMING_BAR_TICK
SOUND_TIMING_BAR_GO
SOUND_JUMP_COMBO_1
SOUND_JUMP_COMBO_2
SOUND_JUMP_COMBO_3
SOUND_JUMP_COMBO_4
SOUND_JUMP_COMBO_5
SOUND_JUMP_COMBO_6
SOUND_JUMP_COMBO_7
SOUND_JUMP_COMBO_8
SOUND_LRAW_BOWSER_PROPELLER
SOUND_BEGIN_WISH
SOUND_REFRESH
SOUND_CHILL_OUT
SOUND_SMOOCH
SOUND_TIME_OUT
SOUND_UP_AND_AWAY_CAST
SOUND_LRAW_USE_STAR_BEAM
SOUND_LRAW_USE_PEACH_BEAM
SOUND_STAR_BEAM_FIRE
SOUND_MERLEE_APPEAR
SOUND_SHOOTING_STAR_FALL_A
SOUND_SHOOTING_STAR_FALL_B
SOUND_STAR_BOUNCE_A
SOUND_STAR_BOUNCE_B
SOUND_ISK_PLACE_IN_SOCKET
SOUND_EMOTE_IDEA
SOUND_EMOTE_QUESTION
SOUND_ISK_DOOR_OPEN
SOUND_ISK_DOOR_CLOSE
SOUND_ISK_DOOR_SLAM
SOUND_USE_KEY
SOUND_LOCK_DROP
SOUND_LARGE_GATE_OPEN
SOUND_LARGE_GATE_CLOSE
SOUND_METAL_CRASH
SOUND_LRAW_TIK_WATER
SOUND_LRAW_WATER_FLOWING_1
SOUND_LRAW_WATER_FLOWING_2
SOUND_LRAW_WATER_FLOWING_3
SOUND_LRAW_WATER_FLOWING_4
SOUND_GOOMBARIO_HEADBONK
SOUND_TATTLE_WINDOW_OPEN
SOUND_KOOPER_SHELL_KICK
SOUND_KOOPER_SHELL_SWIRL
SOUND_KOOPER_PICKUP
SOUND_LRAW_BOMBETTE_FUSE
SOUND_LAKILESTER_HURRICANE_WIND
SOUND_WATT_CHARGE
SOUND_WATT_POWER_SHOCK
SOUND_WATT_TURBO_CHARGE
SOUND_WATT_MEGA_DISCHARGE
SOUND_WATT_WHOOSH_SHOCK
SOUND_ROARING_FIRE
SOUND_FIRE_SHELL_LAUNCH
SOUND_DIZZY_SHELL_LAUNCH
SOUND_BOW_SPOOK
SOUND_BOOTLER_SPOOK
SOUND_BOOTLER_HIDE
SOUND_SUSHIE_DIVE
SOUND_FLIGHT
SOUND_SUSHIE_SQUIRT
SOUND_SUSHIE_FOUNTAIN
SOUND_DESTROY_WATER_BLOCK
SOUND_SUSHIE_STEP
SOUND_TIDAL_WAVE_LEAP_A
SOUND_TIDAL_WAVE_LEAP_B
SOUND_TIDAL_WAVE_WATER
SOUND_SUSHIE_FLOP
SOUND_PLANT_FLOWERS
SOUND_FLOWER_GATE
SOUND_WOODEN_DOOR_SPINNING
SOUND_WOODEN_DOOR_WAVES
SOUND_RAVEN_LEAP_A
SOUND_RAVEN_LEAP_B
SOUND_LRAW_BOBOMB_FUSE
SOUND_TWINK_FLY_B
SOUND_PARAGOOMBA_DIVE
SOUND_HURT_PLANT_BITE
SOUND_SPIKE_SUMMON_SPINY
SOUND_SPIKE_THROW_SPINY
SOUND_SPINY_SPIN_UP
SOUND_BULLET_BILL_FIRE
SOUND_BULLET_BILL_MOTION
SOUND_DUPLIGHOST_STEP
SOUND_DUPLIGHOST_LEAP
SOUND_DUPLIGHOST_POWER_DOWN
SOUND_SMOKE_BURST
SOUND_POKEY_THROW
SOUND_EMBER_JUMP
SOUND_EMBER_SPIT
SOUND_DRY_BONES_THROW
SOUND_DRY_BONES_COLLAPSE
SOUND_DRY_BONES_ARISE
SOUND_DRY_BONES_RATTLE
SOUND_DAYZEE_JUMP
SOUND_DAYZEE_STEP
SOUND_DAYZEE_SONG
SOUND_POWER_UP
SOUND_HYPER_CLEFT_LAND
SOUND_HYPER_CLEFT_CHARGE
SOUND_MAGIKOOPA_VANISH
SOUND_MAGIKOOPA_WAND_STRIKE
SOUND_MAGIKOOPA_POWER_UP
SOUND_SUMMON_CRYSTAL_BITS
SOUND_SUMMON_CRYSTAL_CLONES
SOUND_CRYSTAL_KING_ICE_BOLT
SOUND_SKY_GUY_BALLOON_POP
SOUND_GROOVE_GUY_TWIRL
SOUND_GROOVE_GUY_LEAP
SOUND_GROOVE_GUY_SPIN_DOWN
SOUND_CALL_FOR_BACKUP
SOUND_GROOVE_GUY_SUMMON
SOUND_SLINGSHOT_DRAW
SOUND_SLINGSHOT_FIRE
SOUND_HAMMER_BROS_THROW
SOUND_MONSTAR_CAST_SPELL
SOUND_LANTERN_GHOST_LIGHT
SOUND_POKEY_STEP
SOUND_POKEY_SMASH
SOUND_POKEY_REACH_DOWN
SOUND_ACTOR_HOP
SOUND_MAGIKOOPA_ELECTRIFY
SOUND_SNAP_AWAKE_A
SOUND_SNAP_AWAKE_B
SOUND_BUBBLE_BURST
SOUND_AI_ALERT_A
SOUND_AI_ALERT_B
SOUND_TWEESTER_LAUNCH
SOUND_SENTINEL_PICKUP
SOUND_GATHER_SMALL
SOUND_TOSS
SOUND_SPEAR_GUY_DANCE_1
SOUND_SPEAR_GUY_DANCE_2
SOUND_SPEAR_GUY_RIP_SKIRT
SOUND_ALBINO_DINO_STEP_B
SOUND_CLOSE_SHELL
SOUND_JR_TROOPA_NEW_POWER
SOUND_FALL_QUICK
SOUND_FALL_LONG
SOUND_LARGE_FALL_QUICK
SOUND_LARGE_FALL_LONG
SOUND_LONG_FLUTTER_FALL_A
SOUND_LONG_FLUTTER_FALL_B
SOUND_SPEAR_STAB
SOUND_SPEAR_THROW
SOUND_ALBINO_DINO_STEP_A
SOUND_SHY_GUY_SCREAMS1
SOUND_SHY_GUY_SCREAMS2
SOUND_SHY_GUY_SCREAMS3
SOUND_TOY_TANK_MOVE1
SOUND_TOY_TANK_MOVE2
SOUND_AIM_SHELL_SHOT
SOUND_AIM_SPINY_FLIP
SOUND_TUBBA_GULP
SOUND_FIRE_BAR_0_B
SOUND_FIRE_BAR_1_B
SOUND_FIRE_BAR_2_B
SOUND_FIRE_BAR_3_B
SOUND_FIRE_BAR_4_B
SOUND_FIRE_BAR_5_B
SOUND_FIRE_BAR_6_B
SOUND_FIRE_BAR_7_B
SOUND_FIRE_BAR_8_B
SOUND_FIRE_BAR_9_B
SOUND_BURROW_SURFACE
SOUND_BURROW_DIG
SOUND_MOLE_POP
SOUND_MALLET_SWING
SOUND_BLASTER_FIRE
SOUND_CREEPY_LAUGH
SOUND_SKID
SOUND_NPC_JUMP
SOUND_LOWER_NPC_JUMP
SOUND_LRAW_SENTINEL_ALARM
SOUND_SNORE_INHALE_A
SOUND_SNORE_INHALE_B
SOUND_FUZZY_HOP_A
SOUND_FUZZY_HOP_B
SOUND_FUZZY_HOP_C
SOUND_SNORE_EXHALE_A
SOUND_SNORE_EXHALE_B
SOUND_FIRE_BAR_0_A
SOUND_FIRE_BAR_1_A
SOUND_FIRE_BAR_2_A
SOUND_FIRE_BAR_3_A
SOUND_FIRE_BAR_4_A
SOUND_FIRE_BAR_5_A
SOUND_FIRE_BAR_6_A
SOUND_FIRE_BAR_7_A
SOUND_FIRE_BAR_8_A
SOUND_FIRE_BAR_9_A
SOUND_FIRE_BAR_DEAD
SOUND_LRAW_CHARGE_METER
SOUND_POKEY_SWAY
SOUND_POKEY_WALK
SOUND_POKEY_LEAN_FORWARD
SOUND_POKEY_LEAN_BACK
SOUND_POKEY_EMERGE_FROM_GROUND
SOUND_LRAW_CHEERING
SOUND_SHORT_CLAP
SOUND_MULTI_CLAP
SOUND_TOY_TANK_EXPLODE
SOUND_SLOT_REELS
SOUND_ACTOR_FLIGHT
SOUND_KOOPA_BROS_SPINUP
SOUND_KOOPA_BROS_TOWER_SPIN_1
SOUND_KOOPA_BROS_TOWER_SPIN_2
SOUND_KOOPA_BROS_TOWER_SPIN_3
SOUND_BZZAP_BUZZ
SOUND_MINI_BZZAP_BUZZ
SOUND_EMBER_FLY
SOUND_HUFF_N_PUFF_FIRE_LIGHTNING
SOUND_CHARGE_LIGHTNING
SOUND_HEAVY_WIND_LOOP
SOUND_HEAVY_NPC_SWIPE
SOUND_BABY_BLOOPER_MOVE
SOUND_PUT_ON_CAP
SOUND_BECOME_STONE
SOUND_WINTERY_JINGLE
SOUND_SHEEP_STAMPEDE
SOUND_THUNDER_BOLT
SOUND_LIGHTNING_STRIKE
SOUND_FRIGHT_JAR
SOUND_MYSTERY_REEL
SOUND_HUSTLE_WHISTLE
SOUND_SMALL_GLASS_BREAK
SOUND_CRYSTAL_KING_DISAPPEAR
SOUND_LRAW_SHY_GUY_CROWD_1
SOUND_LRAW_SHY_GUY_CROWD_2
SOUND_MONSTAR_STAR_STORM
SOUND_TOY_TANK_FALL_APART
SOUND_KENT_C_SHELL_TOSS_LOOP
SOUND_PLAYER_SPINNING
SOUND_LIFE_SHROOM_CHIME
SOUND_REVIVAL_MAGIC
SOUND_PLAYER_REVIVE
SOUND_REPEL_GEL_APPLY
SOUND_REPEL_GEL_VANISH
SOUND_PLANT_FIRE_FLOWER
SOUND_RECOVERY_SHMMER
SOUND_VOLT_SHROOM_APPLY
SOUND_HIT_PLAYER_SHOCK
SOUND_HIT_SHOCK
SOUND_KOOPA_LAUNCH_SHELL
SOUND_LANTERN_GHOST_STEP
SOUND_TOY_TANK_STEP
SOUND_SHY_GUY_FLY
SOUND_GOURMET_GUY_SHOCK_1
SOUND_GOURMET_GUY_SHOCK_2
SOUND_GOURMET_GUY_SHOCK_3
SOUND_GOURMET_GUY_RUN
SOUND_GOURMET_GUY_LAUNCH
SOUND_BIG_DRUM_A
SOUND_BIG_DRUM_B
SOUND_LRAW_OMO_SLOT_MACHINE
SOUND_SAM_POND_CRACK_1
SOUND_SAM_POND_CRACK_2
SOUND_SAM_POND_SHATTER
SOUND_SAM_SNOWMAN_JUMP
SOUND_SAM_SNOWMEN_RAISE_WALL
SOUND_SAM_SNOWMEN_OPEN_PASSAGE
SOUND_TOSS_PLAYER
SOUND_LRAW_SPINNING_FLOWER
SOUND_MUNCHLESIA_CHEW
SOUND_MUNCHLESIA_SPIT
SOUND_OVEN_TIMER_TICKING
SOUND_GENERAL_WHISTLE
SOUND_ICE_SHATTER
SOUND_PENGUIN_WHISTLE
SOUND_DRAG_PLAYER
SOUND_SAM07_RAISE_FLOOR
SOUND_SAM07_LOWER_FLOOR
SOUND_SAM08_RAISE_FLOOR
SOUND_SAM_STAIRS_ACTIVATE
SOUND_SAM_STAIRS_LOUD_THUD
SOUND_LRAW_SAM_STAIRS_RISE
SOUND_SAM_STAIRS_FINAL_THUD
SOUND_MIM_MUSHROOM_GLOW
SOUND_UNUSED_TAPPING_LOOP
SOUND_SHY_GUY_FLEE_LOOP
SOUND_LANTERN_GHOST_REVEAL_MORE_1
SOUND_LANTERN_GHOST_REVEAL_MORE_2
SOUND_LANTERN_GHOST_REVEAL_MORE_3
SOUND_LANTERN_GHOST_REVEAL_MORE_4
SOUND_LANTERN_GHOST_DARKEN_1
SOUND_LANTERN_GHOST_DARKEN_2
SOUND_LANTERN_GHOST_DARKEN_3
SOUND_LANTERN_GHOST_DARKEN_4
SOUND_PIRANHA_BREATH
SOUND_GOOMBA_BROS_STEP
SOUND_LRAW_FIGHTING
SOUND_TANK_BULB_SHATTER
SOUND_CRYSTAL_KING_INHALE
SOUND_HUFF_N_PUFF_INHALE
SOUND_PIRANHA_SPIN
SOUND_PIRANHA_CHOMP
SOUND_HUFF_N_PUFF_REAR_UP
SOUND_ACTOR_STEP_B
SOUND_FAKE_BOWSER_BLAST
SOUND_SHY_GUY_STEP_A
SOUND_SHY_GUY_STEP_B
SOUND_MASTER_LEAP
SOUND_BUBBLE_DOWN
SOUND_LAVA_PIRANHA_RECOVER
SOUND_LRAW_RUMBLE
SOUND_BOWSER_FIRE_BREATH_LOOP
SOUND_FAKE_BOWSER_LONG_WALK
SOUND_HUFF_N_PUFF_EMERGE
SOUND_LAVA_PIRANHA_INHALE
SOUND_LAVA_PIRANHA_SHRIVEL
SOUND_LAVA_PIRANHA_SPIT_FIRE
SOUND_LAVA_PIRANHA_FIRE_BREATH
SOUND_LAVA_PIRANHA_EMERGE
SOUND_LAVA_PIRANHA_DEFEAT
SOUND_LAVA_BUD_WITHER
SOUND_LAVA_PIRANHA_WITHER
SOUND_LAVA_BUD_SPIT_PETIT
SOUND_PETIT_PIRANHA_ASCEND
SOUND_PETIT_PIRANHA_DIVE
SOUND_LAVA_PIRANHA_WRITHE
SOUND_LAVA_PIRANHA_COLLAPSE
SOUND_PIRANHA_STEP
SOUND_LANTERN_GHOST_INHALE
SOUND_LANTERN_GHOST_BLOW
SOUND_HUFF_N_PUFF_FLY
SOUND_ELECTRIC_BUZZ
SOUND_HUFF_N_PUFF_LIGHTNING_BLAST
SOUND_OPEN_SHELL
SOUND_RUFF_PUFF_FLY_A
SOUND_RUFF_PUFF_FLY_B
SOUND_LIGHT_THROW
SOUND_SQUEEZE
SOUND_BLOOPER_MOVE
SOUND_BLOOPER_FALL
SOUND_BLOOPER_SQUIRT
SOUND_LEECH
SOUND_AI_FOUND_PLAYER_JUMP
SOUND_ACTOR_JUMP
SOUND_ACTOR_TRIP
SOUND_ACTOR_TWITCH
SOUND_ACTOR_DEATH
SOUND_BIG_POWER_UP
SOUND_LARGE_ACTOR_JUMP
SOUND_MOLE_THROW
SOUND_KOOPA_BROS_LAND
SOUND_FAKE_BOWSER_STEP
SOUND_SMALL_CROWD_WALK
SOUND_LARGE_CROWD_WALK
SOUND_MASTER_SMACK
SOUND_MASTER_PUNCH
SOUND_BOWSER_CHARGE_LIGHTNING
SOUND_DANGER
SOUND_PERIL
SOUND_DING
SOUND_LULLABY
SOUND_BUBBLES_RISING
SOUND_DRIP
STONE_STONE_CHOMP_STEP
SOUND_THROW
SOUND_PLAYER_COLLAPSE
SOUND_LUCKY
SOUND_GOOMBARIO_GATHERING
SOUND_PARAKARRY_PREDIVE
SOUND_PARAKARRY_DIVE
SOUND_PARAKARRY_SHELL_SHOT
SOUND_PARAKARRY_FLAP
SOUND_PARAKARRY_AIR_RAID_1
SOUND_PARAKARRY_AIR_RAID_2
SOUND_KOOPER_SHELL_SPINUP
SOUND_GOOMBARIO_JUMP
SOUND_BOW_VANISH
SOUND_BOW_APPEAR
SOUND_EGG_MISSILE_BLAST
SOUND_WATT_REPEL_DARKNESS
SOUND_WATT_RESUME_DARKNESS
SOUND_SUSHIE_EMBARK
SOUND_SUSHIE_RIDE_IDLE
SOUND_SUSHIE_RIDE_MOVING
SOUND_BOMBETTE_BLAST_LV1
SOUND_BOMBETTE_BLAST_LV2
SOUND_BOMBETTE_BLAST_LV3
SOUND_BOW_SMACK
SOUND_BOW_FAN_SMACK
SOUND_LAKILESTER_THROW_SPINY_A
SOUND_LAKILESTER_THROW_SPINY_B
SOUND_LAKILESTER_MAKE_CLOUD_NINE
SOUND_LAKILESTER_HURRICANE_INHALE
SOUND_LAKILESTER_HURRICANE_EXHALE
SOUND_BOMBETTE_BODY_SLAM
SOUND_SHELL_SPIN
SOUND_FAN_SMACK_HIT
SOUND_FAN_SMACK_END
SOUND_WATT_MEGA_CHARGE_WAVE
SOUND_DIZZY_SHELL
SOUND_SHUFFLE_CARD_A
SOUND_SHUFFLE_CARD_B
SOUND_FIRE_FLOWER_A
SOUND_FIRE_FLOWER_B
SOUND_SNOWMAN_DOLL_JUMP
SOUND_NOISE_RUSH
SOUND_POW_BLOCK
SOUND_INFLICT_SLEEP
SOUND_INFLICT_STATUS
SOUND_DIZZY_DIAL
SOUND_SUSHIE_BELLY_FLOP
SOUND_CREATE_WATER_BLOCK
SOUND_WHALE_OPEN_MOUTH
SOUND_WHALE_CLOSE_MOUTH
SOUND_TUBBA_SNORE_INHALE
SOUND_TUBBA_SNORE_EXHALE
SOUND_KPA_BRIDGE_COLLAPSE_A
SOUND_KPA_BRIDGE_COLLAPSE_B
SOUND_KPA_ARENA_EXPLODING
SOUND_OBK_STAIRS_DROP
SOUND_SHY_GUY_OUCH
SOUND_SHY_GUY_RUN_AWAY
SOUND_KPA_FLIP_BRIDGE_PANEL
SOUND_STAR_SPIRIT_APPEAR_A
SOUND_STAR_SPIRIT_APPEAR_B
SOUND_STAR_SPIRIT_CAST_A
SOUND_STAR_SPIRIT_CAST_B
SOUND_STAR_SPIRIT_DEPART_1
SOUND_STAR_SPIRIT_DEPART_2
SOUND_STAR_SPIRIT_DEPART_3
SOUND_DARK_TOAD_DISPEL
SOUND_OPEN_MAGIC_CHEST
SOUND_CLOSE_MAGIC_CHEST
SOUND_QUICK_HINGE
SOUND_FLO_MOVE_PILLAR
SOUND_WISH_ASCENDING
SOUND_UP_AND_AWAY_SEND_AWAY
SOUND_STAR_POWER_RECOVERY
SOUND_START_RECOVERY
SOUND_RECOVER
SOUND_FLOWERS_LIGHT_GIGGLE
SOUND_FLOWERS_SAD_GIGGLE
SOUND_FLOWERS_LAUGH
SOUND_FLOWERS_WITHER
SOUND_FLOWERS_GROW
SOUND_ROCK_LAUGHTER
SOUND_TREE_LAUGHTER
SOUND_IMPISH_LAUGH
SOUND_CHAIN_CHOMP_BITE
SOUND_CHAIN_CHOMP_THUD
SOUND_CHAIN_RATTLE
SOUND_SHY_STACK_SQUISH
SOUND_STILT_GUY_UNFOLD
SOUND_STILT_GUY_STEP
SOUND_STILTS_FALL
SOUND_TANK_BULB_FIRE
SOUND_TOY_TANK_OPEN_HATCH
SOUND_TOY_TANK_CLOSE_HATCH
SOUND_WOODEN_BLOCK
SOUND_RECOVER_HEART
SOUND_FUZZY_RUMBLE
SOUND_FUZZY_SHAKE
SOUND_FUZZY_DIVIDE
SOUND_UP_AND_AWAY_CAPTURE
SOUND_YOSHI
SOUND_HIT_WHACKA
SOUND_MAGIC_ASCENDING
SOUND_MAGIC_DESCENDING
SOUND_BOMB_BLAST
SOUND_BULLET_BILL_EXPLODE_A
SOUND_BULLET_BILL_EXPLODE_B
SOUND_KAMMY_SUMMON_MAGIC
SOUND_KAMMY_SUMMON_BLOCK
SOUND_KAMMY_RAISE_OBJECT
SOUND_KAMMY_LOWER_OBJECT
SOUND_TWINK_ATTACK
SOUND_TWINK_FLY_A
SOUND_QUICK_PLAYER_JUMP
SOUND_JUMP_8BIT_MARIO
SOUND_STAR_BOX_LAUNCHER
SOUND_SPRING
SOUND_ZIPLINE_FINISH
SOUND_PUSH_BLOCK
SOUND_PULL_VINE
SOUND_FLOOR_SWITCH_DEPRESS
SOUND_FLOOR_SWITCH_ACTIVATE
SOUND_NO_DAMGE
SOUND_USE_ITEM
SOUND_GROW
SOUND_CHARGE_UP
SOUND_OPEN_TRAPDOOR
SOUND_BREAK_FLOOR
SOUND_SPIKES_EXTEND
SOUND_JUMP_SCARE
SOUND_EAT_OR_DRINK
SOUND_SPIT_OUT
SOUND_GLASS_SHATTER
SOUND_VANISH_IN_SMOKE
SOUND_HEART_PLANT
SOUND_HURT_PLANT_SHRIEK
SOUND_MUNCHLESIA_SUCTION
SOUND_JAN_LOG_LAND
SOUND_JAN_LOG_SPLIT
SOUND_SEPARATE_BUSHES
SOUND_LARGE_NPC_IMPACT
SOUND_STARSHIP_BOOST
SOUND_IWA_SLIDE_GATE
SOUND_CREAKY_WINDOW_OPEN
SOUND_CREAKY_WINDOW_CLOSE
SOUND_TRAIN_DOOR_OPEN
SOUND_TRAIN_DOOR_CLOSE
SOUND_TURN_MECHANISM
SOUND_CAPSULE_OPEN
SOUND_FLIP_PANEL
SOUND_CLOSE_PANEL
SOUND_WATER_SPLASH
SOUND_BREAK_CRATE
SOUND_HOLLOW_RISING
SOUND_HOLLOW_FALLING
SOUND_PIRANHA_SPIN_1
SOUND_PIRANHA_SPIN_2
SOUND_PIRANHA_TENSE
SOUND_HEAVY_NPC_STEP_B
SOUND_HUFF_N_PUFF_JIGGLE
SOUND_HUFF_N_PUFF_WOBBLE
SOUND_GHOST_TRANSFORM
SOUND_JR_TROOPA_TRANSFORM
SOUND_ACTOR_STEP_A
SOUND_MASTER_FLUTTER
SOUND_MASTER_KICK
SOUND_MASTER_STANCE_CHANGE
SOUND_MASTER_FLIP
SOUND_LAVA_BUD_RECOVER
SOUND_SMALL_NPC_STEP
SOUND_BANDIT_STEAL
SOUND_DISAPPOINTED
SOUND_CLUBBA_STEP
SOUND_CLUBBA_SWING
SOUND_MBUSH_STEP
SOUND_TUBBA_HEART_JUMP
SOUND_MBUSH_LEAP
SOUND_BZZAP_STING
SOUND_MINI_BZZAP_STING
SOUND_BZZAP_CALL_SWARM
SOUND_BONY_BEETLE_STEP
SOUND_BONY_BEETLE_EXTEND_SPIKES
SOUND_BONY_BEETLE_RETRACT_SPIKES
SOUND_CLEFT_STEP
SOUND_CLEFT_TACKLE
SOUND_LAKITU_THROW_SPINY
SOUND_SHELL_TOSS
SOUND_SPELL_CAST1
SOUND_SPELL_CAST2
SOUND_SPELL_CAST3
SOUND_SPELL_CAST4
SOUND_SPELL_CAST5
SOUND_FUZZIPEDE_MOTION
SOUND_FUZZIPEDE_LEAP
SOUND_FUZZIPEDE_STRIKE
SOUND_COMMAND_LOSS
SOUND_GOOMBA_STEP
SOUND_PIRANHA_BITE
SOUND_PARAGOOMBA_FLY
SOUND_PARAGOOMBA_PREDIVE
SOUND_TUTANKOOPA_MAGIC
SOUND_JR_TOOPA_JUMP
SOUND_ACTOR_WITHER
SOUND_ACTOR_COLLAPSE
SOUND_KNOCKOUT_CHIRPING
SOUND_TUTANKOOPA_LEVITATE
SOUND_SPOOKY_LEVITATE
SOUND_ILLUSION_DISSOLVE
SOUND_HEAVY_NPC_FALLING
SOUND_HEAVY_NPC_LANDING
SOUND_TUTANKOOPA_DEBRIS_FALL
SOUND_HEAVY_NPC_STEP_A
SOUND_GOOMBA_KING_SPIN
SOUND_GULPIT_LICK
SOUND_BUZZAR_FLAP
SOUND_BUZZAR_WHIRLWIND
SOUND_BUZZAR_WINDUP
SOUND_BUZZAR_DIVE
SOUND_SMALL_LENS_FLARE
SOUND_BUZZAR_THROW
SOUND_BUZZAR_GRAB
SOUND_HEAVY_NPC_STEP_C
SOUND_TUBBAS_HEART_CHARGE
SOUND_TUBBAS_HEART_SWARM_ATTACK
SOUND_TUBBAS_HEART_SWARM_DISPERSE
SOUND_TUBBAS_HEART_SWARM_VANISH
SOUND_FAKE_BOWSER_SWING
SOUND_FAKE_BOWSER_STRIKE
SOUND_FILE_MENU_MOVE_CURSOR
SOUND_CREATE_FILE_MOVE_CURSOR
SOUND_CREATE_FILE_SET_CHARACTER
SOUND_CREATE_FILE_BACKSPACE
SOUND_CREATE_FILE_CHANGE_CHARSET
SOUND_INFLICT_CHILL_OUT
SOUND_INFLICT_KO
SOUND_SPAWN_BLOCK
SOUND_D_DOWN_HIT_1
SOUND_D_DOWN_HIT_2
SOUND_D_DOWN_HIT_3
SOUND_SPIN
SOUND_SPEEDY_SPIN
SOUND_SPIN_ATTACK
SOUND_SPEEDY_SPIN_ATTACK
SOUND_HAMMER_SWING_1
SOUND_HAMMER_SWING_2
SOUND_HAMMER_SWING_3
SOUND_HAMMER_STRIKE_1
SOUND_HAMMER_STRIKE_2
SOUND_HAMMER_STRIKE_3
SOUND_HAMMER_QUAKE_1
SOUND_HAMMER_QUAKE_2
SOUND_HAMMER_QUAKE_3
SOUND_SPIN_SMASH_1
SOUND_SPIN_SMASH_2
SOUND_SPIN_SMASH_3
SOUND_BOWSER_STAR_ROD_USE
SOUND_BOWSER_STAR_ROD_DRAIN_WAVE
SOUND_BOWSER_STAR_ROD_GATHER
SOUND_BOWSER_STAR_ROD_SHOCKWAVE
SOUND_BOWSER_STAR_ROD_ENCHANT
SOUND_BOWSER_CAST_RECOVER
SOUND_BOWSER_LIGHTNING
SOUND_BOWSER_POWER_DOWN
SOUND_BOWSER_COLLAPSE
SOUND_OBK_CHANDELIER_RELEASE
SOUND_OBK_CHANDELIER_STOP
SOUND_OBK_CHANDELIER_RETRACT
SOUND_RELEASE_ENERGY
SOUND_GATHER_ENERGY
SOUND_LOOP_BOMBETTE_FUSE
SOUND_LOOP_BOBOMB_FUSE
SOUND_LOOP_ISK_FLIP_STAIRS
SOUND_LOOP_ISK_LOWER_STAIRS
SOUND_LOOP_TRD_02_LOWER_STAIRS
SOUND_LOOP_TRD_04_LOWER_STAIRS
SOUND_LOOP_TRD_FLOWING_WATER
SOUND_LOOP_TRD_RAISE_STAIRS
SOUND_LOOP_CHEERING
SOUND_LOOP_IWA10_FLOW1
SOUND_LOOP_IWA_UNUSED_FLOW3
SOUND_LOOP_IWA00_FLOW3
SOUND_LOOP_IWA00_FLOW2
SOUND_LOOP_IWA01_FLOW1
SOUND_LOOP_IWA01_FLOW2
SOUND_LOOP_OBK_LOWER_CHAIN
SOUND_LOOP_MOVE_STATUE
SOUND_LOOP_SENTINEL_ALARM
SOUND_LOOP_QUIZ_TICKING
SOUND_LOOP_AUDIENCE_MURMUR
SOUND_LOOP_TOYBOX_TRAIN_GEAR
SOUND_LOOP_OMO_SLOT_MACHINE
SOUND_LOOP_OMO_ROTATING_WHEEL
SOUND_LOOP_JAN_BEACH_WAVES
SOUND_LOOP_MOVE_LARGE_STATUE
SOUND_LOOP_ZIPLINE_RIDE
SOUND_LOOP_ZIPLINE_RETURN
SOUND_LOOP_TROMP_ROLL
SOUND_LOOP_JAN_SMALL_GEYSER
SOUND_LOOP_JAN_LARGE_GEYSER
SOUND_LOOP_JAN_CONSTRUCTION
SOUND_LOOP_NOTHING_1F
SOUND_LOOP_NOTHING_20
SOUND_LOOP_FLO_WATER_FLOW_1
SOUND_LOOP_FLO_WATER_FLOW_2
SOUND_LOOP_BUBBLE_DRIFT
SOUND_LOOP_FLO_RELEASE_FOUNTAIN
SOUND_LOOP_PUFF_PUFF_MACHINE
SOUND_LOOP_NOTHING_26
SOUND_LOOP_TIK01_WATER
SOUND_LOOP_TIK02_WATER
SOUND_LOOP_TIK02_FLOW2
SOUND_LOOP_TIK02_FLOW3
SOUND_LOOP_TIK03_WATER
SOUND_LOOP_TIK03_FLOW1
SOUND_LOOP_TIK05_WATER
SOUND_LOOP_TIK05_FLOW1
SOUND_LOOP_TIK06_WATER
SOUND_LOOP_TIK06_FLOW2
SOUND_LOOP_TIK06_FLOW3
SOUND_LOOP_TIK06_FLOW4
SOUND_LOOP_TIK08_WATER
SOUND_LOOP_TIK08_FLOW1
SOUND_LOOP_TIK09_WATER
SOUND_LOOP_TIK09_FLOW2
SOUND_LOOP_TIK09_FLOW4
SOUND_LOOP_TIK09_FLOW3
SOUND_LOOP_TIK10_WATER
SOUND_LOOP_TIK_UNUSED1_WATER
SOUND_LOOP_TIK_UNUSED2_WATER
SOUND_LOOP_TIK_UNUSED3_WATER
SOUND_LOOP_TIK_UNUSED3_FLOW4
SOUND_LOOP_TIK_UNUSED3_FLOW3
SOUND_LOOP_TIK_UNUSED3_FLOW2
SOUND_LOOP_SAM_STAIRS_RISE
SOUND_LOOP_CHARGE_METER
SOUND_LOOP_CRYSTAL_BALL_GLOW
SOUND_LOOP_TIK18_WATER
SOUND_LOOP_TIK19_WATER
SOUND_LOOP_TIK19_FLOW3
SOUND_LOOP_TIK19_FLOW4
SOUND_LOOP_TIK20_WATER
SOUND_LOOP_TIK23_WATER
SOUND_LOOP_TIK24_WATER
SOUND_LOOP_WINDMILL_EXT
SOUND_LOOP_WINDMILL_GEARS
SOUND_LOOP_SHY_GUY_CROWD_1
SOUND_LOOP_SHY_GUY_CROWD_2
SOUND_LOOP_FLIGHT
SOUND_LOOP_WHALE_GEYSER
SOUND_LOOP_FLO_FILL_WATER_POOL
SOUND_LOOP_KPA_CHAIN_DRIVE
SOUND_LOOP_KPA_FILL_WATER
SOUND_LOOP_KPA_DRAIN_WATER
SOUND_LOOP_KPA_FLIP_BRIDGE_PANEL
SOUND_LOOP_JR_TROOPA_SWIM
SOUND_LOOP_KKJ_RUMBLING
SOUND_LOOP_OSR_RUMBLING
SOUND_LOOP_MAC_HARBOR_WATER
SOUND_LOOP_OSR_FOUNTAIN_INTACT
SOUND_LOOP_OSR_FOUNTAIN_BROKEN
SOUND_LOOP_NOK_WATER
SOUND_LOOP_TRD_WATER_EXT
SOUND_LOOP_DGB_COLLAPSE
SOUND_LOOP_SBK_RUINS_RISING
SOUND_LOOP_SBK_RUINS_WHIRLWIND
SOUND_LOOP_SBK_RUINS_RISING_DISTANT
SOUND_LOOP_SBK_OASIS_WATER
SOUND_LOOP_62
SOUND_LOOP_STAR_SANCTUARY_FAR
SOUND_LOOP_STAR_SANCTUARY_NEAR
SOUND_LOOP_STAR_SANCTUARY_INSIDE
SOUND_LOOP_BOWSER_PROPELLER
SOUND_LOOP_STAR_ORB_RISING
SOUND_LOOP_USE_STAR_BEAM
SOUND_LOOP_USE_PEACH_BEAM
SOUND_LOOP_SPINNING_FLOWER
SOUND_LOOP_RUMBLE
SOUND_LOOP_FIGHTING
SOUND_LOOP_KPA_ARENA_TURN_ON
SOUND_LOOP_KPA_ARENA_ACTIVE
SOUND_DOOR_OPEN
SOUND_DOOR_CLOSE
SOUND_ROOM_DOOR_OPEN
SOUND_ROOM_DOOR_CLOSE
SOUND_SEQ_FIRE_BAR_0
SOUND_SEQ_FIRE_BAR_1
SOUND_SEQ_FIRE_BAR_2
SOUND_SEQ_FIRE_BAR_3
SOUND_SEQ_FIRE_BAR_4
SOUND_SEQ_FIRE_BAR_5
SOUND_SEQ_FIRE_BAR_6
SOUND_SEQ_FIRE_BAR_7
SOUND_SEQ_FIRE_BAR_8
SOUND_SEQ_FIRE_BAR_9
SOUND_SEQ_FIRE_BAR_DEAD
SOUND_SEQ_AI_ALERT
SOUND_SEQ_SNORE_INHALE
SOUND_SEQ_SNORE_EXHALE
SOUND_SEQ_SNAP_AWAKE
SOUND_SEQ_BOO_VANISH
SOUND_SEQ_BOO_APPEAR
SOUND_SEQ_WINDOW_OPEN
SOUND_SEQ_WINDOW_CLOSE
SOUND_SEQ_RAVEN_LEAP
SOUND_SEQ_RAVEN_FALL
SOUND_SEQ_SHOOTING_STAR_FALL
SOUND_SEQ_SHOOTING_STAR_BOUNCE
SOUND_SEQ_FUZZY_HOP
SOUND_SEQ_BULLET_BILL_EXPLODE
SOUND_SEQ_LUIGI_STEP
SOUND_SEQ_TRAIN_CHUG
SOUND_SEQ_FINALE_BRIDGE_COLLAPSE
SOUND_SEQ_FINALE_EXPLOSION
SOUND_SEQ_SHUFFLE_CARD
SOUND_SEQ_STAR_SPIRIT_APPEAR
SOUND_SEQ_STAR_SPIRIT_CAST
SOUND_SEQ_UNUSED_EXPLODE
SOUND_SEQ_SHY_GUY_STEP
SoundSpatializationFlags
SoundTriggers
AuResult
enum AuResult source
AU_RESULT_OK
AU_ERROR_1
AU_AMBIENCE_STOP_ERROR_1
AU_AMBIENCE_STOP_ERROR_2
AU_AMBIENCE_ERROR_PLAYER_BUSY
AU_ERROR_SONG_NOT_PLAYING
AU_AMBIENCE_ERROR_MSEQ_NOT_FOUND
AU_ERROR_NULL_SONG_NAME
AU_AMBIENCE_ERROR_3
AU_ERROR_INVALID_SONG_DURATION
AU_ERROR_6
AU_ERROR_7
AU_ERROR_11
AU_ERROR_SBN_INDEX_OUT_OF_RANGE
AU_ERROR_SBN_FORMAT_MISMATCH
AU_ERROR_151
AU_ERROR_201
AuFileFormat
MUSIC_PROXIMITY_FAR
MUSIC_PROXIMITY_NEAR
MUSIC_PROXIMITY_FULL
MusicTrackVols
enum MusicTrackVols source
BGMVariation
VolumeLevels
enum VolumeLevels source
Perceptual volume levels, 0 (mute) to 8 (max). Only attenuates, never amplifies.
VOL_LEVEL_MUTE
VOL_LEVEL_1
VOL_LEVEL_2
VOL_LEVEL_3
VOL_LEVEL_4
VOL_LEVEL_5
VOL_LEVEL_6
VOL_LEVEL_7
VOL_LEVEL_FULL
Cams
CamShakeModes
enum CamShakeModes source
BasicCameraParams
enum BasicCameraParams source
GotItemType
ItemTypeFlags
enum ItemTypeFlags source
TargetFlags
enum TargetFlags source
TARGET_FLAG_SELECT_ONE
TARGET_FLAG_2
TARGET_FLAG_GROUND
TARGET_FLAG_PLAYER
TARGET_FLAG_NOT_HIGH
TARGET_FLAG_NOT_FLYING
TARGET_FLAG_NOT_GROUND
TARGET_FLAG_80
TARGET_FLAG_PARTNER
TARGET_FLAG_AIRLIFT
TARGET_FLAG_JUMP_LIKE
TARGET_FLAG_SMASH_LIKE
TARGET_FLAG_NOT_BEHIND
TARGET_FLAG_NOT_BELOW
TARGET_FLAG_PRIMARY_ONLY
TARGET_FLAG_ALLOW_TARGET_ONLY
TARGET_FLAG_TATTLE
TARGET_FLAG_NO_CEILING
TARGET_FLAG_DIR_RIGHT
TARGET_FLAG_DIR_LEFT
TARGET_FLAG_DIR_BELOW
TARGET_FLAG_DIR_ABOVE
TARGET_FLAG_OVERRIDE
ActorPartTargetFlags
AmbientSounds
enum AmbientSounds source
EncounterOutcomes
enum EncounterOutcomes source
MerleeSpellType
enum MerleeSpellType source
NpcDecorationIDs
enum NpcDecorationIDs source
NpcPaletteAdjustments
SpeechFlags
enum SpeechFlags source
HitResult
ActionResult
enum ActionResult source
BlockResult
ActionRatings
enum ActionRatings source
ACTION_RATING_NICE
sets nice hits = 1
ACTION_RATING_MISS
clears nice hits
ACTION_RATING_LUCKY
clears nice hits
ACTION_RATING_SUPER
sets nice hits = 2
ACTION_RATING_NICE_NO_COMBO
clears nice hits
ACTION_RATING_NICE_SUPER_COMBO
'Nice' but becomes 'Super' if nice hits > 2
DamageSources
enum DamageSources source
DMG_SRC_DEFAULT
DMG_SRC_LEECH
DMG_SRC_SPIN_SMASH
DMG_SRC_D_DOWN_POUND
DMG_SRC_D_DOWN_JUMP
DMG_SRC_TUTORIAL_GOOMBARIO
DMG_SRC_SHELL_TOSS
DMG_SRC_POWER_SHELL
DMG_SRC_DIZZY_SHELL
DMG_SRC_FIRE_SHELL
DMG_SRC_NEXT_SLAP_LEFT
DMG_SRC_NEXT_SLAP_RIGHT
DMG_SRC_LAST_SLAP_LEFT
DMG_SRC_LAST_SLAP_RIGHT
DMG_SRC_NEXT_FAN_SMACK_LEFT
DMG_SRC_NEXT_FAN_SMACK_RIGHT
DMG_SRC_LAST_FAN_SMACK_LEFT
DMG_SRC_LAST_FAN_SMACK_RIGHT
DMG_SRC_SPOOK
DMG_SRC_ELECTRO_DASH
DMG_SRC_HURRICANE
DMG_SRC_FRIGHT_JAR
DMG_SRC_POW_BLOCK
DMG_SRC_TUBBA_SMASH
DMG_SRC_CRUSH
DMG_SRC_CRUSH_PARTNER
DMG_SRC_INK_BLAST
GearRank
PartnerRank
Iters
ActorSoundIDs
enum ActorSoundIDs source
ActorDecorationIDs
enum ActorDecorationIDs source
ACTOR_DECORATION_NONE
ACTOR_DECORATION_GOLDEN_FLAMES
ACTOR_DECORATION_SWEAT
ACTOR_DECORATION_SEEING_STARS
ACTOR_DECORATION_RED_FLAMES
ACTOR_DECORATION_GREY_SMOKE_TRAIL
ACTOR_DECORATION_FIRE_SMOKE_TRAIL
ACTOR_DECORATION_WHIRLWIND
ACTOR_DECORATION_STEAM_EMITTER
ACTOR_DECORATION_SPARKLES
ACTOR_DECORATION_BOWSER_AURA
ACTOR_DECORATION_RADIAL_STAR_EMITTER
Phases
ActorClasses
ActorIDs
enum ActorIDs source
ACTOR_SELF
ACTOR_PLAYER
ACTOR_PARTNER
ACTOR_ENEMY0
ACTOR_ENEMY1
ACTOR_ENEMY2
ACTOR_ENEMY3
ACTOR_ENEMY4
ACTOR_ENEMY5
ACTOR_ENEMY6
ACTOR_ENEMY7
ACTOR_ENEMY8
ACTOR_ENEMY9
ACTOR_ENEMY10
ACTOR_ENEMY11
ACTOR_ENEMY12
ACTOR_ENEMY13
ACTOR_ENEMY14
ACTOR_ENEMY15
ACTOR_ENEMY16
ACTOR_ENEMY17
ACTOR_ENEMY18
ACTOR_ENEMY19
ACTOR_ENEMY20
ACTOR_ENEMY21
ACTOR_ENEMY22
ACTOR_ENEMY23
Elements
Events
enum Events source
EVENT_HIT_COMBO
EVENT_HIT
EVENT_SPIN_SMASH_HIT
EVENT_FALL_TRIGGER
EVENT_FLIP_TRIGGER
EVENT_BURN_HIT
EVENT_15
EVENT_SPIN_SMASH_LAUNCH_HIT
EVENT_SHELL_CRACK_HIT
EVENT_STAR_BEAM
EVENT_PEACH_BEAM
EVENT_POWER_BOUNCE_HIT
EVENT_BLOW_AWAY
EVENT_ZERO_DAMAGE
EVENT_18
EVENT_IMMUNE
EVENT_BLOCK
EVENT_SPIKE_TAUNT
EVENT_BURN_TAUNT
EVENT_INVUNERABLE_TAUNT
EVENT_1E
EVENT_AIR_LIFT_FAILED
EVENT_DEATH
EVENT_SPIN_SMASH_DEATH
EVENT_EXPLODE_TRIGGER
EVENT_23
EVENT_BURN_DEATH
EVENT_SPIN_SMASH_LAUNCH_DEATH
EVENT_SHOCK_DEATH
EVENT_SPIKE_DEATH
EVENT_POWER_BOUNCE_DEATH
EVENT_FIRE_DEATH
EVENT_SPIKE_CONTACT
EVENT_BURN_CONTACT
EVENT_SHOCK_HIT
EVENT_30
EVENT_RECOVER_STATUS
EVENT_RECOVER_FROZEN
EVENT_33
EVENT_RECOVER_FROM_KO
EVENT_END_FIRST_STRIKE
EVENT_LUCKY
EVENT_BEGIN_FIRST_STRIKE
EVENT_SCARE_AWAY
EVENT_BEGIN_AIR_LIFT
EVENT_UP_AND_AWAY
EVENT_PUT_PARTNER_AWAY
EVENT_RECEIVE_BUFF
EVENT_LIFE_SHROOM_PROC
EVENT_REVIVE
EVENT_66
HitSounds
ActorPaletteAdjustments
enum ActorPaletteAdjustments source
ACTOR_PAL_ADJUST_NONE
ACTOR_PAL_ADJUST_SLEEP
ACTOR_PAL_ADJUST_STATIC
ACTOR_PAL_ADJUST_FEAR
ACTOR_PAL_ADJUST_POISON
ACTOR_PAL_ADJUST_PARALYZE
ACTOR_PAL_ADJUST_BERSERK
ACTOR_PAL_ADJUST_WATT_IDLE
ACTOR_PAL_ADJUST_WATT_ATTACK
ACTOR_PAL_ADJUST_PLAYER_DEBUFF
ACTOR_PAL_ADJUST_PLAYER_POISON
ACTOR_PAL_ADJUST_BLEND_PALETTES_UNIFORM_INTERVALS
ACTOR_PAL_ADJUST_BLEND_PALETTES_VARYING_INTERVALS
ACTOR_PAL_ADJUST_BLEND_PALSETS
GlowPaletteModes
ActorPartFlashState
FlashPaletteModes
DoorSwing
VisibilityGroup
enum VisibilityGroup source
ItemSpawnModes
enum ItemSpawnModes source
ITEM_SPAWN_MODE_KEY
ITEM_SPAWN_MODE_DECORATION
ITEM_SPAWN_MODE_INVISIBLE
ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS
ITEM_SPAWN_MODE_BATTLE_REWARD
ITEM_SPAWN_MODE_TOSS_NEVER_VANISH
ITEM_SPAWN_MODE_TOSS
ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE
ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE_NEVER_VANISH
ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_NEVER_VANISH
ITEM_SPAWN_MODE_ITEM_BLOCK_ITEM
ITEM_SPAWN_MODE_ITEM_BLOCK_BADGE
ITEM_SPAWN_MODE_FALL_SPAWN_ALWAYS
ITEM_SPAWN_MODE_FALL_NEVER_VANISH
ITEM_SPAWN_MODE_FALL
ITEM_SPAWN_MODE_FALL_SPAWN_ONCE
ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS
ITEM_SPAWN_MODE_FIXED_NEVER_VANISH
ITEM_SPAWN_MODE_FIXED
ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS_NEVER_VANISH
ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS
ITEM_SPAWN_MODE_ITEM_BLOCK_COIN
ITEM_SPAWN_MODE_TOSS_HIGHER_NEVER_VANISH
ITEM_SPAWN_MODE_TOSS_FADE1
ITEM_SPAWN_MODE_TOSS_FADE2
ITEM_SPAWN_MODE_TOSS_FADE3
ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_SMALL
ITEM_SPAWN_MODE_UNKNOWN_1B
ITEM_SPAWN_AT_PLAYER
Locations
enum Locations source
LOCATION_TOAD_TOWN
LOCATION_TOAD_TOWN_TUNNELS
LOCATION_KOOPA_BROS_FORTRESS
LOCATION_MT_RUGGED
LOCATION_DRY_DRY_OUTPOST
LOCATION_DRY_DRY_DESERT
LOCATION_DRY_DRY_RUINS
LOCATION_FOREVER_FOREST
LOCATION_BOOS_MANSION
LOCATION_TUBBAS_MANOR
LOCATION_SHY_GUYS_TOYBOX
LOCATION_MT_LAVALAVA
LOCATION_CRYSTAL_PALACE
LOCATION_BOWSERS_CASTLE
LOCATION_TESTING
LOCATION_NONE
LOCATION_PEACH_CASTLE_GROUNDS
LOCATION_PEACHS_CASTLE
LOCATION_SHOOTING_STAR_SUMMIT
LOCATION_STAR_WAY
LOCATION_STAR_HAVEN
LOCATION_GOOMBA_VILLAGE
LOCATION_GOOMBA_ROAD
LOCATION_PLEASANT_PATH
LOCATION_KOOPA_VILLAGE
LOCATION_GUSTY_GULCH
LOCATION_WINDY_MILL
LOCATION_JADE_JUNGLE
LOCATION_YOSHIS_VILLAGE
LOCATION_FLOWER_FIELDS
LOCATION_CLOUDY_CLIMB
LOCATION_SHIVER_CITY
LOCATION_SHIVER_SNOWFIELD
LOCATION_STARBORN_VALLEY
LOCATION_SHIVER_MOUNTAIN
LOCATION_MARIOS_HOUSE
ScreenTransition
enum ScreenTransition source
TRANSITION_STANDARD
TRANSITION_TOY_TRAIN
TRANSITION_END_DEMO_SCENE_BLACK
TRANSITION_END_DEMO_SCENE_WHITE
TRANSITION_BEGIN_OR_END_GAME
TRANSITION_OUTRO_END_SCENE
TRANSITION_BEGIN_OR_END_CHAPTER
TRANSITION_SLOW_FADE_TO_WHITE
TRANSITION_ENTER_WORLD
TRANSITION_MARIO_WHITE
TRANSITION_MARIO_BLACK
TRANSITION_AFTER_SAVE_PROMPT
TRANSITION_END_PEACH_INTERLUDE
TRANSITION_PEACH_CAPTURED
TRANSITION_GET_STAR_CARD
TRANSITION_END_CHAPTER_INTERRUPTED
TRANSITION_SLOW_BLUR_MOTION
ScreenLayer
ScreenOverlayType
enum ScreenOverlayType source
OVERLAY_NONE
OVERLAY_SCREEN_COLOR
OVERLAY_VIEWPORT_COLOR
OVERLAY_TYPE_2
OVERLAY_VIEWPORT_SPOTLIGHT
OVERLAY_VIEWPORT_MARIO
OVERLAY_VIEWPORT_STAR
OVERLAY_SCREEN_SPOTLIGHT
OVERLAY_SCREEN_MARIO
OVERLAY_SCREEN_STAR
OVERLAY_TYPE_9
OVERLAY_START_BATTLE
OVERLAY_WORLD_DARKNESS
OVERLAY_BLUR
OVERLAY_BATTLE_DARKNESS
OVERLAY_INTRO_1
OVERLAY_INTRO_2
DoorSounds
enum DoorSounds source
LightSourceFlags
enum LightSourceFlags source
ActionStates
enum ActionStates source
ACTION_STATE_IDLE
ACTION_STATE_WALK
ACTION_STATE_RUN
ACTION_STATE_JUMP
ACTION_STATE_BOUNCE
Used with Kooper
ACTION_STATE_HOP
Released A before apex of jump
ACTION_STATE_LAUNCH
Shy Guy Toybox jack-in-the-boxes
ACTION_STATE_LANDING_ON_SWITCH
Small red/blue ! switches
ACTION_STATE_FALLING
ACTION_STATE_STEP_DOWN
ACTION_STATE_LAND
ACTION_STATE_STEP_DOWN_LAND
ACTION_STATE_TALK
Reading signs doesn't count
ACTION_STATE_SPIN_JUMP
ACTION_STATE_SPIN_POUND
ACTION_STATE_TORNADO_JUMP
ACTION_STATE_TORNADO_POUND
ACTION_STATE_SLIDING
ACTION_STATE_HAMMER
ACTION_STATE_13
ACTION_STATE_PUSHING_BLOCK
ACTION_STATE_HIT_FIRE
Causes Mario to fly up and take damage. Used for fire bars.
ACTION_STATE_KNOCKBACK
ACTION_STATE_HIT_LAVA
ACTION_STATE_STEP_UP_PEACH
ACTION_STATE_USE_SNEAKY_PARASOL
ACTION_STATE_SPIN
ACTION_STATE_ENEMY_FIRST_STRIKE
ACTION_STATE_RAISE_ARMS
ACTION_STATE_USE_SPINNING_FLOWER
ACTION_STATE_USE_MUNCHLESIA
Set by the jan_09 squishy flower entity; throws the player in the air.
ACTION_STATE_USE_TWEESTER
ACTION_STATE_BOUNCE_OFF_SWITCH
Small red/blue ! switches
ACTION_STATE_RIDE
ACTION_STATE_STEP_UP
ACTION_STATE_23
ACTION_STATE_24
ACTION_STATE_INVALID_25
ACTION_STATE_USE_SPRING
JumpSubstate
TweesterPartnerStates
LandOnSwitchSubstate
PeachFlags
enum PeachFlags source
PeachBakingItems
enum PeachBakingItems source
PEACH_BAKING_NONE
PEACH_BAKING_CREAM
PEACH_BAKING_STRAWBERRY
PEACH_BAKING_BUTTER
PEACH_BAKING_CLEANSER
PEACH_BAKING_WATER
PEACH_BAKING_MILK
PEACH_BAKING_FLOUR
PEACH_BAKING_EGG
PEACH_BAKING_COMPLETE_CAKE
PEACH_BAKING_CAKE_BOWL
PEACH_BAKING_CAKE_MIXED
PEACH_BAKING_CAKE_PAN
PEACH_BAKING_CAKE_BATTER
PEACH_BAKING_CAKE_BARE
PEACH_BAKING_SALT
PEACH_BAKING_SUGAR
PEACH_BAKING_CAKE_WITH_ICING
PEACH_BAKING_CAKE_WITH_BERRIES
PeachDisguises
enum PeachDisguises source
NpcIDs
ShadowType
enum ShadowType source
EntityTypes
enum EntityTypes source
ENTITY_TYPE_SHADOW
ENTITY_TYPE_2
ENTITY_TYPE_PADLOCK
ENTITY_TYPE_PADLOCK_RED_FRAME
ENTITY_TYPE_PADLOCK_RED_FACE
ENTITY_TYPE_PADLOCK_BLUE_FACE
ENTITY_TYPE_BLUE_SWITCH
ENTITY_TYPE_RED_SWITCH
ENTITY_TYPE_HUGE_BLUE_SWITCH
ENTITY_TYPE_GREEN_STOMP_SWITCH
ENTITY_TYPE_MULTI_TRIGGER_BLOCK
ENTITY_TYPE_PUSH_BLOCK
ENTITY_TYPE_BRICK_BLOCK
ENTITY_TYPE_MULTI_COIN_BRICK
ENTITY_TYPE_YELLOW_BLOCK
ENTITY_TYPE_SINGLE_TRIGGER_BLOCK
ENTITY_TYPE_HIDDEN_YELLOW_BLOCK
ENTITY_TYPE_HIDDEN_RED_BLOCK
ENTITY_TYPE_INACTIVE_BLOCK
ENTITY_TYPE_RED_BLOCK
ENTITY_TYPE_HAMMER1_BLOCK
ENTITY_TYPE_HAMMER2_BLOCK
ENTITY_TYPE_HAMMER3_BLOCK
ENTITY_TYPE_HAMMER1_BLOCK_TINY
ENTITY_TYPE_HAMMER2_BLOCK_TINY
ENTITY_TYPE_HAMMER3_BLOCK_TINY
ENTITY_TYPE_HEALING_BLOCK
ENTITY_TYPE_1C
ENTITY_TYPE_1D
ENTITY_TYPE_1E
ENTITY_TYPE_HEALING_BLOCK_FRAME
ENTITY_TYPE_SAVE_POINT
ENTITY_TYPE_POW_BLOCK
ENTITY_TYPE_SUPER_BLOCK
ENTITY_TYPE_ULTRA_BLOCK
ENTITY_TYPE_WOODEN_CRATE
ENTITY_TYPE_BOARDED_FLOOR
ENTITY_TYPE_BOMBABLE_ROCK
ENTITY_TYPE_BLUE_WARP_PIPE
ENTITY_TYPE_SIMPLE_SPRING
ENTITY_TYPE_SCRIPT_SPRING
ENTITY_TYPE_HIDDEN_PANEL
ENTITY_TYPE_STAR_BOX_LAUNCHER
ENTITY_TYPE_CHEST
ENTITY_TYPE_SIGNPOST
ENTITY_TYPE_RED_ARROW_SIGNS
ENTITY_TYPE_BELLBELL_PLANT
ENTITY_TYPE_TRUMPET_PLANT
ENTITY_TYPE_MUNCHLESIA
ENTITY_TYPE_CYMBAL_PLANT
ENTITY_TYPE_PINK_FLOWER
ENTITY_TYPE_SPINNING_FLOWER
ENTITY_TYPE_3B
ENTITY_TYPE_TWEESTER
ENTITY_TYPE_HEALING_BLOCK_CONTENT
ENTITY_TYPE_SUPER_BLOCK_HIT_EFFECT
ENTITY_TYPE_ULTRA_BLOCK_HIT_EFFECT
ENTITY_TYPE_RESET_MUNCHLESIA
ENTITY_TYPE_MUNCHLESIA_GRAB
ENTITY_TYPE_MUNCHLESIA_ENVELOP
ENTITY_TYPE_MUNCHLESIA_BEGIN_CHEW
ENTITY_TYPE_MUNCHLESIA_CHEWING
ENTITY_TYPE_MUNCHLESIA_SPIT_OUT
ENTITY_TYPE_MUNCHLESIA_RESET1
ENTITY_TYPE_MUNCHLESIA_RESET2
EntityFlags
enum EntityFlags source
ENTITY_FLAG_HIDDEN
ENTITY_FLAG_DRAW_IF_CLOSE_HIDE_MODE1
ENTITY_FLAG_HAS_DYNAMIC_SHADOW
ENTITY_FLAG_HAS_ANIMATED_MODEL
ENTITY_FLAG_SKIP_UPDATE_TRANSFORM_MATRIX
ENTITY_FLAG_DISABLE_COLLISION
ENTITY_FLAG_CONTINUOUS_COLLISION
ENTITY_FLAG_80
ENTITY_FLAG_HAS_SHADOW
ENTITY_FLAG_FIXED_SHADOW_SIZE
ENTITY_FLAG_400
ENTITY_FLAG_CIRCULAR_SHADOW
ENTITY_FLAG_SHOWS_INSPECT_PROMPT
ENTITY_FLAG_ALWAYS_FACE_CAMERA
ENTITY_FLAG_4000
ENTITY_FLAG_8000
ENTITY_FLAG_DETECTED_COLLISION
ENTITY_FLAG_PARTNER_COLLISION
ENTITY_FLAG_DRAW_IF_CLOSE_HIDE_MODE2
ENTITY_FLAG_IGNORE_DISTANCE_CULLING
ENTITY_FLAG_USED
ENTITY_FLAG_200000
ENTITY_FLAG_SHADOW_POS_DIRTY
ENTITY_FLAG_DARK_SHADOW
ENTITY_FLAG_BOUND_SCRIPT_DIRTY
ENTITY_FLAG_2000000
ENTITY_FLAG_PENDING_FULL_DELETE
ENTITY_FLAG_8000000
ENTITY_FLAG_FADING_AWAY
ENTITY_FLAG_PENDING_INSTANCE_DELETE
ENTITY_FLAG_SKIP_UPDATE
ENTITY_FLAG_CREATED
EntityCollisionFlags
EntityHideMode
PushGridOccupant
enum PushGridOccupant source
TriggerFlags
enum TriggerFlags source
TRIGGER_ACTIVE
TRIGGER_ACTIVATED
TRIGGER_FORCE_ACTIVATE
TRIGGER_WALL_PUSH
TRIGGER_FLOOR_TOUCH
TRIGGER_WALL_PRESS_A
TRIGGER_FLOOR_JUMP
TRIGGER_WALL_TOUCH
TRIGGER_FLOOR_PRESS_A
TRIGGER_WALL_HAMMER
TRIGGER_FLAG_2000
TRIGGER_FLAG_4000
TRIGGER_FLAG_8000
TRIGGER_GAME_FLAG_SET
TRIGGER_AREA_FLAG_SET
TRIGGER_CEILING_TOUCH
TRIGGER_FLOOR_ABOVE
TRIGGER_POINT_BOMB
TRIGGER_SCRIPT_BOUND
ItemEntityFlags
enum ItemEntityFlags source
ITEM_ENTITY_FLAG_CAM0
ITEM_ENTITY_FLAG_CAM1
ITEM_ENTITY_FLAG_CAM2
ITEM_ENTITY_FLAG_CAM3
ITEM_ENTITY_FLAG_10
ITEM_ENTITY_FLAG_HIDDEN
ITEM_ENTITY_FLAG_JUST_SPAWNED
ITEM_ENTITY_FLAG_AUTO_COLLECT
ITEM_ENTITY_FLAG_NEVER_VANISH
ITEM_ENTITY_FLAG_SAVE_ON_TOUCH
ITEM_ENTITY_FLAG_SAVE_ON_INIT
ITEM_ENTITY_FLAG_1000
ITEM_ENTITY_FLAG_NO_GRAVITY
ITEM_ENTITY_RESIZABLE
ITEM_ENTITY_FLAG_8000
ITEM_ENTITY_FLAG_TOSS_LOWER
ITEM_ENTITY_FLAG_ODD_SPAWN_PARITY
ITEM_ENTITY_FLAG_FULLSIZE
ITEM_ENTITY_FLAG_TRANSPARENT
ITEM_ENTITY_FLAG_INVISIBLE
ITEM_ENTITY_FLAG_CANT_COLLECT
ITEM_ENTITY_FLAG_400000
ITEM_ENTITY_FLAG_800000
ITEM_ENTITY_FLAG_TOSS_HIGHER
ITEM_ENTITY_FLAG_2000000
ITEM_ENTITY_FLAG_4000000
ITEM_ENTITY_FLAG_HIDING
ITEM_ENTITY_FLAG_NO_MOTION
ITEM_ENTITY_FLAG_DONE_FALLING
ITEM_ENTITY_FLAG_ANGLE_RELATIVE_VELOCITY
ITEM_ENTITY_FLAG_SAVE_ON_RECEIPT
ItemPhysicsStates
enum ItemPhysicsStates source
ItemPickupStates
enum ItemPickupStates source
ITEM_PICKUP_STATE_INIT
ITEM_PICKUP_STATE_AWAIT_VALID_STATE
ITEM_PICKUP_STATE_SHOW_GOT_ITEM
ITEM_PICKUP_STATE_HIDE_GOT_ITEM
ITEM_PICKUP_STATE_DONE
ITEM_PICKUP_STATE_CHECK_TUTORIALS
ITEM_PICKUP_STATE_SHOW_TUTORIAL
ITEM_PICKUP_STATE_AWAIT_TUTORIAL
ITEM_PICKUP_STATE_SHOW_TOO_MANY
ITEM_PICKUP_STATE_HIDE_TOO_MANY
ITEM_PICKUP_STATE_AWAIT_THROW_AWAY
ITEM_PICKUP_STATE_SHOW_THREW_AWAY
ITEM_PICKUP_STATE_HIDE_THREW_AWAY
ITEM_PICKUP_STATE_THROW_AWAY_DONE
ItemPickupFlags
enum ItemPickupFlags source
WorkerFlags
enum WorkerFlags source
Buttons
PlayerBuffs
enum PlayerBuffs source
StatusKeys
enum StatusKeys source
STATUS_END
STATUS_KEY_NORMAL
STATUS_KEY_DEFAULT
STATUS_KEY_UNUSED
STATUS_KEY_DIZZY
STATUS_KEY_PARALYZE
STATUS_KEY_SLEEP
STATUS_KEY_FROZEN
STATUS_KEY_STOP
STATUS_KEY_POISON
STATUS_KEY_SHRINK
STATUS_KEY_STATIC
STATUS_KEY_STONE
STATUS_KEY_KO
STATUS_KEY_TRANSPARENT
STATUS_KEY_0F
STATUS_KEY_BERSERK
STATUS_KEY_11
STATUS_KEY_INACTIVE
STATUS_KEY_INACTIVE_BERSERK
STATUS_KEY_14
STATUS_KEY_INACTIVE_SLEEP
STATUS_KEY_INACTIVE_WEARY
STATUS_KEY_17
STATUS_KEY_INACTIVE_DIZZY
STATUS_KEY_HUSTLE
STATUS_KEY_DANGER
STATUS_KEY_1B
STATUS_KEY_THINKING
STATUS_KEY_WEARY
STATUS_KEY_1E
STATUS_TURN_MOD_DEFAULT
STATUS_TURN_MOD_SLEEP
STATUS_TURN_MOD_STATIC
STATUS_TURN_MOD_FROZEN
STATUS_TURN_MOD_UNUSED
STATUS_TURN_MOD_DIZZY
STATUS_TURN_MOD_POISON
STATUS_TURN_MOD_PARALYZE
STATUS_TURN_MOD_SHRINK
STATUS_TURN_MOD_STONE
STATUS_TURN_MOD_STOP
StatusFlags
enum StatusFlags source
STATUS_FLAG_SLEEP
STATUS_FLAG_STATIC
STATUS_FLAG_FROZEN
STATUS_FLAG_UNUSED
STATUS_FLAG_PARALYZE
STATUS_FLAG_POISON
STATUS_FLAG_DIZZY
STATUS_FLAG_SHRINK
STATUS_FLAG_STONE
STATUS_FLAG_STOP
STATUS_FLAG_FEAR
STATUS_FLAG_KO
STATUS_FLAG_GLOWING
STATUS_FLAG_TRANSPARENT
STATUS_FLAG_ATTACK_BOOST
STATUS_FLAG_DEFENSE_BOOST
STATUS_FLAG_CHILL_OUT
STATUS_FLAG_RIGHT_ON
STATUS_FLAG_USE_DURATION
DamageTypes
enum DamageTypes source
DAMAGE_TYPE_FIRE
DAMAGE_TYPE_WATER
DAMAGE_TYPE_ICE
DAMAGE_TYPE_MAGIC
DAMAGE_TYPE_SHOCK
DAMAGE_TYPE_SMASH
DAMAGE_TYPE_JUMP
DAMAGE_TYPE_COSMIC
DAMAGE_TYPE_BLAST
DAMAGE_TYPE_POW
DAMAGE_TYPE_QUAKE
DAMAGE_TYPE_FEAR
DAMAGE_TYPE_DEATH
DAMAGE_TYPE_4000
DAMAGE_TYPE_AIR_LIFT
DAMAGE_TYPE_SPINY_SURGE
DAMAGE_TYPE_SHELL_CRACK
DAMAGE_TYPE_THROW
DAMAGE_TYPE_POWER_BOUNCE
DAMAGE_TYPE_QUAKE_HAMMER
DAMAGE_TYPE_REMOVE_BUFFS
DAMAGE_TYPE_PEACH_BEAM
DAMAGE_TYPE_MULTI_BOUNCE
DAMAGE_TYPE_UNBLOCKABLE
DAMAGE_TYPE_SPIN_SMASH
DAMAGE_TYPE_IGNORE_DEFENSE
DAMAGE_TYPE_NO_CONTACT
DAMAGE_TYPE_MULTIPLE_POPUPS
DAMAGE_TYPE_STATUS_ALWAYS_HITS
DAMAGE_TYPE_TRIGGER_LUCKY
PartnerIDs
enum PartnerIDs source
EventSupressFlags
enum EventSupressFlags source
PartnerActions
enum PartnerActions source
PartnerStates
enum PartnerStates source
Areas
NpcPalSwapState
enum NpcPalSwapState source
NpcFlags
enum NpcFlags source
NPC_FLAG_ENABLED
NPC_FLAG_INVISIBLE
NPC_FLAG_INACTIVE
NPC_FLAG_FLYING
NPC_FLAG_HAS_SHADOW
NPC_FLAG_NO_SHADOW_RAYCAST
NPC_FLAG_IGNORE_WORLD_COLLISION
NPC_FLAG_UPSIDE_DOWN
NPC_FLAG_IGNORE_PLAYER_COLLISION
NPC_FLAG_GRAVITY
NPC_FLAG_DONT_UPDATE_SHADOW_Y
NPC_FLAG_JUMPING
NPC_FLAG_GROUNDED
NPC_FLAG_COLLDING_WITH_WORLD
NPC_FLAG_COLLDING_FORWARD_WITH_WORLD
NPC_FLAG_IGNORE_ENTITY_COLLISION
NPC_FLAG_DIRTY_SHADOW
NPC_FLAG_REFLECT_WALL
NPC_FLAG_IGNORE_CAMERA_FOR_YAW
NPC_FLAG_REFLECT_FLOOR
NPC_FLAG_MOTION_BLUR
NPC_FLAG_FLIP_INSTANTLY
NPC_FLAG_TOUCHES_GROUND
NPC_FLAG_HIDING
NPC_FLAG_HAS_NO_SPRITE
NPC_FLAG_COLLIDING_WITH_NPC
NPC_FLAG_PARTNER
NPC_FLAG_WORLD_COLLISION_DIRTY
NPC_FLAG_USE_INSPECT_ICON
NPC_FLAG_RAYCAST_TO_INTERACT
NPC_FLAG_NO_ANIMS_LOADED
NPC_FLAG_SUSPENDED
PlayerStatusFlags
enum PlayerStatusFlags source
PS_FLAG_AIRBORNE
PS_FLAG_HAS_REFLECTION
PS_FLAG_JUMPING
PS_FLAG_FALLING
PS_FLAG_FLYING
PS_FLAG_SLIDING
PS_FLAG_PAUSED
PS_FLAG_NO_CHANGE_PARTNER
PS_FLAG_NO_PARTNER_USAGE
PS_FLAG_PAUSE_DISABLED
PS_FLAG_SPECIAL_JUMP
PS_FLAG_SPECIAL_LAND
PS_FLAG_HIT_FIRE
PS_FLAG_NO_STATIC_COLLISION
PS_FLAG_INPUT_DISABLED
PS_FLAG_CUTSCENE_MOVEMENT
PS_FLAG_HAZARD_INVINCIBILITY
PS_FLAG_SPINNING
PS_FLAG_ENTERING_BATTLE
PS_FLAG_ARMS_RAISED
PS_FLAG_ROTATION_LOCKED
PS_FLAG_NO_FLIPPING
PS_FLAG_MOVEMENT_LOCKED
PS_FLAG_SCRIPTED_FALL
PS_FLAG_HAMMER_CHECK
PS_FLAG_HAS_CONVERSATION_NPC
PS_FLAG_CAMERA_DOESNT_FOLLOW
PS_FLAG_INTERACTED
PS_FLAG_FACE_FORWARD
PS_FLAG_TIME_STOPPED
PS_FLAG_SPRITE_REDRAW
PS_FLAG_ACTION_STATE_CHANGED
PlayerStatusAnimFlags
enum PlayerStatusAnimFlags source
See [PlayerStatus::animFlags].
PA_FLAG_USING_WATT
PA_FLAG_WATT_IN_HANDS
PA_FLAG_INTERRUPT_USE_PARTNER
forces actions with bow, parakarry, watt, and lakilester to end (sushie not tested)
PA_FLAG_FORCE_USE_PARTNER
triggers partner use when set
PA_FLAG_INTERACT_PROMPT_AVAILABLE
! prompt
PA_FLAG_SPEECH_PROMPT_AVAILABLE
(...) prompt
PA_FLAG_PULSE_STONE_VISIBLE
The pulse stone icon is being shown
PA_FLAG_USING_PULSE_STONE
PA_FLAG_ISPY_VISIBLE
The I Spy icon is being shown
PA_FLAG_RAISED_ARMS
Sets action state to ACTION_STATE_RAISE_ARMS on idle
PA_FLAG_SHIVERING
PA_FLAG_OPENED_HIDDEN_PANEL
PA_FLAG_USING_PEACH_PHYSICS
PA_FLAG_INVISIBLE
PA_FLAG_8BIT_MARIO
PA_FLAG_NPC_COLLIDED
PA_FLAG_SPINNING
PA_FLAG_DIZZY_ATTACK_ENCOUNTER
PA_FLAG_INTERRUPT_SPIN
PA_FLAG_CHANGING_MAP
PA_FLAG_PARTNER_USAGE_FORCED
PA_FLAG_RIDING_PARTNER
PA_FLAG_ABORT_PUSHING_BLOCK
PA_FLAG_MAP_HAS_SWITCH
PA_FLAG_NO_OOB_RESPAWN
PA_FLAG_DISMOUNTING_ALLOWED
PA_FLAG_FORCED_PARTNER_ABILITY_END
PA_FLAG_80000000
PopupType
enum PopupType source
POPUP_MENU_USE_ITEM
POPUP_MENU_SWITCH_PARTNER
POPUP_MENU_THROW_AWAY_ITEM
POPUP_MENU_TRADE_FOR_BADGE
POPUP_MENU_UPGRADE_PARTNER
POPUP_MENU_SELL_ITEM
POPUP_MENU_CHECK_ITEM
POPUP_MENU_CLAIM_ITEM
POPUP_MENU_READ_LETTER
POPUP_MENU_TAKE_FROM_CHEST
POPUP_MENU_READ_DIARY_PAGE
POPUP_MENU_READ_POSTCARD
POPUP_MENU_USEKEY
POPUP_MENU_POST_OFFICE
POPUP_MENU_DOUBLE_DIP
POPUP_MENU_TRIPLE_DIP
PopupState
enum PopupState source
POPUP_STATE_INIT
POPUP_STATE_CHOOSING
POPUP_STATE_10
POPUP_STATE_11
POPUP_STATE_20
POPUP_STATE_ALREADY_HAVE_PARTNER_BEGIN
POPUP_STATE_ALREADY_HAVE_PARTNER_SHOW
POPUP_STATE_ALREADY_HAVE_PARTNER_AWAIT
POPUP_STATE_CANCEL_DIP
POPUP_STATE_CANCEL_DIP_AWAIT_CHOICE
POPUP_STATE_CANCEL_DIP_ACCEPT
POPUP_STATE_CANCEL_DIP_DECLINE
POPUP_STATE_104
POPUP_STATE_105
POPUP_STATE_CHOSE_WORLD
POPUP_STATE_CHOSE_BATTLE
POPUP_STATE_MINUS_3
POPUP_STATE_MINUS_4
POPUP_STATE_MINUS_5
POPUP_STATE_CHOSE_SWAP
POPUP_STATE_MINUS_7
POPUP_STATE_MINUS_8
PopupResult
enum PopupResult source
WindowPriority
enum WindowPriority source
RenderModeIndex
enum RenderModeIndex source
RENDER_MODE_IDX_00
RENDER_MODE_IDX_01
RENDER_MODE_IDX_02
RENDER_MODE_IDX_03
RENDER_MODE_IDX_04
RENDER_MODE_IDX_05
RENDER_MODE_IDX_06
RENDER_MODE_IDX_07
RENDER_MODE_IDX_08
RENDER_MODE_IDX_09
RENDER_MODE_IDX_0A
RENDER_MODE_IDX_0B
RENDER_MODE_IDX_0C
RENDER_MODE_IDX_0D
RENDER_MODE_IDX_0E
RENDER_MODE_IDX_0F
RENDER_MODE_IDX_10
RENDER_MODE_IDX_11
RENDER_MODE_IDX_12
RENDER_MODE_IDX_13
RENDER_MODE_IDX_14
RENDER_MODE_IDX_15
RENDER_MODE_IDX_16
RENDER_MODE_IDX_17
RENDER_MODE_IDX_18
RENDER_MODE_IDX_19
RENDER_MODE_IDX_1A
RENDER_MODE_IDX_1B
RENDER_MODE_IDX_1C
RENDER_MODE_IDX_1D
RENDER_MODE_IDX_1E
RENDER_MODE_IDX_1F
RENDER_MODE_IDX_20
RENDER_MODE_IDX_21
RENDER_MODE_IDX_22
RENDER_MODE_IDX_23
RENDER_MODE_IDX_24
RENDER_MODE_IDX_25
RENDER_MODE_IDX_26
RENDER_MODE_IDX_27
RENDER_MODE_IDX_28
RENDER_MODE_IDX_29
RENDER_MODE_IDX_2A
RENDER_MODE_IDX_2B
RENDER_MODE_IDX_2C
RENDER_MODE_IDX_2D
RENDER_MODE_IDX_2E
RENDER_MODE_IDX_2F
RENDER_MODE_IDX_30
RENDER_MODE_IDX_31
RENDER_MODE_IDX_32
RENDER_MODE_IDX_33
RENDER_MODE_IDX_34
RENDER_MODE_IDX_35
RENDER_MODE_IDX_36
RENDER_MODE_IDX_37
RENDER_MODE_IDX_38
RENDER_MODE_IDX_39
RENDER_MODE_IDX_3A
RENDER_MODE_IDX_3B
RENDER_MODE_IDX_3C
RenderMode
enum RenderMode source
RENDER_MODE_SURF_SOLID_AA_ZB_LAYER0
RENDER_MODE_SURFACE_OPA
RENDER_MODE_02_UNUSED
RENDER_MODE_SURFACE_OPA_NO_AA
RENDER_MODE_SURFACE_OPA_NO_ZB
RENDER_MODE_DECAL_OPA
RENDER_MODE_06_UNUSED
RENDER_MODE_DECAL_OPA_NO_AA
RENDER_MODE_08_UNUSED
RENDER_MODE_INTERSECTING_OPA
RENDER_MODE_0A_UNUSED
RENDER_MODE_0B_UNUSED
RENDER_MODE_0C_UNUSED
RENDER_MODE_ALPHATEST
RENDER_MODE_0E_UNUSED
RENDER_MODE_ALPHATEST_ONESIDED
RENDER_MODE_ALPHATEST_NO_ZB
RENDER_MODES_LAST_OPAQUE
RENDER_MODE_SURFACE_XLU_LAYER1
RENDER_MODE_12_UNUSED
RENDER_MODE_SURFACE_XLU_NO_AA
RENDER_MODE_SURFACE_XLU_NO_ZB
RENDER_MODE_SURFACE_XLU_ZB_ZUPD
RENDER_MODE_SURFACE_XLU_LAYER2
RENDER_MODE_17_UNUSED
RENDER_MODE_18_UNUSED
RENDER_MODE_19_UNUSED
RENDER_MODE_DECAL_XLU
RENDER_MODE_1B_UNUSED
RENDER_MODE_DECAL_XLU_NO_AA
RENDER_MODE_1D_UNUSED
RENDER_MODE_DECAL_XLU_AHEAD
RENDER_MODE_1F_UNUSED
RENDER_MODE_SHADOW
RENDER_MODE_21_UNUSED
RENDER_MODE_SURFACE_XLU_LAYER3
RENDER_MODE_23_UNUSED
RENDER_MODE_24_UNUSED
RENDER_MODE_25_UNUSED
RENDER_MODE_INTERSECTING_XLU
RENDER_MODE_27_UNUSED
RENDER_MODE_PASS_THROUGH
RENDER_MODE_SURFACE_XLU_AA_ZB_ZUPD
RENDER_MODE_SURFACE_OPA_NO_ZB_BEHIND
RENDER_MODE_ALPHATEST_NO_ZB_BEHIND
RENDER_MODE_SURFACE_XLU_NO_ZB_BEHIND
RENDER_MODE_CLOUD_NO_ZCMP
RENDER_MODE_CLOUD
RENDER_MODE_CLOUD_NO_ZB
RenderTaskFlags
enum RenderTaskFlags source
ActorFlags
enum ActorFlags source
ACTOR_FLAG_INVISIBLE
Actor is not rendered.
ACTOR_FLAG_NO_SHADOW
Hide shadow.
ACTOR_FLAG_LOW_PRIORITY_TARGET
ACTOR_FLAG_MINOR_TARGET
ACTOR_FLAG_NO_TATTLE
ACTOR_FLAG_FLYING
Quake Hammer can't hit.
ACTOR_FLAG_FLIPPED
Actor has been flipped over.
ACTOR_FLAG_UPSIDE_DOWN
HP bar offset below actor (e.g. Swooper when upside-down).
ACTOR_FLAG_TYPE_CHANGED
Indicates actors type has changed, triggers recheck for if HP bar should be shown based on tattle status.
ACTOR_FLAG_DAMAGE_IMMUNE
ACTOR_FLAG_TARGET_ONLY
Battle ends even if undefeated. No turn.
ACTOR_FLAG_HALF_HEIGHT
ACTOR_FLAG_SKIP_TURN
ACTOR_FLAG_NO_HEALTH_BAR
ACTOR_FLAG_HEALTH_BAR_HIDDEN
ACTOR_FLAG_NO_ATTACK
Skip attack turn.
ACTOR_FLAG_NO_DMG_APPLY
Damage is not applied to actor HP.
ACTOR_FLAG_NO_DMG_POPUP
Hide damage popup.
ACTOR_FLAG_USING_IDLE_ANIM
ACTOR_FLAG_SHOW_STATUS_ICONS
ACTOR_FLAG_BLUR_ENABLED
ACTOR_FLAG_NO_INACTIVE_ANIM
ActorPartFlags
enum ActorPartFlags source
ACTOR_PART_FLAG_INVISIBLE
ACTOR_PART_FLAG_NO_DECORATIONS
ACTOR_PART_FLAG_NO_SHADOW
ACTOR_PART_FLAG_DEFAULT_TARGET
ACTOR_PART_FLAG_IGNORE_BELOW_CHECK
ACTOR_PART_FLAG_MINOR_TARGET
ACTOR_PART_FLAG_NO_TATTLE
ACTOR_PART_FLAG_TRANSPARENT
ACTOR_PART_FLAG_DAMAGE_IMMUNE
electrified Plays extra hurt SFX?
ACTOR_PART_FLAG_TARGET_ONLY
ACTOR_PART_FLAG_NO_TARGET
Cannot be targeted.
ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION
ACTOR_PART_FLAG_PRIMARY_TARGET
ACTOR_PART_FLAG_HAS_PAL_EFFECT
ACTOR_PART_FLAG_NO_STATUS_ANIMS
ACTOR_PART_FLAG_SKIP_SHOCK_EFFECT
ACTOR_PART_FLAG_SKIP_MOVEMENT_ALLOC
ActorEventFlags
enum ActorEventFlags source
ACTOR_EVENT_FLAGS_NONE
ACTOR_EVENT_FLAG_FIREY
Player takes burn damage upon contact.
ACTOR_EVENT_FLAG_ICY
No known effect, but is used.
ACTOR_EVENT_FLAG_SPIKY_TOP
Player takes spike damage from jump attacks.
ACTOR_EVENT_FLAG_ILLUSORY
Player attacks pass through and miss.
ACTOR_EVENT_FLAG_ELECTRIFIED
Player takes shock damage upon contact.
ACTOR_EVENT_FLAG_MONSTAR
Set by Monstar, but has no effect
ACTOR_EVENT_FLAG_EXPLODE_ON_IGNITION
Blast and fire attacks trigger an explosion.
ACTOR_EVENT_FLAG_FIRE_EXPLODE
Fire attacks trigger an explosion, used only by bullet/bombshell bills.
ACTOR_EVENT_FLAG_BURIED
Actor can only by hit by quake-element attacks.
ACTOR_EVENT_FLAG_FLIPABLE
Actor can be flipped; triggered by jump and quake attacks.
ACTOR_EVENT_FLAG_EXTREME_DEFENSE
Actor has 127 extra defense during damage calculation, unaffected by IGNORE_DEFENSE.
ACTOR_EVENT_FLAG_GROUNDABLE
Actor can be knocked down from flight; triggered by jump attacks.
ACTOR_EVENT_FLAG_EXPLODE_ON_CONTACT
Attacks that contact will trigger an explosion.
ACTOR_EVENT_FLAG_SPIKY_FRONT
Player takes spike damage from hammer attacks.
ACTOR_EVENT_FLAG_ENCHANTED
Actor glows and listens for the Star Beam event.
ACTOR_EVENT_FLAG_STAR_ROD_ENCHANTED
Actor glows and listens for Star Beam and Peach Beam events.
ACTOR_EVENT_FLAG_POWER_BOUNCE
Actor listens for Power Bounce events.
ACTOR_EVENT_FLAG_ALT_SPIKY
Additional spiky quality associated with Pokeys and Spinies
ACTOR_EVENT_FLAG_ATTACK_CHARGED
Actor has charged an attack that can be removed with Star Beam.
ACTOR_EVENT_FLAG_RIDING_BROOMSTICK
Actor is on Magikoopa Broomstick, effect seems to be redundant.
PartnerWishAnims
enum PartnerWishAnims source
PartnerAnimIndices
enum PartnerAnimIndices source
AnyPartnerAnims
enum AnyPartnerAnims source
EnemyAnimIndices
enum EnemyAnimIndices source
AnyEnemyAnims
enum AnyEnemyAnims source
FirstStrikeType
TimeFreezeMode
enum TimeFreezeMode source
ActionCommand
enum ActionCommand source
ACTION_COMMAND_NONE
ACTION_COMMAND_JUMP
ACTION_COMMAND_SMASH
ACTION_COMMAND_FLEE
ACTION_COMMAND_BREAK_FREE
ACTION_COMMAND_WHIRLWIND
ACTION_COMMAND_STOP_LEECH
ACTION_COMMAND_UNUSED_FLEE
ACTION_COMMAND_DIZZY_SHELL
ACTION_COMMAND_FIRE_SHELL
ACTION_COMMAND_UNUSED_MASH_A
ACTION_COMMAND_BOMB
ACTION_COMMAND_BODY_SLAM
ACTION_COMMAND_AIR_LIFT
ACTION_COMMAND_AIR_RAID
ACTION_COMMAND_SQUIRT
ACTION_COMMAND_POWER_SHOCK
ACTION_COMMAND_MEGA_SHOCK
ACTION_COMMAND_SMACK
ACTION_COMMAND_SPINY_SURGE
ACTION_COMMAND_HURRICANE
ACTION_COMMAND_SPOOK
ACTION_COMMAND_THREE_CHANCES
ACTION_COMMAND_TIDAL_WAVE
HazardType
DamageIntensityRange
EffectInstanceFlags
EffectSharedDataFlags
GameContext
DemoState
DemoFlags
IntroParts
MapLoadType
BattleStatusFlags1
enum BattleStatusFlags1 source
BS_FLAGS1_ACTORS_VISIBLE
BS_FLAGS1_MENU_OPEN
BS_FLAGS1_TATTLE_OPEN
BS_FLAGS1_SHOW_PLAYER_DECORATIONS
BS_FLAGS1_INCLUDE_POWER_UPS
BS_FLAGS1_TRIGGER_EVENTS
BS_FLAGS1_NICE_HIT
BS_FLAGS1_NO_RATING
BS_FLAGS1_EXECUTING_MOVE
BS_FLAGS1_SUPER_HIT
BS_FLAGS1_FORCE_IMMUNE_HIT
BS_FLAGS1_AUTO_SUCCEED_ACTION
BS_FLAGS1_2000
BS_FLAGS1_4000
BS_FLAGS1_FREE_ACTION_COMMAND
BS_FLAGS1_10000
BS_FLAGS1_DISABLE_CELEBRATION
BS_FLAGS1_BATTLE_FLED
BS_FLAGS1_PARTNER_ACTING
BS_FLAGS1_PLAYER_IN_BACK
BS_FLAGS1_YIELD_TURN
BS_FLAGS1_PLAYER_DEFENDING
BS_FLAGS1_NO_GAME_OVER
BS_FLAGS1_STAR_POINTS_DROPPED
BS_FLAGS1_TUTORIAL_BATTLE
BS_FLAGS1_HUSTLED
BS_FLAGS1_SORT_ENEMIES_BY_POSX
BS_FLAGS1_HAMMER_CHARGED
BS_FLAGS1_JUMP_CHARGED
BS_FLAGS1_GOOMBARIO_CHARGED
BS_FLAGS1_ATK_BLOCKED
BattleStatusFlags2
enum BattleStatusFlags2 source
BS_FLAGS2_AWARDING_STAR_POINTS
BS_FLAGS2_PLAYER_TURN_USED
BS_FLAGS2_PARTNER_TURN_USED
BS_FLAGS2_OVERRIDE_INACTIVE_PLAYER
BS_FLAGS2_OVERRIDE_INACTIVE_PARTNER
BS_FLAGS2_CAN_FLEE
BS_FLAGS2_PEACH_BATTLE
BS_FLAGS2_STORED_TURBO_CHARGE_TURN
BS_FLAGS2_DOING_JUMP_TUTORIAL
BS_FLAGS2_FINAL_BOWSER_PART_1
BS_FLAGS2_NO_TARGET_AVAILABLE
BS_FLAGS2_IGNORE_DARKNESS
BS_FLAGS2_HIDE_BUFF_COUNTERS
BS_FLAGS2_NO_PLAYER_PAL_ADJUST
BS_FLAGS2_IS_FIRST_STRIKE
BS_FLAGS2_DONT_STOP_MUSIC
BS_FLAGS2_HAS_DRAINED_HP
BS_FLAGS2_HAS_RUSH
BS_FLAGS2_DROP_WHACKA_BUMP
BattleStatusReflectionFlags
BattleStates
enum BattleStates source
BATTLE_STATE_INVALID
BATTLE_STATE_NONE
BATTLE_STATE_START
BATTLE_STATE_FIRST_STRIKE
BATTLE_STATE_PARTNER_FIRST_STRIKE
BATTLE_STATE_ENEMY_FIRST_STRIKE
BATTLE_STATE_BEGIN_TURN
BATTLE_STATE_END_TURN
BATTLE_STATE_BEGIN_PLAYER_TURN
BATTLE_STATE_BEGIN_PARTNER_TURN
BATTLE_STATE_TRANSFER_TURN
BATTLE_STATE_SWITCH_TO_PLAYER
BATTLE_STATE_SWITCH_TO_PARTNER
BATTLE_STATE_PREPARE_MENU
BATTLE_STATE_PLAYER_MENU
BATTLE_STATE_PARTNER_MENU
BATTLE_STATE_PEACH_MENU
BATTLE_STATE_TWINK_MENU
BATTLE_STATE_SELECT_TARGET
BATTLE_STATE_PLAYER_MOVE
BATTLE_STATE_PARTNER_MOVE
BATTLE_STATE_NEXT_ENEMY
BATTLE_STATE_ENEMY_MOVE
BATTLE_STATE_END_PLAYER_TURN
BATTLE_STATE_END_PARTNER_TURN
BATTLE_STATE_RUN_AWAY
BATTLE_STATE_DEFEND
BATTLE_STATE_VICTORY
BATTLE_STATE_DEFEAT
BATTLE_STATE_CHANGE_PARTNER
BATTLE_STATE_END_TRAINING_BATTLE
BATTLE_STATE_END_BATTLE
BATTLE_STATE_CELEBRATION
BATTLE_STATE_END_DEMO_BATTLE
BattleMessages
enum BattleMessages source
BTL_MSG_MERLEE_ATK_UP
BTL_MSG_MERLEE_DEF_UP
BTL_MSG_MERLEE_EXP_UP
BTL_MSG_MERLEE_DONE
BTL_MSG_CHARGE_HAMMER
BTL_MSG_CHARGE_HAMMER_MORE
BTL_MSG_CHARGE_JUMP
BTL_MSG_CHARGE_JUMP_MORE
BTL_MSG_CANT_CHARGE
BTL_MSG_ENEMY_MISSED
BTL_MSG_PLAYER_DAZED
BTL_MSG_PLAYER_ASLEEP
BTL_MSG_PLAYER_FROZEN
BTL_MSG_PLAYER_POISONED
BTL_MSG_PLAYER_SHRUNK
BTL_MSG_PLAYER_PARALYZED
BTL_MSG_PLAYER_CHARGED
BTL_MSG_PLAYER_TRANSPARENT
BTL_MSG_ENEMY_DAZED
BTL_MSG_ENEMY_ASLEEP
BTL_MSG_ENEMY_FROZEN
BTL_MSG_ENEMY_POISONED
BTL_MSG_ENEMY_SHRUNK
BTL_MSG_ENEMY_PARALYZED
BTL_MSG_ENEMY_ELECTRIFIED
BTL_MSG_ENEMY_CANT_MOVE
BTL_MSG_STAR_POWER_RECHARGED
BTL_MSG_STAR_POWER_MAXED
BTL_MSG_STAR_POWER_FILLED
BTL_MSG_ATTACK_UP
BTL_MSG_DEFENCE_UP
BTL_MSG_HEAL_ONE
BTL_MSG_HEAL_ALL
BTL_MSG_ENEMY_TRANSPARENT
BTL_MSG_ENEMY_CHARGED
BTL_MSG_PARTNER_INJURED
BTL_MSG_CHARGE_GOOMBARIO
BTL_MSG_CHARGE_GOOMBARIO_MORE
BTL_MSG_WATER_BLOCK_BEGIN
BTL_MSG_WATER_BLOCK_END
BTL_MSG_CLOUD_NINE_BEGIN
BTL_MSG_CLOUD_NINE_END
BTL_MSG_TURBO_CHARGE_BEGIN
BTL_MSG_TURBO_CHARGE_END
BTL_MSG_CHILL_OUT_BEGIN
BTL_MSG_UNUSED_CLOUD_NINE
BTL_MSG_FIRST_ACTION_TIP
BTL_MSG_ACTION_TIP_PRESS_BEFORE_LANDING
BTL_MSG_ACTION_TIP_HOLD_LEFT_TIMED
BTL_MSG_ACTION_TIP_PRESS_BEFORE_STRIKE
BTL_MSG_ACTION_TIP_MASH_BUTTON
BTL_MSG_ACTION_TIP_MASH_LEFT
BTL_MSG_ACTION_TIP_HOLD_LEFT_AIM
BTL_MSG_ACTION_TIP_UNUSED_1
BTL_MSG_ACTION_TIP_UNUSED_2
BTL_MSG_ACTION_TIP_PRESS_BUTTONS_SHOWN
BTL_MSG_ACTION_TIP_NOT_USED_1
BTL_MSG_ACTION_TIP_PRESS_WITH_TIMING
BTL_MSG_ACTION_TIP_NOT_USED_2
BTL_MSG_ACTION_TIP_MASH_BOTH
BTL_MSG_ACTION_TIP_UNUSED_3
BTL_MSG_ACTION_TIP_HOLD_THEN_TAP
BTL_MSG_ACTION_TIP_HOLD_THEN_RELEASE
BTL_MSG_ACTION_TIP_MOVE_TO_AIM
BTL_MSG_ACTION_TIP_UNUSED_4
BTL_MSG_ACTION_TIP_BREAK_FREE
BTL_MSG_ACTION_TIP_REDUCE_DAMAGE
BTL_MSG_ACTION_TIP_NOT_USED_3
BTL_MSG_LAST_ACTION_TIP
BTL_MSG_NO_JUMP_TARGET
BTL_MSG_NO_HAMMER_TARGET
BTL_MSG_NO_ITEM_TARGET
BTL_MSG_46
BTL_MSG_47
BTL_MSG_CANT_SELECT_NOW
BTL_MSG_HAMMER_DISABLED_1
BTL_MSG_HAMMER_DISABLED_2
BTL_MSG_HAMMER_DISABLED_3
BTL_MSG_JUMP_DISABLED_1
BTL_MSG_JUMP_DISABLED_2
BTL_MSG_JUMP_DISABLED_3
BTL_MSG_ITEMS_DISABLED
BTL_MSG_CANT_SWITCH
BTL_MSG_CANT_MOVE
BTL_MSG_CANT_SWITCH_UNUSED
BTL_MSG_CANT_MOVE_UNUSED
BTL_MSG_CANT_SELECT_NOW_ALT
BattleMessageStates
enum BattleMessageStates source
BTL_MSG_STATE_INIT
BTL_MSG_STATE_POPUP_PRE_DELAY
BTL_MSG_STATE_POPUP_DELAY
BTL_MSG_STATE_POPUP_POST_DELAY
BTL_MSG_STATE_POPUP_DISPOSE
BTL_MSG_STATE_ACTION_TIP_DELAY
BTL_MSG_STATE_ACTION_TIP_DISPOSE
BTL_MSG_STATE_ERROR_PRE_DELAY
BTL_MSG_STATE_ERROR_DELAY
BTL_MSG_STATE_ERROR_POST_DELAY
BTL_MSG_STATE_ERROR_DISPOSE
BTL_MSG_STATE_DISABLED_DELAY
BattleMenuIndex
enum BattleMenuIndex source
BattleMenuTypes
enum BattleMenuTypes source
BattleMenuDisableFlags
BattleRumbleModes
enum BattleRumbleModes source
DebugEnemyContactModes
DebugScriptstModes
enum DebugScriptstModes source
PlayerBasicJump
enum PlayerBasicJump source
PlayerSuperJump
enum PlayerSuperJump source
PlayerUltraJump
enum PlayerUltraJump source
GlobalOverrides
enum GlobalOverrides source
GLOBAL_OVERRIDES_DISABLE_RENDER_WORLD
GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME
GLOBAL_OVERRIDES_MESSAGES_OVER_FRONTUI
GLOBAL_OVERRIDES_SOFT_RESET
GLOBAL_OVERRIDES_40
GLOBAL_OVERRIDES_ENABLE_FLOOR_REFLECTION
GLOBAL_OVERRIDES_DISABLE_BATTLES
GLOBAL_OVERRIDES_200
GLOBAL_OVERRIDES_400
GLOBAL_OVERRIDES_800
GLOBAL_OVERRIDES_PREV_DISABLE_BATTLES
GLOBAL_OVERRIDES_PREV_200
GLOBAL_OVERRIDES_PREV_400
GLOBAL_OVERRIDES_PREV_800
GLOBAL_OVERRIDES_WINDOWS_OVER_CURTAINS
GLOBAL_OVERRIDES_DONT_RESUME_SONG_AFTER_BATTLE
GLOBAL_OVERRIDES_DISABLE_MENUS
GLOBAL_OVERRIDES_MESSAGES_OVER_CURTAINS
GLOBAL_OVERRIDES_CANT_PICK_UP_ITEMS
ModelFlags
enum ModelFlags source
MODEL_FLAG_VALID
MODEL_FLAG_HIDDEN
MODEL_FLAG_INACTIVE
MODEL_FLAG_TRANSFORM_GROUP_MEMBER
MODEL_FLAG_USES_CUSTOM_GFX
MODEL_FLAG_20
MODEL_FLAG_IGNORE_FOG
MODEL_FLAG_HAS_LOCAL_VERTEX_COPY
MODEL_FLAG_BILLBOARD
MODEL_FLAG_DO_BOUNDS_CULLING
MODEL_FLAG_HAS_TRANSFORM
MODEL_FLAG_HAS_TEX_PANNER
MODEL_FLAG_MATRIX_DIRTY
MODEL_FLAG_IGNORE_MATRIX
MODEL_FLAG_UNUSED_4000
MODEL_FLAG_UNUSED_8000
ModelGroupVisibility
TintMode
TexPanner
CustomGfxUnit
enum CustomGfxUnit source
CopiedVtxUnit
enum CopiedVtxUnit source
ModelAnimUnit
enum ModelAnimUnit source
MapRoomFlags
enum MapRoomFlags source
ROOM_FLAGS_VISGROUP_MASK
ROOM_FLAGS_MASK
ROOM_FLAGS_DOOR_TYPE_MASK
ROOM_DOOR_RIGHT_HINGE_OPENS_OUT
ROOM_DOOR_RIGHT_HINGE_OPENS_IN
ROOM_DOOR_LEFT_HINGE_OPENS_OUT
ROOM_DOOR_LEFT_HINGE_OPENS_IN
ROOM_DOOR_STRAIGHT_THROUGH
ROOM_LARGE_DOOR_RIGHT_HINGE_OPENS_OUT
ROOM_LARGE_DOOR_RIGHT_HINGE_OPENS_IN
ROOM_LARGE_DOOR_LEFT_HINGE_OPENS_OUT
ROOM_FLAG_CUSTOM_ANIM_OPEN_DOOR
ROOM_FLAG_CUSTOM_ANIM_WALL_ROT
ROOM_FLAG_CUSTOM_ANIM_DROP_DOOR
ROOM_FLAG_EXIT_DOOR_DROPS
MapRoomNotifications
enum MapRoomNotifications source
ROOM_UPDATE_ENTER_BEGIN
ROOM_UPDATE_ENTER_DONE
ROOM_UPDATE_EXIT_BEGIN
ROOM_UPDATE_EXIT_END
ROOM_UPDATE_REQUEST_CANCEL
ROOM_MOVE_DOOR_ENTER_OPEN
ROOM_MOVE_DOOR_ENTER_CLOSE
ROOM_MOVE_DOOR_EXIT_OPEN
ROOM_MOVE_DOOR_EXIT_CLOSE
ROOM_MOVE_WALL_OPEN
ROOM_MOVE_WALL_1
ROOM_MOVE_WALL_2
ROOM_MOVE_WALL_CLOSE
ROOM_DROP_DOOR_ENTER
ROOM_DROP_DOOR_1
ROOM_DROP_DOOR_2
ROOM_DROP_DOOR_EXIT
EnemyFlags
enum EnemyFlags source
ENEMY_FLAG_PASSIVE
ENEMY_FLAG_UNUSED_2
ENEMY_FLAG_DO_NOT_KILL
ENEMY_FLAG_ENABLE_HIT_SCRIPT
ENEMY_FLAG_FLED
ENEMY_FLAG_DISABLE_AI
ENEMY_FLAG_PROJECTILE
ENEMY_FLAG_DONT_UPDATE_SHADOW_Y
ENEMY_FLAG_IGNORE_WORLD_COLLISION
ENEMY_FLAG_IGNORE_PLAYER_COLLISION
ENEMY_FLAG_IGNORE_ENTITY_COLLISION
ENEMY_FLAG_FLYING
ENEMY_FLAG_GRAVITY
ENEMY_FLAG_NO_SHADOW_RAYCAST
ENEMY_FLAG_HAS_NO_SPRITE
ENEMY_FLAG_USE_INSPECT_ICON
ENEMY_FLAG_RAYCAST_TO_INTERACT
ENEMY_FLAG_USE_PLAYER_SPRITE
ENEMY_FLAG_NO_DELAY_AFTER_FLEE
ENEMY_FLAG_DONT_SUSPEND_SCRIPTS
ENEMY_FLAG_SKIP_BATTLE
ENEMY_FLAG_ACTIVE_WHILE_OFFSCREEN
ENEMY_FLAG_DO_NOT_AUTO_FACE_PLAYER
ENEMY_FLAG_NO_DROPS
ENEMY_FLAG_IGNORE_TOUCH
ENEMY_FLAG_IGNORE_JUMP
ENEMY_FLAG_IGNORE_HAMMER
ENEMY_FLAG_CANT_INTERACT
ENEMY_FLAG_IGNORE_PARTNER
ENEMY_FLAG_IGNORE_SPIN
ENEMY_FLAG_BEGIN_WITH_CHASING
ENEMY_FLAG_SUSPENDED
EnemyAIFlags
enum EnemyAIFlags source
EnemyAIStates
enum EnemyAIStates source
AI_STATE_WANDER_INIT
AI_STATE_WANDER
AI_STATE_PATROL_INIT
AI_STATE_PATROL
AI_STATE_HOP_INIT
AI_STATE_HOP
AI_STATE_LOITER_INIT
AI_STATE_LOITER
AI_STATE_LOITER_POST
AI_STATE_ALERT_INIT
AI_STATE_ALERT
AI_STATE_CHASE_INIT
AI_STATE_CHASE
AI_STATE_LOSE_PLAYER
AI_STATE_PATROL_15
AI_RETURN_HOME_INIT
AI_RETURN_HOME
AI_STATE_SUSPEND
AI_STATE_MELEE_HITBOX_INIT
AI_STATE_MELEE_HITBOX_PRE
AI_STATE_MELEE_HITBOX_ACTIVE
AI_STATE_MELEE_HITBOX_MISS
AI_STATE_PROJECTILE_HITBOX_30
AI_STATE_PROJECTILE_HITBOX_31
AI_STATE_PROJECTILE_HITBOX_32
AI_STATE_PROJECTILE_HITBOX_33
EnemyActionFlags
enum EnemyActionFlags source
EnemyDetectFlags
TerritoryFlags
PiranhaPlantStates
enum PiranhaPlantStates source
MeleeHitboxAttackStates
ProjectileHitboxAttackStates
MusicSettingsFlags
enum MusicSettingsFlags source
SurfaceType
enum SurfaceType source
SURFACE_TYPE_DEFAULT
SURFACE_TYPE_WATER
SURFACE_TYPE_SPIKES
SURFACE_TYPE_LAVA
SURFACE_TYPE_DOCK_WALL
SURFACE_TYPE_SLIDE
SURFACE_TYPE_FLOWERS
SURFACE_TYPE_CLOUD
used with clouds in flo_19 and flo_21
SURFACE_TYPE_SNOW
SURFACE_TYPE_HEDGES
used within hedge maze in flo_11
SURFACE_TYPE_INVALID
SurfaceInteractMode
ColliderFlags
enum ColliderFlags source
ColliderFlagsModifyMode
PlayerCollisionTests
CameraFlags
enum CameraFlags source
CameraMoveFlags
enum CameraMoveFlags source
CameraUpdateMode
enum CameraUpdateMode source
CameraControlType
enum CameraControlType source
BattleCamPreset
enum BattleCamPreset source
BTL_CAM_RESET
BTL_CAM_INTERRUPT
BTL_CAM_DEFAULT
BTL_CAM_VIEW_ENEMIES
BTL_CAM_RETURN_HOME
BTL_CAM_ACTOR_TARGET_MIDPOINT
BTL_CAM_ACTOR_PART
BTL_CAM_ACTOR_GOAL_SIMPLE
BTL_CAM_ACTOR_SIMPLE
BTL_CAM_SLOW_DEFAULT
BTL_CAM_MIDPOINT_CLOSE
BTL_CAM_MIDPOINT_NORMAL
BTL_CAM_MIDPOINT_FAR
BTL_CAM_ACTOR_CLOSE
BTL_CAM_ACTOR
BTL_CAM_ACTOR_FAR
BTL_CAM_ACTOR_GOAL_NEAR
BTL_CAM_ACTOR_GOAL
BTL_CAM_ACTOR_GOAL_FAR
BTL_CAM_REPOSITION
BTL_CAM_FOLLOW_ACTOR_Y
BTL_CAM_FOLLOW_ACTOR_POS
BTL_CAM_PLAYER_ENTRY
BTL_CAM_VICTORY
BTL_CAM_PLAYER_DIES
BTL_CAM_PLAYER_FLEE
BTL_CAM_PLAYER_ATTACK_APPROACH
BTL_CAM_PLAYER_PRE_JUMP_FINISH
BTL_CAM_PLAYER_PRE_ULTRA_JUMP_FINISH
BTL_CAM_PLAYER_MISTAKE
BTL_CAM_PLAYER_HIT_SPIKE
BTL_CAM_PLAYER_HIT_HAZARD
BTL_CAM_PLAYER_CHARGE_UP
BTL_CAM_PLAYER_STATUS_AFFLICTED
BTL_CAM_PLAYER_JUMP_MIDAIR
BTL_CAM_PLAYER_JUMP_FINISH
BTL_CAM_PLAYER_JUMP_FINISH_CLOSE
BTL_CAM_PLAYER_SUPER_JUMP_MIDAIR
BTL_CAM_PLAYER_ULTRA_JUMP_MIDAIR
BTL_CAM_PLAYER_UNUSED_ULTRA_JUMP
BTL_CAM_PLAYER_MULTIBOUNCE
BTL_CAM_PRESET_UNUSED_29
BTL_CAM_PRESET_UNUSED_2A
BTL_CAM_PLAYER_AIM_HAMMER
BTL_CAM_PLAYER_HAMMER_STRIKE
BTL_CAM_PRESET_UNUSED_2D
BTL_CAM_PLAYER_HAMMER_QUAKE
BTL_CAM_PARTNER_APPROACH
BTL_CAM_CLOSER_PARTNER_APPROACH
BTL_CAM_PRESET_UNUSED_31
BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_1
BTL_CAM_PARTNER_MISTAKE
BTL_CAM_PARTNER_MIDAIR
BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_2
BTL_CAM_PARTNER_INJURED
BTL_CAM_PARTNER_GOOMPA
BTL_CAM_PRESET_UNUSED_38
BTL_CAM_PRESET_UNUSED_39
BTL_CAM_PRESET_UNUSED_3A
BTL_CAM_PARTNER_CLOSE_UP
BTL_CAM_PRESET_UNUSED_3C
BTL_CAM_PARTNER_HIT_SPIKE
BTL_CAM_PARTNER_HIT_HAZARD
BTL_CAM_ENEMY_APPROACH
BTL_CAM_PRESET_UNUSED_40
BTL_CAM_SLOWER_DEFAULT
BTL_CAM_ENEMY_DIVE
BTL_CAM_PRESET_UNUSED_43
BTL_CAM_PRESET_UNUSED_44
BTL_CAM_PLAYER_WISH
BTL_CAM_PRESET_UNUSED_46
BTL_CAM_PRESET_UNUSED_47
BTL_CAM_PRESET_UNUSED_48
BTL_CAM_STAR_SPIRIT
BattleCamTargetAdjustX
BattleCamTargetAdjustY
ModelAnimatorFlags
enum ModelAnimatorFlags source
MODEL_ANIMATOR_FLAG_CAM_0
MODEL_ANIMATOR_FLAG_CAM_1
MODEL_ANIMATOR_FLAG_CAM_2
MODEL_ANIMATOR_FLAG_CAM_3
MODEL_ANIMATOR_FLAG_ENABLED
MODEL_ANIMATOR_FLAG_20
MODEL_ANIMATOR_FLAG_UPDATE_PENDING
MODEL_ANIMATOR_FLAG_HIDDEN
MODEL_ANIMATOR_FLAG_FLIP_Z
MODEL_ANIMATOR_FLAG_FLIP_Y
MODEL_ANIMATOR_FLAG_FLIP_X
MODEL_ANIMATOR_FLAG_800
MODEL_ANIMATOR_FLAG_HAS_MODEL
MODEL_ANIMATOR_FLAG_2000
MODEL_ANIMATOR_FLAG_4000
MODEL_ANIMATOR_FLAG_MESH
MODEL_ANIMATOR_FLAG_CULL_BACK
MODEL_ANIMATOR_FLAG_NO_FLIP
MODEL_ANIMATOR_FLAG_FREEZE_ANIMATION
MODEL_ANIMATOR_FLAG_80000
MODEL_ANIMATOR_FLAG_100000
MODEL_ANIMATOR_FLAG_200000
MODEL_ANIMATOR_FLAG_400000
MODEL_ANIMATOR_FLAG_800000
MODEL_ANIMATOR_FLAG_1000000
MODEL_ANIMATOR_FLAG_2000000
MODEL_ANIMATOR_FLAG_4000000
MODEL_ANIMATOR_FLAG_8000000
MODEL_ANIMATOR_FLAG_10000000
MODEL_ANIMATOR_FLAG_20000000
MODEL_ANIMATOR_FLAG_40000000
MODEL_ANIMATOR_FLAG_80000000
ShopFlags
SHOP_MSG_BUY_CONFIRM
SHOP_MSG_NOT_ENOUGH_COINS
SHOP_MSG_NOT_ENOUGH_ROOM
SHOP_MSG_BUY_THANK_YOU
SHOP_MSG_GREETING
SHOP_MSG_INSTRUCTIONS
SHOP_MSG_NOTHING_TO_SELL
SHOP_MSG_SELL_WHICH
SHOP_MSG_SELL_CONFIRM
SHOP_MSG_SELL_CANCEL
SHOP_MSG_SELL_MORE
SHOP_MSG_SELL_THANKS
SHOP_MSG_NOTHING_TO_CHECK
SHOP_MSG_NO_CHECK_ROOM
SHOP_MSG_CHECK_WHICH
SHOP_MSG_CHECK_ACCEPTED
SHOP_MSG_CHECK_MORE
SHOP_MSG_NOTHING_TO_CLAIM
SHOP_MSG_NO_CLAIM_ROOM
SHOP_MSG_CLAIM_WHICH
SHOP_MSG_CLAIM_ACCEPTED
SHOP_MSG_CLAIM_MORE
SHOP_MSG_FAREWELL
SHOP_BUY_RESULT_NOT_ENOUGH_COINS
SHOP_BUY_RESULT_OK
SHOP_BUY_RESULT_2
SHOP_BUY_RESULT_CANCEL
SHOP_BUY_RESULT_4
SHOP_BUY_RESULT_NOT_ENOUGH_ROOM
EncounterFlags
enum EncounterFlags source
ENCOUNTER_FLAG_NONE
ENCOUNTER_FLAG_THUMBS_UP
Mario will do a 'thumbs up' animation after winning
ENCOUNTER_FLAG_CANT_SKIP_WIN_DELAY
ENCOUNTER_FLAG_SKIP_FLEE_DROPS
WindowFlags
enum WindowFlags source
WINDOW_FLAG_INITIALIZED
WINDOW_FLAG_FPUPDATE_CHANGED
WINDOW_FLAG_HIDDEN
Updated but not rendered
WINDOW_FLAG_INITIAL_ANIMATION
WINDOW_FLAG_HAS_CHILDREN
WINDOW_FLAG_DISABLED
Not updated or rendered