Skip to content

enums.h

StoryProgress

enum StoryProgress source
STORY_INTRO
STORY_CH0_WAKE_UP
STORY_CH0_MET_INNKEEPER
STORY_UNUSED_FFFFFF83
STORY_CH0_MET_GOOMPA
STORY_CH0_GATE_CRUSHED
STORY_CH0_FELL_OFF_CLIFF
STORY_CH0_GOOMPA_JOINED_PARTY
STORY_CH0_LOOKING_FOR_HAMMER
STORY_CH0_FOUND_HAMMER
STORY_CH0_DEFEATED_JR_TROOPA
STORY_CH0_LEFT_THE_PLAYGROUND
STORY_UNUSED_FFFFFF8C
STORY_CH0_GOOMBARIO_JOINED_PARTY
STORY_CH0_SMASHED_GATE_BLOCK
STORY_CH0_DEFEATED_GOOMBA_BROS
STORY_CH0_DEFEATED_GOOMBA_KING
STORY_CH0_FOUND_GATEHOUSE_SWITCH
STORY_CH0_HIT_GATEHOUSE_SWITCH
STORY_CH0_OPENED_BRIDGE_TO_TOAD_TOWN
STORY_CH0_KAMMY_RETURNED_TO_BOWSER
STORY_CH0_ARRIVED_AT_TOAD_TOWN
STORY_CH0_MET_STAR_SPIRITS
STORY_CH0_BEGAN_PEACH_MISSION
STORY_CH0_TWINK_GAVE_LUCKY_STAR
STORY_CH0_RETURNED_TO_TOAD_TOWN
STORY_CH1_SPOKE_WITH_MERLIN
STORY_CH1_TOLD_MERLIN_ABOUT_DARK_TOADS
STORY_CH1_MERLIN_REVEALED_KOOPA_BROS
STORY_CH1_KNOCKED_SWITCH_FROM_TREE
STORY_CH1_MADE_FIRST_BRIDGE
STORY_CH1_ARRIVED_AT_KOOPA_VILLAGE
STORY_CH1_PROMISED_TO_HELP_KOOPER
STORY_CH1_FUZZY_THIEF_LEFT_TOWN
STORY_CH1_FUZZY_THIEF_RAN_AWAY
STORY_CH1_FUZZY_THIEF_HID_IN_TREE
STORY_CH1_KOOPER_JOINED_PARTY
STORY_CH1_MADE_SECOND_BRIDGE
STORY_CH1_ARRIVED_AT_KOOPA_FORTRESS
STORY_CH1_SPOTTED_BY_KOOPA_BROS
STORY_CH1_KOOPA_BROS_HID_KEY
STORY_CH1_DEFEATED_BASEMENT_GUARD
STORY_CH1_LOWERED_FIRST_STAIRS
STORY_CH1_KOOPA_BROS_SET_TRAP
STORY_CH1_MARIO_ACTIVATED_TRAP
STORY_CH1_BOMBETTE_JOINED_PARTY
STORY_CH1_DEFEATED_DUNGEON_GUARDS
STORY_CH1_LOWERED_SECOND_STAIRS
STORY_CH1_RAISED_SUBMERGED_STAIRS
STORY_CH1_KOOPA_BROS_FIRING_BLASTERS
STORY_CH1_DEFEATED_KOOPA_BROS
STORY_CH1_STAR_SPIRIT_RESCUED
STORY_CH1_BEGAN_PEACH_MISSION
STORY_CH1_STAR_SPRIT_DEPARTED
STORY_CH1_DEFEATED_JR_TROOPA
STORY_CH1_RETURNED_TO_TOAD_TOWN
STORY_CH2_ARRIVED_AT_MT_RUGGED
STORY_CH2_SPOKE_WITH_PARAKARRY
STORY_CH2_PARAKARRY_JOINED_PARTY
STORY_CH2_ARRIVED_AT_DRY_DRY_DESERT
STORY_CH2_ARRIVED_AT_DRY_DRY_OUTPOST
STORY_CH2_SHADY_MOUSE_LEFT_SHOP
STORY_CH2_SPOKE_WITH_SHEEK
STORY_CH2_SHADY_MOUSE_ENTERED_SHOP
STORY_CH2_BOUGHT_SECRET_ITEMS
STORY_CH2_GOT_PULSE_STONE
STORY_CH2_UNCOVERED_DRY_DRY_RUINS
STORY_CH2_DRAINED_FIRST_SAND_ROOM
STORY_CH2_DRAINED_SECOND_SAND_ROOM
STORY_CH2_GOT_SUPER_HAMMER
STORY_CH2_DRAINED_THIRD_SAND_ROOM
STORY_CH2_SOLVED_ARTIFACT_PUZZLE
STORY_CH2_DEFEATED_TUTANKOOPA
STORY_CH2_STAR_SPIRIT_RESCUED
STORY_CH2_BEGAN_PEACH_MISSION
STORY_CH2_STAR_SPRIT_DEPARTED
STORY_UNUSED_FFFFFFCC
STORY_CH3_SAW_BOO_ENTER_FOREST
STORY_CH3_INVITED_TO_BOOS_MANSION
STORY_CH3_ALLOWED_INTO_FOREVER_FOREST
STORY_CH3_ARRIVED_AT_BOOS_MANSION
STORY_CH3_OPENED_BOOS_MANSION_GATE
STORY_CH3_ENTERED_BOOS_MANSION
STORY_CH3_TRIGGERED_DOOR_JUMP_SCARE
STORY_CH3_GOT_RECORD
STORY_CH3_PLAYED_THE_RECORD
STORY_CH3_GOT_WEIGHT
STORY_CH3_WEIGHED_DOWN_CHANDELIER
STORY_CH3_GOT_SUPER_BOOTS
STORY_CH3_HIT_HUGE_BLUE_SWITCH
STORY_CH3_GOT_BOO_PORTRAIT
STORY_CH3_RESTORED_BOO_PORTRAIT
STORY_CH3_BOW_JOINED_PARTY
STORY_CH3_UNLOCKED_GUSTY_GULCH
STORY_CH3_ARRIVED_AT_GHOST_TOWN
STORY_CH3_SAW_TUBBA_EAT_BOO
STORY_CH3_ARRIVED_AT_TUBBAS_MANOR
STORY_UNUSED_FFFFFFE1
STORY_CH3_TUBBA_BEGAN_NAPPING
STORY_CH3_TUBBA_WOKE_UP
STORY_CH3_TUBBA_SMASHED_THE_BRIDGES
STORY_CH3_TUBBA_CHASED_MARIO_IN_HALL
STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER
STORY_CH3_ESCAPED_TUBBAS_MANOR
STORY_CH3_UNLOCKED_WINDY_MILL
STORY_CH3_WENT_DOWN_THE_WELL
STORY_CH3_HEART_FLED_FIRST_TUNNEL
STORY_UNUSED_FFFFFFEB
STORY_UNUSED_FFFFFFEC
STORY_CH3_HEART_FLED_SECOND_TUNNEL
STORY_CH3_HEART_ESCAPED_WELL
STORY_CH3_HEART_ESCAPED_WINDY_MILL
STORY_CH3_DEFEATED_TUBBA_BLUBBA
STORY_CH3_STAR_SPIRIT_RESCUED
STORY_CH3_BEGAN_PEACH_MISSION
STORY_CH3_STAR_SPRIT_DEPARTED
STORY_CH4_FRYING_PAN_STOLEN
STORY_CH4_MET_WITH_TWINK
STORY_CH4_FOUND_HIDDEN_DOOR
STORY_CH4_ENTERED_THE_TOY_BOX
STORY_CH4_GOT_STOREROOM_KEY
STORY_CH4_RETURNED_STOREROOM_KEY
STORY_CH4_GOT_TOY_TRAIN
STORY_CH4_RETURNED_TOY_TRAIN
STORY_CH4_GOT_FRYING_PAN
STORY_CH4_GOT_TAYCE_TS_CAKE
STORY_CH4_GAVE_CAKE_TO_GOURMET_GUY
STORY_CH4_PULLED_SWITCH_SWITCH
STORY_CH4_SOLVED_COLOR_PUZZLE
STORY_CH4_DEFEATED_LANTERN_GHOST
STORY_CH4_WATT_JOINED_PARTY
STORY_CH4_OPENED_GENERAL_GUY_ROOM
STORY_CH4_DEFEATED_GENERAL_GUY
STORY_CH4_STAR_SPIRIT_RESCUED
STORY_CH4_BEGAN_PEACH_MISSION
STORY_CH4_STAR_SPRIT_DEPARTED
STORY_CH5_WHALE_MOUTH_OPEN
STORY_CH5_ENTERED_WHALE
STORY_CH5_DEFEATED_FUZZIPEDE
STORY_CH5_REACHED_LAVA_LAVA_ISLAND
STORY_CH5_KOLORADO_ESCAPED_FUZZIES
STORY_CH5_KOLORADO_ESCAPED_SPEAR_GUYS
STORY_CH5_YOSHI_CHILDREN_ARE_MISSING
STORY_CH5_SUSHIE_JOINED_PARTY
STORY_CH5_ALL_YOSHI_CHILDREN_RESCUED
STORY_CH5_GOT_JADE_RAVEN
STORY_CH5_MOVED_RAVEN_STATUE
STORY_CH5_DEFEATED_PIRANHAS_MINIBOSS
STORY_CH5_REACHED_RAPHAELS_TREE
STORY_CH5_RAPHAEL_LEFT_NEST
STORY_CH5_RAPHAEL_MOVED_ROOT
STORY_CH5_RAPHAEL_WAITING_FOR_MARIO
STORY_CH5_ZIP_LINE_READY
STORY_CH5_ENTERED_MT_LAVA_LAVA
STORY_CH5_KOLORADO_FELL_IN_LAVA
STORY_CH5_LAVA_STREAM_BLOCKED
STORY_CH5_GOT_ULTRA_HAMMER
STORY_CH5_SMASHED_ULTRA_BLOCK
STORY_CH5_KOLORADO_FELL_IN_PIT
STORY_CH5_KOLORADO_AT_DEAD_END
STORY_CH5_HIDDEN_PASSAGE_OPEN
STORY_CH5_KOLORADO_RAN_AHEAD
STORY_CH5_KOLORADO_IN_TREASURE_ROOM
STORY_CH5_DEFEATED_LAVA_PIRANHA
STORY_CH5_MT_LAVA_LAVA_ERUPTING
STORY_CH5_OPENED_ESCAPE_ROUTE
STORY_CH5_BEGAN_PEACH_MISSION
STORY_CH5_STAR_SPRIT_DEPARTED
STORY_CH5_TRADED_VASE_FOR_SEED
STORY_CH5_RETURNED_TO_TOAD_TOWN
STORY_CH6_FLOWER_GATE_OPEN
STORY_CH6_ARRIVED_AT_FLOWER_FIELDS
STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES
STORY_CH6_GOT_MAGICAL_BEAN
STORY_CH6_GOT_FERTILE_SOIL
STORY_CH6_GOT_CRYSTAL_BERRY
STORY_CH6_GOT_WATER_STONE
STORY_CH6_FILLED_SPRING_WITH_WATER
STORY_CH6_SPOKE_WITH_THE_SUN
STORY_CH6_LAKILESTER_JOINED_PARTY
STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS
STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE
STORY_CH6_WISTERWOOD_GAVE_HINT
STORY_CH6_GREW_MAGIC_BEANSTALK
STORY_CH6_DEFEATED_HUFF_N_PUFF
STORY_CH6_STAR_SPIRIT_RESCUED
STORY_CH6_BEGAN_PEACH_MISSION
STORY_CH6_STAR_SPRIT_DEPARTED
STORY_CH6_RETURNED_TO_TOAD_TOWN
STORY_CH7_INVITED_TO_STARBORN_VALLEY
STORY_CH7_ARRIVED_AT_SHIVER_CITY
STORY_CH7_MAYOR_MURDER_MYSTERY
STORY_CH7_SHATTERED_FROZEN_POND
STORY_CH7_SPOKE_WITH_HERRINGWAY
STORY_CH7_HERRINGWAY_AT_MAYORS_HOUSE
STORY_CH7_MAYOR_MURDER_SOLVED
STORY_CH7_DEFEATED_JR_TROOPA
STORY_CH7_DEFEATED_MONSTAR
STORY_CH7_ARRIVED_AT_STARBORN_VALLEY
STORY_CH7_MERLE_APOLOGIZED
STORY_CH7_GOT_SNOWMAN_SCARF
STORY_CH7_GOT_SNOWMAN_BUCKET
STORY_CH7_UNLOCKED_SHIVER_MOUNTAIN
STORY_CH7_DEFEATED_FIRST_DUPLIGHOST
STORY_CH7_GOT_STAR_STONE
STORY_CH7_RAISED_FROZEN_STAIRS
STORY_CH7_ARRIVED_AT_CRYSTAL_PALACE
STORY_CH7_DEFEATED_MIRROR_DUPLIGHOSTS
STORY_CH7_DEFEATED_BOMBETTE_DUPLIGHOSTS
STORY_CH7_DEFEATED_CLUBBAS
STORY_CH7_DEFEATED_KOOPER_DUPLIGHOSTS
STORY_CH7_EXTENDED_PALACE_BRIDGE
STORY_CH7_FOUND_HIDDEN_ROOM_UNDER_STATUE
STORY_CH7_SOLVED_ALBINO_DINO_PUZZLE
STORY_CH7_DEFEATED_CRYSTAL_KING
STORY_CH7_STAR_SPIRIT_RESCUED
STORY_CH7_BEGAN_PEACH_MISSION
STORY_CH7_STAR_SPRIT_DEPARTED
STORY_CH8_OPENED_PATH_TO_STAR_WAY
STORY_CH8_REACHED_STAR_HAVEN
STORY_CH8_STAR_SHIP_ACTIVATED
STORY_UNUSED_0000005D
STORY_CH8_REACHED_BOWSERS_CASTLE
STORY_CH8_REACHED_PEACHS_CASTLE
STORY_EPILOGUE
STORY_NEVER

KoopaKootFavors

enum KoopaKootFavors source

KoopaKootFavorStates

enum KoopaKootFavorStates source

EncounterTriggers

enum EncounterTriggers source

SoundOutputMode

enum SoundOutputMode source

SongIDs

enum SongIDs source
SONG_TOAD_TOWN
SONG_NORMAL_BATTLE
SONG_SPECIAL_BATTLE
SONG_JR_TROOPA_BATTLE
SONG_FINAL_BOWSER_BATTLE
SONG_GOOMBA_KING_BATTLE
SONG_KOOPA_BROS_BATTLE
SONG_FAKE_BOWSER_BATTLE
SONG_TUTANKOOPA_BATTLE
SONG_TUBBA_BLUBBA_BATTLE
SONG_GENERAL_GUY_BATTLE
SONG_LAVA_PIRANHA_BATTLE
SONG_HUFF_N_PUFF_BATTLE
SONG_CRYSTAL_KING_BATTLE
SONG_GOOMBA_VILLAGE
SONG_PLEASANT_PATH
SONG_FUZZY_ATTACK
SONG_KOOPA_VILLAGE
SONG_KOOPA_FORTRESS
SONG_DRY_DRY_OUTPOST
SONG_MT_RUGGED
SONG_DRY_DRY_DESERT
SONG_DRY_DRY_RUINS
SONG_RUINS_BASEMENT
SONG_FOREVER_FOREST
SONG_BOOS_MANSION
SONG_CHEERFUL_BOOS_MANSION
SONG_GUSTY_GULCH
SONG_TUBBAS_MANOR
SONG_TUBBA_ESCAPE
SONG_SHY_GUY_TOYBOX
SONG_TOYBOX_TRAIN
SONG_CREEPY_TOYBOX
SONG_JADE_JUNGLE
SONG_DEEP_JUNGLE
SONG_YOSHIS_VILLAGE
SONG_YOSHIS_PANIC
SONG_RAPHAEL_RAVEN
SONG_MT_LAVALAVA
SONG_VOLCANO_ESCAPE
SONG_STAR_WAY_OPENS
SONG_MASTER_BATTLE
SONG_RADIO_ISLAND_SOUNDS
SONG_RADIO_HOT_HITS
SONG_RADIO_GOLDEN_OLDIES
SONG_FLOWER_FIELDS_CLOUDY
SONG_FLOWER_FIELDS_SUNNY
SONG_CLOUDY_CLIMB
SONG_PUFF_PUFF_MACHINE
SONG_SUN_TOWER_CLOUDY
SONG_SUN_TOWER_SUNNY
SONG_CRYSTAL_PALACE
SONG_SHIVER_CITY
SONG_PENGUIN_MYSTERY
SONG_SHIVER_SNOWFIELD
SONG_SHIVER_MOUNTAIN
SONG_STARBORN_VALLEY
SONG_MERLAR_THEME
SONG_MAIL_CALL
SONG_PEACHS_CASTLE_PARTY
SONG_CHAPTER_END
SONG_CHAPTER_START
SONG_ITEM_UPGRADE
SONG_PHONOGRAPH_MUSIC
SONG_TUTANKOOPA_THEME
SONG_KAMMY_KOOPA_THEME
SONG_JR_TROOPA_THEME
SONG_BULLET_BILL_ASSAULT
SONG_MONTY_MOLE_ASSAULT
SONG_SHY_GUY_INVASION
SONG_TOAD_TOWN_TUNNELS
SONG_WHALE_THEME
SONG_FOREVER_FOREST_WARNING
SONG_YOSHI_KIDS_FOUND
SONG_UNUSED_FANFARE
SONG_GOOMBA_KING_THEME
SONG_KOOPA_BROS_INTERLUDE
SONG_KOOPA_BROS_THEME
SONG_TUTANKOOPA_WARNING
SONG_TUTANKOOPA_REVEALED
SONG_TUBBA_BLUBBA_THEME
SONG_GENERAL_GUY_THEME
SONG_LAVA_PIRANHA_THEME
SONG_HUFF_N_PUFF_THEME
SONG_CRYSTAL_KING_THEME
SONG_BLOOPER_THEME
SONG_MINIBOSS_BATTLE
SONG_MONSTAR_THEME
SONG_CLUB64
SONG_UNUSED_OPENING
SONG_BOWSERS_CASTLE_FALLS
SONG_STAR_HAVEN
SONG_SHOOTING_STAR_SUMMIT
SONG_STARSHIP_THEME
SONG_STAR_SANCTUARY
SONG_BOWSERS_CASTLE
SONG_BOWSERS_CASTLE_CAVES
SONG_BOWSER_THEME
SONG_BOWSER_BATTLE
SONG_PEACH_WISHES
SONG_FILE_SELECT
SONG_MAIN_THEME
SONG_BOWSER_ATTACKS
SONG_MARIO_FALLS
SONG_PEACH_APPEARS
SONG_THE_END
SONG_RECOVERED_STAR_ROD
SONG_TWINK_THEME
SONG_STIRRING_CAKE
SONG_GOURMET_GUY_FREAKOUT
SONG_PRISONER_PEACH_THEME
SONG_PEACH_MISSION
SONG_PEACH_SNEAKING
SONG_PEACH_CAUGHT
SONG_PEACH_QUIZ_INTRO
SONG_STAR_SPIRIT_THEME
SONG_PENGUIN_WHODUNIT
SONG_PENGUIN_WAKES_UP
SONG_MAGIC_BEANSTALK
SONG_MERLEE_SPELL
SONG_LAKILESTER_THEME
SONG_GOOMBA_BROS_RETREAT
SONG_SUNSHINE_RETURNS
SONG_RIDING_THE_RAILS
SONG_RIDING_THE_WHALE
SONG_NEW_PARTNER
SONG_DRY_DRY_RUINS_APPEAR
SONG_CANDY_CANES
SONG_PLAYROOM
SONG_MOUSTAFA_THEME
SONG_GAME_OVER
SONG_TAKING_REST
SONG_FLOWER_NPC_THEME
SONG_FLOWER_GATE_APPEARS
SONG_BATTLE_END
SONG_POP_DIVA_SONG
SONG_BOO_MINIGAME
SONG_LEVEL_UP
SONG_PARADE_DAY
SONG_PARADE_NIGHT
SONG_MARIO_BROS_HOUSE
SONG_INTRO_STORY
SONG_NEW_PARTNER_JP

Abilities

enum Abilities source

Emotes

enum Emotes source

Emoters

enum Emoters source

EasingType

enum EasingType source

SoundIDBits

enum SoundIDBits source

SoundType

enum SoundType source

SoundIDs

enum SoundIDs source
SOUND_NONE
SOUND_OPEN_POPUP_1
SOUND_OPEN_POPUP_2
SOUND_LOWER_STATUS_BAR
SOUND_RAISE_STATUS_BAR
SOUND_MENU_BADGE_EQUIP
SOUND_MENU_BADGE_UNEQUIP
SOUND_MENU_SHOW_CHOICE
SOUND_CHIME_BEGIN_AMBUSH
SOUND_CHIME_SOLVED_PUZZLE
SOUND_ACTIVATE_COMPUTER
SOUND_PARTNER_PUT_AWAY
SOUND_PARTNER_GET_OUT
SOUND_PARTNER_SWAP_BATTLE_POS
SOUND_SAVE_CONFIRM
SOUND_MSG_VOICE_1A
SOUND_MSG_VOICE_1B
SOUND_MSG_VOICE_2A
SOUND_MSG_VOICE_2B
SOUND_MSG_VOICE_3A
SOUND_MSG_VOICE_3B
SOUND_MSG_VOICE_4A
SOUND_MSG_VOICE_4B
SOUND_MSG_VOICE_5A
SOUND_MSG_VOICE_5B
SOUND_MSG_VOICE_STAR
SOUND_LRAW_TRD_FLOWING_WATER
SOUND_LRAW_TRD_RAISE_STAIRS
SOUND_TRD_WATER_SPLASH
SOUND_LRAW_TRD_02_LOWER_STAIRS
SOUND_TRD_02_STAIRS_LOWERED
SOUND_TRD_PUZZLE_PLATFORM_THUD
SOUND_LRAW_TRD_04_LOWER_STAIRS
SOUND_TRD_04_STAIRS_LOWERED
SOUND_TRD_POUNDING_HIGH
SOUND_TRD_POUNDING_LOW
SOUND_TRD_MAGIC_DOOR_JUMP
SOUND_TRD_MAGIC_DOOR_LAND
SOUND_PRA_PUSH_STATUE
SOUND_PRA_FLIP_WALL
SOUND_PRA_EXTEND_HIDDEN_BRIDGE
SOUND_PRA_UNFOLD_EXIT
SOUND_LRAW_KKJ_RUMBLING
SOUND_LRAW_OSR_RUMBLING
SOUND_OSR_GROUND_CRACKING
SOUND_OSR_SMOKE_RISING_1
SOUND_OSR_SMOKE_RISING_2
SOUND_OSR_SMOKE_RISING_3
SOUND_LRAW_MAC_HARBOR_WATER
SOUND_PRA_SHIFT_FLOORS_RUMBLE
SOUND_PRA_SHIFT_FLOORS_THUD
SOUND_WHALE_JIGGLE
SOUND_WHALE_FILL
SOUND_LRAW_WHALE_GEYSER
SOUND_WHALE_EJECT
SOUND_JR_TROOPA_SPLASH
SOUND_LRAW_JR_TROOPA_SWIM
SOUND_BOO_SPOOK
SOUND_OBJECT_LAND
SOUND_UNUSED_WATER_RUNNING
SOUND_LRAW_JAN_BEACH_WAVES
SOUND_LRAW_OSR_FOUNTAIN_INTACT
SOUND_LRAW_OSR_FOUNTAIN_BROKEN
SOUND_LRAW_JAN_SMALL_GEYSER
SOUND_LRAW_JAN_LARGE_GEYSER
SOUND_LRAW_WINDMILL_EXT
SOUND_OMO_FLIP_TRACK_THUD
SOUND_LRAW_TROMP_ROLL
SOUND_ISK_DRAINING_SAND
SOUND_ISK_FLIP_STAIRS
SOUND_LARGE_LENS_FLARE
SOUND_LRAW_ISK_LOWER_STAIRS
SOUND_ISK_STAIR_DROP_THUD
SOUND_ISK_STAIRS_EMERGE_RUMBLE
SOUND_ISK_STAIRS_EMERGE_THUD
SOUND_KKJ_ARENA_LENS_FLARE
SOUND_LRAW_SBK_RUINS_WHIRLWIND
SOUND_SBK_RUINS_FINISH_RISING
SOUND_LRAW_SBK_RUINS_RISING
SOUND_SBK_RUINS_STEPS_UNFOLD
SOUND_SBK_RUINS_PEDESTAL_SINK
SOUND_LRAW_SBK_RUINS_RISING_DISTANT
SOUND_GOOMPA_ATTACKED
SOUND_TWINK_DEPART
SOUND_UNUSED_STAR_SPIRIT_APPEARS
SOUND_MULTIPLE_STAR_SPIRITS_APPEAR
SOUND_NOK_BRIDGE_XYLOPHONE_1
SOUND_NOK_BRIDGE_XYLOPHONE_2
SOUND_NOK_BRIDGE_XYLOPHONE_3
SOUND_NOK_BRIDGE_XYLOPHONE_4
SOUND_NOK_BRIDGE_XYLOPHONE_5
SOUND_NOK_BRIDGE_XYLOPHONE_6
SOUND_NOK_BRIDGE_XYLOPHONE_7
SOUND_LRAW_WINDMILL_GEARS
SOUND_NOK_BRIDGE_THUD_1
SOUND_NOK_BRIDGE_THUD_2
SOUND_NOK_BRIDGE_THUD_3
SOUND_JR_TROOPA_SCAMPER
SOUND_NOK_HOUSE_CONFLICT
SOUND_PULSE_STONE
SOUND_TRAIN_DEPARTURE
SOUND_LRAW_TOYBOX_TRAIN_GEAR
SOUND_OMO_TOY_TRAIN_WHISTLE_B
SOUND_OMO_PLATFORM_ASCEND
SOUND_OMO_PLATFORM_DESCEND
SOUND_LRAW_AUDIENCE_MURMUR
SOUND_AUDIENCE_CHEER
SOUND_AUDIENCE_BOO
SOUND_QUIZ_NEXT_QUESTION
SOUND_QUIZ_BUZZER
SOUND_LRAW_QUIZ_TICKING
SOUND_QUIZMO_VANISH
SOUND_LRAW_PUFF_PUFF_MACHINE
SOUND_KKJ_USE_SNEAKY_PARASOL
SOUND_KKJ_ROTATING_WALL
SOUND_LRAW_DGB_COLLAPSE
SOUND_DGB_COLLAPSE_1
SOUND_DGB_COLLAPSE_2
SOUND_DGB_COLLAPSE_4
SOUND_DGB_COLLAPSE_3
SOUND_LRAW_OBK_LOWER_CHAIN
SOUND_OBK_CAGE_SLAM
SOUND_OBK_CHANDELIER_SWING
SOUND_LRAW_MOVE_STATUE
SOUND_LRAW_MOVE_LARGE_STATUE
SOUND_LRAW_OMO_ROTATING_WHEEL
SOUND_OMO_TOYBOX_TRAIN_DROP
SOUND_LRAW_STAR_ORB_RISING
SOUND_STARSHIP_APPEARS
SOUND_KPA_LIGHT_RAYS
SOUND_KMR_TOWER_COLLAPSE_RUMBLE_LOOP
SOUND_KMR_TOWER_COLLAPSE_THUD
SOUND_KMR_TOWER_COLLAPSE_UNFOLD
SOUND_DGB_SMALL_THUD
SOUND_ROWF_OPEN_SHOP
SOUND_ROWF_PULL_RUG_OUT
SOUND_ROWF_CLOSE_SHOP
SOUND_ROWF_PUSH_RUG_IN
SOUND_LRAW_STAR_SANCTUARY_FAR
SOUND_LRAW_STAR_SANCTUARY_NEAR
SOUND_LRAW_STAR_SANCTUARY_INSIDE
SOUND_INTRO_NEXT_PAGE
SOUND_MERLAR_APPEARS
SOUND_STAR_ORB_BURST
SOUND_TUBBA_POUNDING
SOUND_BOO_VANISH_A
SOUND_BOO_VANISH_B
SOUND_BOO_APPEAR_A
SOUND_BOO_APPEAR_B
SOUND_MENU_OPEN
SOUND_MENU_CLOSE
SOUND_MENU_CHANGE_SELECTION
SOUND_MENU_CHANGE_TAB
SOUND_MENU_NEXT
SOUND_MENU_BACK
SOUND_MSG_WAIT
SOUND_MSG_SKIP
SOUND_MSG_REWIND
SOUND_MSG_UNREWIND
SOUND_JINGLE_GOT_ITEM
SOUND_JINGLE_GOT_KEY
SOUND_JINGLE_GOT_BADGE
SOUND_JINGLE_WON_BATTLE
SOUND_FILE_MENU_IN
SOUND_FILE_MENU_OUT
SOUND_TRANSPORTER_IN
SOUND_TRANSPORTER_OUT
SOUND_SLIDE_WHISTLE_IN
SOUND_SLIDE_WHISTLE_OUT
SOUND_HEAVY_OBJECT_DROP
SOUND_CHECK_LAUGHING_FLOWERS
SOUNC_CHECK_MAILBOX
SOUND_HIT_PLAYER_NORMAL
SOUND_HIT_PLAYER_FIRE
SOUND_HIT_PLAYER_ICE
SOUND_FROZEN_SHATTER
SOUND_TOUCH_LAVA
SOUND_HIT_NORMAL
SOUND_HIT_FIRE
SOUND_HIT_ICE
SOUND_PLANTS_BELL
SOUND_PLANTS_CYMBAL_CRASH
SOUND_PLANTS_TRUMPET
SOUND_PLANTS_LIGHT_UP
SOUND_FIREPLACE_BURST
SOUND_OBK_CHECK_CABINET
SOUND_OBK_CABINET_CRASH
SOUND_FLIP_PAGE
SOUND_KKJ_REVEAL_BUTTON
SOUND_KKJ_PRESS_BUTTON
SOUND_KKJ_DROP_INTO_ASHES
SOUND_KKJ_EXTINGUISH_FIRE
SOUND_SNEAKY_PARASOL_COPY
SOUND_SNEAKY_PARASOL_TRANSFORM
SOUND_START_OVEN_TIMER
SOUND_KOOPER_STEP
SOUND_HIT_SPIKE
SOUND_HAMMER_WINDUP
SOUND_IMMUNE
SOUND_HIT_BONES
SOUND_HIT_SILENT
SOUND_ACTOR_HURT
SOUND_HIT_RATTLE
SOUND_HEART_BLOCK
SOUND_UNUSED_HEAL_BLOCK
SOUND_ASCENDING_CHIMES
SOUND_DESCENDING_CHIMES
SOUND_STAR_CARD_APPEARS
SOUND_RESCUE_STAR_SPIRIT
SOUND_RECEIVE_STAR_POWER
SOUND_MONSTAR_BREAKS_APART
SOUND_STAR_KID_FLYING
SOUND_STEP_NORMAL1
SOUND_STEP_NORMAL2
SOUND_STEP_CRUNCHY1
SOUND_STEP_CRUNCHY2
SOUND_SPIN_JUMP
SOUND_TORNADO_JUMP
SOUND_LAND_SOFTLY
SOUND_LAND_SPIN_JUMP
SOUND_LAND_TORANDO_JUMP
SOUND_HIT_BLOCK
SOUND_SMASH_HAMER_BLOCK_1
SOUND_SMASH_HAMER_BLOCK_2
SOUND_SMASH_HAMER_BLOCK_3
SOUND_ACTIVATE_SWITCH
SOUND_SEARCH_BUSH
SOUND_PLAYER_CHARGE
SOUND_BLOCK_SHATTER
SOUND_SMALL_BOING
SOUND_ACTOR_JUMPED_1
SOUND_ACTOR_JUMPED_2
SOUND_ACTOR_JUMPED_3
SOUND_PLAYER_RUN_IN_PLACE
SOUND_PLAYER_RUN_AWAY
SOUND_LONG_PLAYER_JUMP
SOUND_PLAYER_LONG_FALL
SOUND_TRIP
SOUND_ENTER_PIPE
SOUND_LRAW_NOTHING_26
SOUND_SMACK_TREE
SOUND_SHAKE_TREE_LEAVES
SOUND_SLIDE
SOUND_LRAW_ZIPLINE_RIDE
SOUND_DUST_OFF
SOUND_RUN_AWAY_BUILDUP
SOUND_RUN_AWAY
SOUND_PAPER_GLIDE_1
SOUND_PAPER_GLIDE_2
SOUND_LUIGI_STEP_A
SOUND_LUIGI_STEP_B
SOUND_ISPY
SOUND_STARSHIP_ENGINE_LOOP
SOUND_STARSHIP_TAKEOFF_LONG
SOUND_STARSHIP_TAKEOFF_SHORT
SOUND_STARSHIP_ARRIVE
SOUND_STARSHIP_NEAR_FLYBY
SOUND_STARSHIP_ASCEND
SOUND_STARSHIP_FLY_AWAY
SOUND_STARSHIP_FLY_TOWARD
SOUND_SPRINKLE_MAGIC
SOUND_LRAW_ZIPLINE_RETURN
SOUND_JAN_BASKET_ELEVATOR
SOUND_FLO_STAIRS_LOWERING
SOUND_GET_STAR_POWER_WAVE
SOUND_LRAW_JAN_CONSTRUCTION
SOUND_JAN_RAPHAEL_POUND
SOUND_JAN_ROOT_WOBBLE_1
SOUND_JAN_ROOT_WOBBLE_2
SOUND_JAN_ROOT_WOBBLE_3
SOUND_FLO_PUFF_PUFF_SMOKE_BURST
SOUND_JAN_BOULDER_TREMBLE
SOUND_FLO_BLOW_BUBBLE
SOUND_LRAW_BUBBLE_DRIFT
SOUND_LRAW_FLO_FILL_WATER_POOL
SOUND_LRAW_FLO_WATER_FLOW_1
SOUND_LRAW_FLO_WATER_FLOW_2
SOUND_LRAW_FLO_RELEASE_FOUNTAIN
SOUND_FLO_BEANSTALK_START_GROWING
SOUND_FLO_RIDE_BEANSTALK_UP_LOOP
SOUND_FLO_RIDE_BEANSTALK_DOWN_LOOP
SOUND_FLO_MAGIKOOPA_FLY_AWAY
SOUND_FLO_LAKITU_FLY_AWAY
SOUND_FLO_PUFF_PUFF_EXPLODE
SOUND_OMO_BOX_GLOW_1
SOUND_OMO_BOX_GLOW_2
SOUND_OMO_BOX_GLOW_3
SOUND_OMO_BOX_GLOW_4
SOUND_OMO_BOX_CHIME_1
SOUND_OMO_BOX_CHIME_2
SOUND_OMO_BOX_CHIME_3
SOUND_OMO_BOX_CHIME_4
SOUND_OMO_BOX_DONE
SOUND_OMO_TOYBOX_LID
SOUND_OMO_SECRET_DOOR_OPEN
SOUND_OMO_SECRET_DOOR_CLOSE
SOUND_FLYING_PYROCLAST_1
SOUND_FLYING_PYROCLAST_2
SOUND_JAN_CHEST_IMPACT
SOUND_LRAW_NOK_WATER
SOUND_LRAW_TRD_WATER_EXT
SOUND_LRAW_SBK_OASIS_WATER
SOUND_BASIC_DOOR_OPEN
SOUND_BASIC_DOOR_CLOSE
SOUND_METAL_DOOR_OPEN
SOUND_METAL_DOOR_CLOSE
SOUND_LARGE_DOOR_OPEN
SOUND_LARGE_DOOR_CLOSE
SOUND_CREAKY_DOOR_OPEN
SOUND_CREAKY_DOOR_CLOSE
SOUND_METAL_GATE_OPEN
SOUND_METAL_GATE_CLOSE
SOUND_WINDOW_OPEN_A
SOUND_WINDOW_CLOSE_A
SOUND_WINDOW_OPEN_B
SOUND_WINDOW_CLOSE_B
SOUND_WOODEN_DOOR_OPEN
SOUND_WOODEN_DOOR_CLOSE
SOUND_SARCOPHAGUS_OPEN
SOUND_GOOMBA_GATE_OPEN
SOUND_OPEN_CHEST
SOUND_FOREST_GATE_OPEN
SOUND_FOREST_GATE_CLOSE
SOUND_CREAKY_ROCKING
SOUND_KKJ_WINDOW_TAP
SOUND_OMO_DOOR_FLIP
SOUND_PUSH_BLOCK_FALL
SOUND_FLO_LOG_OPEN
SOUND_FLO_LOG_CLOSE
SOUND_SAM_RAISE_BARRIER
SOUND_SAM_LOWER_BARRIER
SOUND_AIRSHIP_DOCK_DOOR_OPEN
SOUND_AIRSHIP_DOCK_DOOR_CLOSE
SOUND_KMR_TOWER_RUMBLE
SOUND_DISTANT_THUD
SOUND_TROMP_DROP
SOUND_TROMP_CRASH
SOUND_PUFF_PUFF_SMASH
SOUND_PUFF_PUFF_PART_BREAKS
SOUND_PUFF_PUFF_PANEL_BREAKS
SOUND_BOING
SOUND_SAM_DROP_STAIR
SOUND_SAM_BARRIER_THUD
SOUND_SAM_PLACE_STAR_STONE
SOUND_SAM_ICE_STEP_THUD
SOUND_PRA_ROTATE_ALBINO_DINO
SOUND_PRA_UNFOLD_STEP
SOUND_KPA_DROP_WALL
SOUND_YOSHI_KID_CRY
SOUND_OMO_TRAIN_TRACK_LEVER
SOUND_OMO_FLIP_TRAIN_TRACK
SOUND_OMO_COLORED_PANEL_DROP
SOUND_OMO_BARRICADE_DROP
SOUND_OMO_LANTERN_BREAK
SOUND_OMO_TRAIN_SWITCH_RATTLE
SOUND_OMO_TRAIN_SWITCH_SELECT
SOUND_TRAIN_CHUG_A
SOUND_TRAIN_CHUG_B
SOUND_TRAIN_RELEASE_STEAM
SOUND_OMO_TOY_TRAIN_CLICK
SOUND_OMO_TOY_TRAIN_WHISTLE_A
SOUND_MERLEE_TWIRL
SOUND_MERLEE_GATHER_ENERGY
SOUND_MERLEE_SHOW_CARD
SOUND_MERLEE_GATHER_CARDS
SOUND_MERLEE_RELEASE_PLAYER
SOUND_MERLEE_COMPLETE_SPELL
SOUND_LRAW_CRYSTAL_BALL_GLOW
SOUND_CRYSTAL_BALL_WAVE
SOUND_MERLON_GATHER
SOUND_MERLON_STRIKE
SOUND_LOWER_PITCH_MAGIC
SOUND_RAVEN_FALL_A
SOUND_RAVEN_FALL_B
SOUND_RAVEN_FALL_C
SOUND_COIN_PICKUP
SOUND_COIN_BOUNCE
SOUND_HEART_PICKUP
SOUND_HEART_BOUNCE
SOUND_STAR_POINT_PICKUP
SOUND_FLOWER_PICKUP
SOUND_FLOWER_BOUNCE
SOUND_STAR_PIECE_BOUNCE
SOUND_ITEM_BOUNCE
SOUND_BADGE_BOUNCE
SOUND_APPROVE
SOUND_MENU_ERROR
SOUND_LRAW_KPA_CHAIN_DRIVE
SOUND_KPA_DUMP_LAVA
SOUND_KPA_BOWSER_POWER_UP
SOUND_KPA_BOWSER_POWER_DOWN
SOUND_KPA_QUIZ_DOORS_OPEN
SOUND_KPA_QUIZ_DOORS_CLOSE
SOUND_KPA_RAISE_STONE_PLATFORM
SOUND_KPA_LOWER_STONE_PLATFORM
SOUND_KPA_PULL_CHAIN
SOUND_LRAW_KPA_FILL_WATER
SOUND_LRAW_KPA_DRAIN_WATER
SOUND_LRAW_KPA_ARENA_TURN_ON
SOUND_LRAW_KPA_ARENA_ACTIVE
SOUND_KPA_EXPLOSION_A
SOUND_KPA_EXPLOSION_B
SOUND_KPA_EXPLOSION_CLUSTER
SOUND_DAMAGE_STARS
SOUND_COLLECT_1UP
SOUND_TIMING_BAR_TICK
SOUND_TIMING_BAR_GO
SOUND_JUMP_COMBO_1
SOUND_JUMP_COMBO_2
SOUND_JUMP_COMBO_3
SOUND_JUMP_COMBO_4
SOUND_JUMP_COMBO_5
SOUND_JUMP_COMBO_6
SOUND_JUMP_COMBO_7
SOUND_JUMP_COMBO_8
SOUND_LRAW_BOWSER_PROPELLER
SOUND_BEGIN_WISH
SOUND_REFRESH
SOUND_CHILL_OUT
SOUND_SMOOCH
SOUND_TIME_OUT
SOUND_UP_AND_AWAY_CAST
SOUND_LRAW_USE_STAR_BEAM
SOUND_LRAW_USE_PEACH_BEAM
SOUND_STAR_BEAM_FIRE
SOUND_MERLEE_APPEAR
SOUND_SHOOTING_STAR_FALL_A
SOUND_SHOOTING_STAR_FALL_B
SOUND_STAR_BOUNCE_A
SOUND_STAR_BOUNCE_B
SOUND_ISK_PLACE_IN_SOCKET
SOUND_EMOTE_IDEA
SOUND_EMOTE_QUESTION
SOUND_ISK_DOOR_OPEN
SOUND_ISK_DOOR_CLOSE
SOUND_ISK_DOOR_SLAM
SOUND_USE_KEY
SOUND_LOCK_DROP
SOUND_LARGE_GATE_OPEN
SOUND_LARGE_GATE_CLOSE
SOUND_METAL_CRASH
SOUND_LRAW_TIK_WATER
SOUND_LRAW_WATER_FLOWING_1
SOUND_LRAW_WATER_FLOWING_2
SOUND_LRAW_WATER_FLOWING_3
SOUND_LRAW_WATER_FLOWING_4
SOUND_GOOMBARIO_HEADBONK
SOUND_TATTLE_WINDOW_OPEN
SOUND_KOOPER_SHELL_KICK
SOUND_KOOPER_SHELL_SWIRL
SOUND_KOOPER_PICKUP
SOUND_LRAW_BOMBETTE_FUSE
SOUND_LAKILESTER_HURRICANE_WIND
SOUND_WATT_CHARGE
SOUND_WATT_POWER_SHOCK
SOUND_WATT_TURBO_CHARGE
SOUND_WATT_MEGA_DISCHARGE
SOUND_WATT_WHOOSH_SHOCK
SOUND_ROARING_FIRE
SOUND_FIRE_SHELL_LAUNCH
SOUND_DIZZY_SHELL_LAUNCH
SOUND_BOW_SPOOK
SOUND_BOOTLER_SPOOK
SOUND_BOOTLER_HIDE
SOUND_SUSHIE_DIVE
SOUND_FLIGHT
SOUND_SUSHIE_SQUIRT
SOUND_SUSHIE_FOUNTAIN
SOUND_DESTROY_WATER_BLOCK
SOUND_SUSHIE_STEP
SOUND_TIDAL_WAVE_LEAP_A
SOUND_TIDAL_WAVE_LEAP_B
SOUND_TIDAL_WAVE_WATER
SOUND_SUSHIE_FLOP
SOUND_PLANT_FLOWERS
SOUND_FLOWER_GATE
SOUND_WOODEN_DOOR_SPINNING
SOUND_WOODEN_DOOR_WAVES
SOUND_RAVEN_LEAP_A
SOUND_RAVEN_LEAP_B
SOUND_LRAW_BOBOMB_FUSE
SOUND_TWINK_FLY_B
SOUND_PARAGOOMBA_DIVE
SOUND_HURT_PLANT_BITE
SOUND_SPIKE_SUMMON_SPINY
SOUND_SPIKE_THROW_SPINY
SOUND_SPINY_SPIN_UP
SOUND_BULLET_BILL_FIRE
SOUND_BULLET_BILL_MOTION
SOUND_DUPLIGHOST_STEP
SOUND_DUPLIGHOST_LEAP
SOUND_DUPLIGHOST_POWER_DOWN
SOUND_SMOKE_BURST
SOUND_POKEY_THROW
SOUND_EMBER_JUMP
SOUND_EMBER_SPIT
SOUND_DRY_BONES_THROW
SOUND_DRY_BONES_COLLAPSE
SOUND_DRY_BONES_ARISE
SOUND_DRY_BONES_RATTLE
SOUND_DAYZEE_JUMP
SOUND_DAYZEE_STEP
SOUND_DAYZEE_SONG
SOUND_POWER_UP
SOUND_HYPER_CLEFT_LAND
SOUND_HYPER_CLEFT_CHARGE
SOUND_MAGIKOOPA_VANISH
SOUND_MAGIKOOPA_WAND_STRIKE
SOUND_MAGIKOOPA_POWER_UP
SOUND_SUMMON_CRYSTAL_BITS
SOUND_SUMMON_CRYSTAL_CLONES
SOUND_CRYSTAL_KING_ICE_BOLT
SOUND_SKY_GUY_BALLOON_POP
SOUND_GROOVE_GUY_TWIRL
SOUND_GROOVE_GUY_LEAP
SOUND_GROOVE_GUY_SPIN_DOWN
SOUND_CALL_FOR_BACKUP
SOUND_GROOVE_GUY_SUMMON
SOUND_SLINGSHOT_DRAW
SOUND_SLINGSHOT_FIRE
SOUND_HAMMER_BROS_THROW
SOUND_MONSTAR_CAST_SPELL
SOUND_LANTERN_GHOST_LIGHT
SOUND_POKEY_STEP
SOUND_POKEY_SMASH
SOUND_POKEY_REACH_DOWN
SOUND_ACTOR_HOP
SOUND_MAGIKOOPA_ELECTRIFY
SOUND_SNAP_AWAKE_A
SOUND_SNAP_AWAKE_B
SOUND_BUBBLE_BURST
SOUND_AI_ALERT_A
SOUND_AI_ALERT_B
SOUND_TWEESTER_LAUNCH
SOUND_SENTINEL_PICKUP
SOUND_GATHER_SMALL
SOUND_TOSS
SOUND_SPEAR_GUY_DANCE_1
SOUND_SPEAR_GUY_DANCE_2
SOUND_SPEAR_GUY_RIP_SKIRT
SOUND_ALBINO_DINO_STEP_B
SOUND_CLOSE_SHELL
SOUND_JR_TROOPA_NEW_POWER
SOUND_FALL_QUICK
SOUND_FALL_LONG
SOUND_LARGE_FALL_QUICK
SOUND_LARGE_FALL_LONG
SOUND_LONG_FLUTTER_FALL_A
SOUND_LONG_FLUTTER_FALL_B
SOUND_SPEAR_STAB
SOUND_SPEAR_THROW
SOUND_ALBINO_DINO_STEP_A
SOUND_SHY_GUY_SCREAMS1
SOUND_SHY_GUY_SCREAMS2
SOUND_SHY_GUY_SCREAMS3
SOUND_TOY_TANK_MOVE1
SOUND_TOY_TANK_MOVE2
SOUND_AIM_SHELL_SHOT
SOUND_AIM_SPINY_FLIP
SOUND_TUBBA_GULP
SOUND_FIRE_BAR_0_B
SOUND_FIRE_BAR_1_B
SOUND_FIRE_BAR_2_B
SOUND_FIRE_BAR_3_B
SOUND_FIRE_BAR_4_B
SOUND_FIRE_BAR_5_B
SOUND_FIRE_BAR_6_B
SOUND_FIRE_BAR_7_B
SOUND_FIRE_BAR_8_B
SOUND_FIRE_BAR_9_B
SOUND_BURROW_SURFACE
SOUND_BURROW_DIG
SOUND_MOLE_POP
SOUND_MALLET_SWING
SOUND_BLASTER_FIRE
SOUND_CREEPY_LAUGH
SOUND_SKID
SOUND_NPC_JUMP
SOUND_LOWER_NPC_JUMP
SOUND_LRAW_SENTINEL_ALARM
SOUND_SNORE_INHALE_A
SOUND_SNORE_INHALE_B
SOUND_FUZZY_HOP_A
SOUND_FUZZY_HOP_B
SOUND_FUZZY_HOP_C
SOUND_SNORE_EXHALE_A
SOUND_SNORE_EXHALE_B
SOUND_FIRE_BAR_0_A
SOUND_FIRE_BAR_1_A
SOUND_FIRE_BAR_2_A
SOUND_FIRE_BAR_3_A
SOUND_FIRE_BAR_4_A
SOUND_FIRE_BAR_5_A
SOUND_FIRE_BAR_6_A
SOUND_FIRE_BAR_7_A
SOUND_FIRE_BAR_8_A
SOUND_FIRE_BAR_9_A
SOUND_FIRE_BAR_DEAD
SOUND_LRAW_CHARGE_METER
SOUND_POKEY_SWAY
SOUND_POKEY_WALK
SOUND_POKEY_LEAN_FORWARD
SOUND_POKEY_LEAN_BACK
SOUND_POKEY_EMERGE_FROM_GROUND
SOUND_LRAW_CHEERING
SOUND_SHORT_CLAP
SOUND_MULTI_CLAP
SOUND_TOY_TANK_EXPLODE
SOUND_SLOT_REELS
SOUND_ACTOR_FLIGHT
SOUND_KOOPA_BROS_SPINUP
SOUND_KOOPA_BROS_TOWER_SPIN_1
SOUND_KOOPA_BROS_TOWER_SPIN_2
SOUND_KOOPA_BROS_TOWER_SPIN_3
SOUND_BZZAP_BUZZ
SOUND_MINI_BZZAP_BUZZ
SOUND_EMBER_FLY
SOUND_HUFF_N_PUFF_FIRE_LIGHTNING
SOUND_CHARGE_LIGHTNING
SOUND_HEAVY_WIND_LOOP
SOUND_HEAVY_NPC_SWIPE
SOUND_BABY_BLOOPER_MOVE
SOUND_PUT_ON_CAP
SOUND_BECOME_STONE
SOUND_WINTERY_JINGLE
SOUND_SHEEP_STAMPEDE
SOUND_THUNDER_BOLT
SOUND_LIGHTNING_STRIKE
SOUND_FRIGHT_JAR
SOUND_MYSTERY_REEL
SOUND_HUSTLE_WHISTLE
SOUND_SMALL_GLASS_BREAK
SOUND_CRYSTAL_KING_DISAPPEAR
SOUND_LRAW_SHY_GUY_CROWD_1
SOUND_LRAW_SHY_GUY_CROWD_2
SOUND_MONSTAR_STAR_STORM
SOUND_TOY_TANK_FALL_APART
SOUND_KENT_C_SHELL_TOSS_LOOP
SOUND_PLAYER_SPINNING
SOUND_LIFE_SHROOM_CHIME
SOUND_REVIVAL_MAGIC
SOUND_PLAYER_REVIVE
SOUND_REPEL_GEL_APPLY
SOUND_REPEL_GEL_VANISH
SOUND_PLANT_FIRE_FLOWER
SOUND_RECOVERY_SHMMER
SOUND_VOLT_SHROOM_APPLY
SOUND_HIT_PLAYER_SHOCK
SOUND_HIT_SHOCK
SOUND_KOOPA_LAUNCH_SHELL
SOUND_LANTERN_GHOST_STEP
SOUND_TOY_TANK_STEP
SOUND_SHY_GUY_FLY
SOUND_GOURMET_GUY_SHOCK_1
SOUND_GOURMET_GUY_SHOCK_2
SOUND_GOURMET_GUY_SHOCK_3
SOUND_GOURMET_GUY_RUN
SOUND_GOURMET_GUY_LAUNCH
SOUND_BIG_DRUM_A
SOUND_BIG_DRUM_B
SOUND_LRAW_OMO_SLOT_MACHINE
SOUND_SAM_POND_CRACK_1
SOUND_SAM_POND_CRACK_2
SOUND_SAM_POND_SHATTER
SOUND_SAM_SNOWMAN_JUMP
SOUND_SAM_SNOWMEN_RAISE_WALL
SOUND_SAM_SNOWMEN_OPEN_PASSAGE
SOUND_TOSS_PLAYER
SOUND_LRAW_SPINNING_FLOWER
SOUND_MUNCHLESIA_CHEW
SOUND_MUNCHLESIA_SPIT
SOUND_OVEN_TIMER_TICKING
SOUND_GENERAL_WHISTLE
SOUND_ICE_SHATTER
SOUND_PENGUIN_WHISTLE
SOUND_DRAG_PLAYER
SOUND_SAM07_RAISE_FLOOR
SOUND_SAM07_LOWER_FLOOR
SOUND_SAM08_RAISE_FLOOR
SOUND_SAM_STAIRS_ACTIVATE
SOUND_SAM_STAIRS_LOUD_THUD
SOUND_LRAW_SAM_STAIRS_RISE
SOUND_SAM_STAIRS_FINAL_THUD
SOUND_MIM_MUSHROOM_GLOW
SOUND_UNUSED_TAPPING_LOOP
SOUND_SHY_GUY_FLEE_LOOP
SOUND_LANTERN_GHOST_REVEAL_MORE_1
SOUND_LANTERN_GHOST_REVEAL_MORE_2
SOUND_LANTERN_GHOST_REVEAL_MORE_3
SOUND_LANTERN_GHOST_REVEAL_MORE_4
SOUND_LANTERN_GHOST_DARKEN_1
SOUND_LANTERN_GHOST_DARKEN_2
SOUND_LANTERN_GHOST_DARKEN_3
SOUND_LANTERN_GHOST_DARKEN_4
SOUND_PIRANHA_BREATH
SOUND_GOOMBA_BROS_STEP
SOUND_LRAW_FIGHTING
SOUND_TANK_BULB_SHATTER
SOUND_CRYSTAL_KING_INHALE
SOUND_HUFF_N_PUFF_INHALE
SOUND_PIRANHA_SPIN
SOUND_PIRANHA_CHOMP
SOUND_HUFF_N_PUFF_REAR_UP
SOUND_ACTOR_STEP_B
SOUND_FAKE_BOWSER_BLAST
SOUND_SHY_GUY_STEP_A
SOUND_SHY_GUY_STEP_B
SOUND_MASTER_LEAP
SOUND_BUBBLE_DOWN
SOUND_LAVA_PIRANHA_RECOVER
SOUND_LRAW_RUMBLE
SOUND_BOWSER_FIRE_BREATH_LOOP
SOUND_FAKE_BOWSER_LONG_WALK
SOUND_HUFF_N_PUFF_EMERGE
SOUND_LAVA_PIRANHA_INHALE
SOUND_LAVA_PIRANHA_SHRIVEL
SOUND_LAVA_PIRANHA_SPIT_FIRE
SOUND_LAVA_PIRANHA_FIRE_BREATH
SOUND_LAVA_PIRANHA_EMERGE
SOUND_LAVA_PIRANHA_DEFEAT
SOUND_LAVA_BUD_WITHER
SOUND_LAVA_PIRANHA_WITHER
SOUND_LAVA_BUD_SPIT_PETIT
SOUND_PETIT_PIRANHA_ASCEND
SOUND_PETIT_PIRANHA_DIVE
SOUND_LAVA_PIRANHA_WRITHE
SOUND_LAVA_PIRANHA_COLLAPSE
SOUND_PIRANHA_STEP
SOUND_LANTERN_GHOST_INHALE
SOUND_LANTERN_GHOST_BLOW
SOUND_HUFF_N_PUFF_FLY
SOUND_ELECTRIC_BUZZ
SOUND_HUFF_N_PUFF_LIGHTNING_BLAST
SOUND_OPEN_SHELL
SOUND_RUFF_PUFF_FLY_A
SOUND_RUFF_PUFF_FLY_B
SOUND_LIGHT_THROW
SOUND_SQUEEZE
SOUND_BLOOPER_MOVE
SOUND_BLOOPER_FALL
SOUND_BLOOPER_SQUIRT
SOUND_LEECH
SOUND_AI_FOUND_PLAYER_JUMP
SOUND_ACTOR_JUMP
SOUND_ACTOR_TRIP
SOUND_ACTOR_TWITCH
SOUND_ACTOR_DEATH
SOUND_BIG_POWER_UP
SOUND_LARGE_ACTOR_JUMP
SOUND_MOLE_THROW
SOUND_KOOPA_BROS_LAND
SOUND_FAKE_BOWSER_STEP
SOUND_SMALL_CROWD_WALK
SOUND_LARGE_CROWD_WALK
SOUND_MASTER_SMACK
SOUND_MASTER_PUNCH
SOUND_BOWSER_CHARGE_LIGHTNING
SOUND_DANGER
SOUND_PERIL
SOUND_DING
SOUND_LULLABY
SOUND_BUBBLES_RISING
SOUND_DRIP
STONE_STONE_CHOMP_STEP
SOUND_THROW
SOUND_PLAYER_COLLAPSE
SOUND_LUCKY
SOUND_GOOMBARIO_GATHERING
SOUND_PARAKARRY_PREDIVE
SOUND_PARAKARRY_DIVE
SOUND_PARAKARRY_SHELL_SHOT
SOUND_PARAKARRY_FLAP
SOUND_PARAKARRY_AIR_RAID_1
SOUND_PARAKARRY_AIR_RAID_2
SOUND_KOOPER_SHELL_SPINUP
SOUND_GOOMBARIO_JUMP
SOUND_BOW_VANISH
SOUND_BOW_APPEAR
SOUND_EGG_MISSILE_BLAST
SOUND_WATT_REPEL_DARKNESS
SOUND_WATT_RESUME_DARKNESS
SOUND_SUSHIE_EMBARK
SOUND_SUSHIE_RIDE_IDLE
SOUND_SUSHIE_RIDE_MOVING
SOUND_BOMBETTE_BLAST_LV1
SOUND_BOMBETTE_BLAST_LV2
SOUND_BOMBETTE_BLAST_LV3
SOUND_BOW_SMACK
SOUND_BOW_FAN_SMACK
SOUND_LAKILESTER_THROW_SPINY_A
SOUND_LAKILESTER_THROW_SPINY_B
SOUND_LAKILESTER_MAKE_CLOUD_NINE
SOUND_LAKILESTER_HURRICANE_INHALE
SOUND_LAKILESTER_HURRICANE_EXHALE
SOUND_BOMBETTE_BODY_SLAM
SOUND_SHELL_SPIN
SOUND_FAN_SMACK_HIT
SOUND_FAN_SMACK_END
SOUND_WATT_MEGA_CHARGE_WAVE
SOUND_DIZZY_SHELL
SOUND_SHUFFLE_CARD_A
SOUND_SHUFFLE_CARD_B
SOUND_FIRE_FLOWER_A
SOUND_FIRE_FLOWER_B
SOUND_SNOWMAN_DOLL_JUMP
SOUND_NOISE_RUSH
SOUND_POW_BLOCK
SOUND_INFLICT_SLEEP
SOUND_INFLICT_STATUS
SOUND_DIZZY_DIAL
SOUND_SUSHIE_BELLY_FLOP
SOUND_CREATE_WATER_BLOCK
SOUND_WHALE_OPEN_MOUTH
SOUND_WHALE_CLOSE_MOUTH
SOUND_TUBBA_SNORE_INHALE
SOUND_TUBBA_SNORE_EXHALE
SOUND_KPA_BRIDGE_COLLAPSE_A
SOUND_KPA_BRIDGE_COLLAPSE_B
SOUND_KPA_ARENA_EXPLODING
SOUND_OBK_STAIRS_DROP
SOUND_SHY_GUY_OUCH
SOUND_SHY_GUY_RUN_AWAY
SOUND_KPA_FLIP_BRIDGE_PANEL
SOUND_STAR_SPIRIT_APPEAR_A
SOUND_STAR_SPIRIT_APPEAR_B
SOUND_STAR_SPIRIT_CAST_A
SOUND_STAR_SPIRIT_CAST_B
SOUND_STAR_SPIRIT_DEPART_1
SOUND_STAR_SPIRIT_DEPART_2
SOUND_STAR_SPIRIT_DEPART_3
SOUND_DARK_TOAD_DISPEL
SOUND_OPEN_MAGIC_CHEST
SOUND_CLOSE_MAGIC_CHEST
SOUND_QUICK_HINGE
SOUND_FLO_MOVE_PILLAR
SOUND_WISH_ASCENDING
SOUND_UP_AND_AWAY_SEND_AWAY
SOUND_STAR_POWER_RECOVERY
SOUND_START_RECOVERY
SOUND_RECOVER
SOUND_FLOWERS_LIGHT_GIGGLE
SOUND_FLOWERS_SAD_GIGGLE
SOUND_FLOWERS_LAUGH
SOUND_FLOWERS_WITHER
SOUND_FLOWERS_GROW
SOUND_ROCK_LAUGHTER
SOUND_TREE_LAUGHTER
SOUND_IMPISH_LAUGH
SOUND_CHAIN_CHOMP_BITE
SOUND_CHAIN_CHOMP_THUD
SOUND_CHAIN_RATTLE
SOUND_SHY_STACK_SQUISH
SOUND_STILT_GUY_UNFOLD
SOUND_STILT_GUY_STEP
SOUND_STILTS_FALL
SOUND_TANK_BULB_FIRE
SOUND_TOY_TANK_OPEN_HATCH
SOUND_TOY_TANK_CLOSE_HATCH
SOUND_WOODEN_BLOCK
SOUND_RECOVER_HEART
SOUND_FUZZY_RUMBLE
SOUND_FUZZY_SHAKE
SOUND_FUZZY_DIVIDE
SOUND_UP_AND_AWAY_CAPTURE
SOUND_YOSHI
SOUND_HIT_WHACKA
SOUND_MAGIC_ASCENDING
SOUND_MAGIC_DESCENDING
SOUND_BOMB_BLAST
SOUND_BULLET_BILL_EXPLODE_A
SOUND_BULLET_BILL_EXPLODE_B
SOUND_KAMMY_SUMMON_MAGIC
SOUND_KAMMY_SUMMON_BLOCK
SOUND_KAMMY_RAISE_OBJECT
SOUND_KAMMY_LOWER_OBJECT
SOUND_TWINK_ATTACK
SOUND_TWINK_FLY_A
SOUND_QUICK_PLAYER_JUMP
SOUND_JUMP_8BIT_MARIO
SOUND_STAR_BOX_LAUNCHER
SOUND_SPRING
SOUND_ZIPLINE_FINISH
SOUND_PUSH_BLOCK
SOUND_PULL_VINE
SOUND_FLOOR_SWITCH_DEPRESS
SOUND_FLOOR_SWITCH_ACTIVATE
SOUND_NO_DAMGE
SOUND_USE_ITEM
SOUND_GROW
SOUND_CHARGE_UP
SOUND_OPEN_TRAPDOOR
SOUND_BREAK_FLOOR
SOUND_SPIKES_EXTEND
SOUND_JUMP_SCARE
SOUND_EAT_OR_DRINK
SOUND_SPIT_OUT
SOUND_GLASS_SHATTER
SOUND_VANISH_IN_SMOKE
SOUND_HEART_PLANT
SOUND_HURT_PLANT_SHRIEK
SOUND_MUNCHLESIA_SUCTION
SOUND_JAN_LOG_LAND
SOUND_JAN_LOG_SPLIT
SOUND_SEPARATE_BUSHES
SOUND_LARGE_NPC_IMPACT
SOUND_STARSHIP_BOOST
SOUND_IWA_SLIDE_GATE
SOUND_CREAKY_WINDOW_OPEN
SOUND_CREAKY_WINDOW_CLOSE
SOUND_TRAIN_DOOR_OPEN
SOUND_TRAIN_DOOR_CLOSE
SOUND_TURN_MECHANISM
SOUND_CAPSULE_OPEN
SOUND_FLIP_PANEL
SOUND_CLOSE_PANEL
SOUND_WATER_SPLASH
SOUND_BREAK_CRATE
SOUND_HOLLOW_RISING
SOUND_HOLLOW_FALLING
SOUND_PIRANHA_SPIN_1
SOUND_PIRANHA_SPIN_2
SOUND_PIRANHA_TENSE
SOUND_HEAVY_NPC_STEP_B
SOUND_HUFF_N_PUFF_JIGGLE
SOUND_HUFF_N_PUFF_WOBBLE
SOUND_GHOST_TRANSFORM
SOUND_JR_TROOPA_TRANSFORM
SOUND_ACTOR_STEP_A
SOUND_MASTER_FLUTTER
SOUND_MASTER_KICK
SOUND_MASTER_STANCE_CHANGE
SOUND_MASTER_FLIP
SOUND_LAVA_BUD_RECOVER
SOUND_SMALL_NPC_STEP
SOUND_BANDIT_STEAL
SOUND_DISAPPOINTED
SOUND_CLUBBA_STEP
SOUND_CLUBBA_SWING
SOUND_MBUSH_STEP
SOUND_TUBBA_HEART_JUMP
SOUND_MBUSH_LEAP
SOUND_BZZAP_STING
SOUND_MINI_BZZAP_STING
SOUND_BZZAP_CALL_SWARM
SOUND_BONY_BEETLE_STEP
SOUND_BONY_BEETLE_EXTEND_SPIKES
SOUND_BONY_BEETLE_RETRACT_SPIKES
SOUND_CLEFT_STEP
SOUND_CLEFT_TACKLE
SOUND_LAKITU_THROW_SPINY
SOUND_SHELL_TOSS
SOUND_SPELL_CAST1
SOUND_SPELL_CAST2
SOUND_SPELL_CAST3
SOUND_SPELL_CAST4
SOUND_SPELL_CAST5
SOUND_FUZZIPEDE_MOTION
SOUND_FUZZIPEDE_LEAP
SOUND_FUZZIPEDE_STRIKE
SOUND_COMMAND_LOSS
SOUND_GOOMBA_STEP
SOUND_PIRANHA_BITE
SOUND_PARAGOOMBA_FLY
SOUND_PARAGOOMBA_PREDIVE
SOUND_TUTANKOOPA_MAGIC
SOUND_JR_TOOPA_JUMP
SOUND_ACTOR_WITHER
SOUND_ACTOR_COLLAPSE
SOUND_KNOCKOUT_CHIRPING
SOUND_TUTANKOOPA_LEVITATE
SOUND_SPOOKY_LEVITATE
SOUND_ILLUSION_DISSOLVE
SOUND_HEAVY_NPC_FALLING
SOUND_HEAVY_NPC_LANDING
SOUND_TUTANKOOPA_DEBRIS_FALL
SOUND_HEAVY_NPC_STEP_A
SOUND_GOOMBA_KING_SPIN
SOUND_GULPIT_LICK
SOUND_BUZZAR_FLAP
SOUND_BUZZAR_WHIRLWIND
SOUND_BUZZAR_WINDUP
SOUND_BUZZAR_DIVE
SOUND_SMALL_LENS_FLARE
SOUND_BUZZAR_THROW
SOUND_BUZZAR_GRAB
SOUND_HEAVY_NPC_STEP_C
SOUND_TUBBAS_HEART_CHARGE
SOUND_TUBBAS_HEART_SWARM_ATTACK
SOUND_TUBBAS_HEART_SWARM_DISPERSE
SOUND_TUBBAS_HEART_SWARM_VANISH
SOUND_FAKE_BOWSER_SWING
SOUND_FAKE_BOWSER_STRIKE
SOUND_FILE_MENU_MOVE_CURSOR
SOUND_CREATE_FILE_MOVE_CURSOR
SOUND_CREATE_FILE_SET_CHARACTER
SOUND_CREATE_FILE_BACKSPACE
SOUND_CREATE_FILE_CHANGE_CHARSET
SOUND_INFLICT_CHILL_OUT
SOUND_INFLICT_KO
SOUND_SPAWN_BLOCK
SOUND_D_DOWN_HIT_1
SOUND_D_DOWN_HIT_2
SOUND_D_DOWN_HIT_3
SOUND_SPIN
SOUND_SPEEDY_SPIN
SOUND_SPIN_ATTACK
SOUND_SPEEDY_SPIN_ATTACK
SOUND_HAMMER_SWING_1
SOUND_HAMMER_SWING_2
SOUND_HAMMER_SWING_3
SOUND_HAMMER_STRIKE_1
SOUND_HAMMER_STRIKE_2
SOUND_HAMMER_STRIKE_3
SOUND_HAMMER_QUAKE_1
SOUND_HAMMER_QUAKE_2
SOUND_HAMMER_QUAKE_3
SOUND_SPIN_SMASH_1
SOUND_SPIN_SMASH_2
SOUND_SPIN_SMASH_3
SOUND_BOWSER_STAR_ROD_USE
SOUND_BOWSER_STAR_ROD_DRAIN_WAVE
SOUND_BOWSER_STAR_ROD_GATHER
SOUND_BOWSER_STAR_ROD_SHOCKWAVE
SOUND_BOWSER_STAR_ROD_ENCHANT
SOUND_BOWSER_CAST_RECOVER
SOUND_BOWSER_LIGHTNING
SOUND_BOWSER_POWER_DOWN
SOUND_BOWSER_COLLAPSE
SOUND_OBK_CHANDELIER_RELEASE
SOUND_OBK_CHANDELIER_STOP
SOUND_OBK_CHANDELIER_RETRACT
SOUND_RELEASE_ENERGY
SOUND_GATHER_ENERGY
SOUND_LOOP_BOMBETTE_FUSE
SOUND_LOOP_BOBOMB_FUSE
SOUND_LOOP_ISK_FLIP_STAIRS
SOUND_LOOP_ISK_LOWER_STAIRS
SOUND_LOOP_TRD_02_LOWER_STAIRS
SOUND_LOOP_TRD_04_LOWER_STAIRS
SOUND_LOOP_TRD_FLOWING_WATER
SOUND_LOOP_TRD_RAISE_STAIRS
SOUND_LOOP_CHEERING
SOUND_LOOP_IWA10_FLOW1
SOUND_LOOP_IWA_UNUSED_FLOW3
SOUND_LOOP_IWA00_FLOW3
SOUND_LOOP_IWA00_FLOW2
SOUND_LOOP_IWA01_FLOW1
SOUND_LOOP_IWA01_FLOW2
SOUND_LOOP_OBK_LOWER_CHAIN
SOUND_LOOP_MOVE_STATUE
SOUND_LOOP_SENTINEL_ALARM
SOUND_LOOP_QUIZ_TICKING
SOUND_LOOP_AUDIENCE_MURMUR
SOUND_LOOP_TOYBOX_TRAIN_GEAR
SOUND_LOOP_OMO_SLOT_MACHINE
SOUND_LOOP_OMO_ROTATING_WHEEL
SOUND_LOOP_JAN_BEACH_WAVES
SOUND_LOOP_MOVE_LARGE_STATUE
SOUND_LOOP_ZIPLINE_RIDE
SOUND_LOOP_ZIPLINE_RETURN
SOUND_LOOP_TROMP_ROLL
SOUND_LOOP_JAN_SMALL_GEYSER
SOUND_LOOP_JAN_LARGE_GEYSER
SOUND_LOOP_JAN_CONSTRUCTION
SOUND_LOOP_NOTHING_1F
SOUND_LOOP_NOTHING_20
SOUND_LOOP_FLO_WATER_FLOW_1
SOUND_LOOP_FLO_WATER_FLOW_2
SOUND_LOOP_BUBBLE_DRIFT
SOUND_LOOP_FLO_RELEASE_FOUNTAIN
SOUND_LOOP_PUFF_PUFF_MACHINE
SOUND_LOOP_NOTHING_26
SOUND_LOOP_TIK01_WATER
SOUND_LOOP_TIK02_WATER
SOUND_LOOP_TIK02_FLOW2
SOUND_LOOP_TIK02_FLOW3
SOUND_LOOP_TIK03_WATER
SOUND_LOOP_TIK03_FLOW1
SOUND_LOOP_TIK05_WATER
SOUND_LOOP_TIK05_FLOW1
SOUND_LOOP_TIK06_WATER
SOUND_LOOP_TIK06_FLOW2
SOUND_LOOP_TIK06_FLOW3
SOUND_LOOP_TIK06_FLOW4
SOUND_LOOP_TIK08_WATER
SOUND_LOOP_TIK08_FLOW1
SOUND_LOOP_TIK09_WATER
SOUND_LOOP_TIK09_FLOW2
SOUND_LOOP_TIK09_FLOW4
SOUND_LOOP_TIK09_FLOW3
SOUND_LOOP_TIK10_WATER
SOUND_LOOP_TIK_UNUSED1_WATER
SOUND_LOOP_TIK_UNUSED2_WATER
SOUND_LOOP_TIK_UNUSED3_WATER
SOUND_LOOP_TIK_UNUSED3_FLOW4
SOUND_LOOP_TIK_UNUSED3_FLOW3
SOUND_LOOP_TIK_UNUSED3_FLOW2
SOUND_LOOP_SAM_STAIRS_RISE
SOUND_LOOP_CHARGE_METER
SOUND_LOOP_CRYSTAL_BALL_GLOW
SOUND_LOOP_TIK18_WATER
SOUND_LOOP_TIK19_WATER
SOUND_LOOP_TIK19_FLOW3
SOUND_LOOP_TIK19_FLOW4
SOUND_LOOP_TIK20_WATER
SOUND_LOOP_TIK23_WATER
SOUND_LOOP_TIK24_WATER
SOUND_LOOP_WINDMILL_EXT
SOUND_LOOP_WINDMILL_GEARS
SOUND_LOOP_SHY_GUY_CROWD_1
SOUND_LOOP_SHY_GUY_CROWD_2
SOUND_LOOP_FLIGHT
SOUND_LOOP_WHALE_GEYSER
SOUND_LOOP_FLO_FILL_WATER_POOL
SOUND_LOOP_KPA_CHAIN_DRIVE
SOUND_LOOP_KPA_FILL_WATER
SOUND_LOOP_KPA_DRAIN_WATER
SOUND_LOOP_KPA_FLIP_BRIDGE_PANEL
SOUND_LOOP_JR_TROOPA_SWIM
SOUND_LOOP_KKJ_RUMBLING
SOUND_LOOP_OSR_RUMBLING
SOUND_LOOP_MAC_HARBOR_WATER
SOUND_LOOP_OSR_FOUNTAIN_INTACT
SOUND_LOOP_OSR_FOUNTAIN_BROKEN
SOUND_LOOP_NOK_WATER
SOUND_LOOP_TRD_WATER_EXT
SOUND_LOOP_DGB_COLLAPSE
SOUND_LOOP_SBK_RUINS_RISING
SOUND_LOOP_SBK_RUINS_WHIRLWIND
SOUND_LOOP_SBK_RUINS_RISING_DISTANT
SOUND_LOOP_SBK_OASIS_WATER
SOUND_LOOP_62
SOUND_LOOP_STAR_SANCTUARY_FAR
SOUND_LOOP_STAR_SANCTUARY_NEAR
SOUND_LOOP_STAR_SANCTUARY_INSIDE
SOUND_LOOP_BOWSER_PROPELLER
SOUND_LOOP_STAR_ORB_RISING
SOUND_LOOP_USE_STAR_BEAM
SOUND_LOOP_USE_PEACH_BEAM
SOUND_LOOP_SPINNING_FLOWER
SOUND_LOOP_RUMBLE
SOUND_LOOP_FIGHTING
SOUND_LOOP_KPA_ARENA_TURN_ON
SOUND_LOOP_KPA_ARENA_ACTIVE
SOUND_DOOR_OPEN
SOUND_DOOR_CLOSE
SOUND_ROOM_DOOR_OPEN
SOUND_ROOM_DOOR_CLOSE
SOUND_SEQ_FIRE_BAR_0
SOUND_SEQ_FIRE_BAR_1
SOUND_SEQ_FIRE_BAR_2
SOUND_SEQ_FIRE_BAR_3
SOUND_SEQ_FIRE_BAR_4
SOUND_SEQ_FIRE_BAR_5
SOUND_SEQ_FIRE_BAR_6
SOUND_SEQ_FIRE_BAR_7
SOUND_SEQ_FIRE_BAR_8
SOUND_SEQ_FIRE_BAR_9
SOUND_SEQ_FIRE_BAR_DEAD
SOUND_SEQ_AI_ALERT
SOUND_SEQ_SNORE_INHALE
SOUND_SEQ_SNORE_EXHALE
SOUND_SEQ_SNAP_AWAKE
SOUND_SEQ_BOO_VANISH
SOUND_SEQ_BOO_APPEAR
SOUND_SEQ_WINDOW_OPEN
SOUND_SEQ_WINDOW_CLOSE
SOUND_SEQ_RAVEN_LEAP
SOUND_SEQ_RAVEN_FALL
SOUND_SEQ_SHOOTING_STAR_FALL
SOUND_SEQ_SHOOTING_STAR_BOUNCE
SOUND_SEQ_FUZZY_HOP
SOUND_SEQ_BULLET_BILL_EXPLODE
SOUND_SEQ_LUIGI_STEP
SOUND_SEQ_TRAIN_CHUG
SOUND_SEQ_FINALE_BRIDGE_COLLAPSE
SOUND_SEQ_FINALE_EXPLOSION
SOUND_SEQ_SHUFFLE_CARD
SOUND_SEQ_STAR_SPIRIT_APPEAR
SOUND_SEQ_STAR_SPIRIT_CAST
SOUND_SEQ_UNUSED_EXPLODE
SOUND_SEQ_SHY_GUY_STEP

SoundSpatializationFlags

enum SoundSpatializationFlags source

SoundTriggers

enum SoundTriggers source

AuResult

enum AuResult source

AuFileFormat

enum AuFileFormat source

MUSIC_PROXIMITY_FAR

MUSIC_PROXIMITY_FAR source

MUSIC_PROXIMITY_NEAR

MUSIC_PROXIMITY_NEAR source

MUSIC_PROXIMITY_FULL

MUSIC_PROXIMITY_FULL source

MusicTrackVols

enum MusicTrackVols source

BGMVariation

enum BGMVariation source

VolumeLevels

enum VolumeLevels source

Perceptual volume levels, 0 (mute) to 8 (max). Only attenuates, never amplifies.

VOL_LEVEL_MUTE
VOL_LEVEL_1
VOL_LEVEL_2
VOL_LEVEL_3
VOL_LEVEL_4
VOL_LEVEL_5
VOL_LEVEL_6
VOL_LEVEL_7
VOL_LEVEL_FULL

Cams

enum Cams source

CamShakeModes

enum CamShakeModes source

BasicCameraParams

enum BasicCameraParams source

GotItemType

enum GotItemType source

ItemTypeFlags

enum ItemTypeFlags source

TargetFlags

enum TargetFlags source

ActorPartTargetFlags

enum ActorPartTargetFlags source

AmbientSounds

enum AmbientSounds source

EncounterOutcomes

enum EncounterOutcomes source

MerleeSpellType

enum MerleeSpellType source

NpcDecorationIDs

enum NpcDecorationIDs source

NpcPaletteAdjustments

enum NpcPaletteAdjustments source

SpeechFlags

enum SpeechFlags source

HitResult

enum HitResult source

ActionResult

enum ActionResult source

BlockResult

enum BlockResult source

ActionRatings

enum ActionRatings source
ACTION_RATING_NICE

sets nice hits = 1

ACTION_RATING_MISS

clears nice hits

ACTION_RATING_LUCKY

clears nice hits

ACTION_RATING_SUPER

sets nice hits = 2

ACTION_RATING_NICE_NO_COMBO

clears nice hits

ACTION_RATING_NICE_SUPER_COMBO

'Nice' but becomes 'Super' if nice hits > 2

DamageSources

enum DamageSources source

GearRank

enum GearRank source

PartnerRank

enum PartnerRank source

Iters

enum Iters source

ActorSoundIDs

enum ActorSoundIDs source

ActorDecorationIDs

enum ActorDecorationIDs source

Phases

enum Phases source

ActorClasses

enum ActorClasses source

ActorIDs

enum ActorIDs source

Elements

enum Elements source

Events

enum Events source

HitSounds

enum HitSounds source

ActorPaletteAdjustments

enum ActorPaletteAdjustments source

GlowPaletteModes

enum GlowPaletteModes source

ActorPartFlashState

enum ActorPartFlashState source

FlashPaletteModes

enum FlashPaletteModes source

DoorSwing

enum DoorSwing source

VisibilityGroup

enum VisibilityGroup source

ItemSpawnModes

enum ItemSpawnModes source

Locations

enum Locations source

ScreenTransition

enum ScreenTransition source

ScreenLayer

enum ScreenLayer source

ScreenOverlayType

enum ScreenOverlayType source

DoorSounds

enum DoorSounds source

LightSourceFlags

enum LightSourceFlags source

ActionStates

enum ActionStates source

JumpSubstate

enum JumpSubstate source

TweesterPartnerStates

enum TweesterPartnerStates source

LandOnSwitchSubstate

enum LandOnSwitchSubstate source

PeachFlags

enum PeachFlags source

PeachBakingItems

enum PeachBakingItems source

PeachDisguises

enum PeachDisguises source

NpcIDs

enum NpcIDs source

ShadowType

enum ShadowType source

EntityTypes

enum EntityTypes source
ENTITY_TYPE_SHADOW
ENTITY_TYPE_2
ENTITY_TYPE_PADLOCK
ENTITY_TYPE_PADLOCK_RED_FRAME
ENTITY_TYPE_PADLOCK_RED_FACE
ENTITY_TYPE_PADLOCK_BLUE_FACE
ENTITY_TYPE_BLUE_SWITCH
ENTITY_TYPE_RED_SWITCH
ENTITY_TYPE_HUGE_BLUE_SWITCH
ENTITY_TYPE_GREEN_STOMP_SWITCH
ENTITY_TYPE_MULTI_TRIGGER_BLOCK
ENTITY_TYPE_PUSH_BLOCK
ENTITY_TYPE_BRICK_BLOCK
ENTITY_TYPE_MULTI_COIN_BRICK
ENTITY_TYPE_YELLOW_BLOCK
ENTITY_TYPE_SINGLE_TRIGGER_BLOCK
ENTITY_TYPE_HIDDEN_YELLOW_BLOCK
ENTITY_TYPE_HIDDEN_RED_BLOCK
ENTITY_TYPE_INACTIVE_BLOCK
ENTITY_TYPE_RED_BLOCK
ENTITY_TYPE_HAMMER1_BLOCK
ENTITY_TYPE_HAMMER2_BLOCK
ENTITY_TYPE_HAMMER3_BLOCK
ENTITY_TYPE_HAMMER1_BLOCK_TINY
ENTITY_TYPE_HAMMER2_BLOCK_TINY
ENTITY_TYPE_HAMMER3_BLOCK_TINY
ENTITY_TYPE_HEALING_BLOCK
ENTITY_TYPE_1C
ENTITY_TYPE_1D
ENTITY_TYPE_1E
ENTITY_TYPE_HEALING_BLOCK_FRAME
ENTITY_TYPE_SAVE_POINT
ENTITY_TYPE_POW_BLOCK
ENTITY_TYPE_SUPER_BLOCK
ENTITY_TYPE_ULTRA_BLOCK
ENTITY_TYPE_WOODEN_CRATE
ENTITY_TYPE_BOARDED_FLOOR
ENTITY_TYPE_BOMBABLE_ROCK
ENTITY_TYPE_BLUE_WARP_PIPE
ENTITY_TYPE_SIMPLE_SPRING
ENTITY_TYPE_SCRIPT_SPRING
ENTITY_TYPE_HIDDEN_PANEL
ENTITY_TYPE_STAR_BOX_LAUNCHER
ENTITY_TYPE_CHEST
ENTITY_TYPE_SIGNPOST
ENTITY_TYPE_RED_ARROW_SIGNS
ENTITY_TYPE_BELLBELL_PLANT
ENTITY_TYPE_TRUMPET_PLANT
ENTITY_TYPE_MUNCHLESIA
ENTITY_TYPE_CYMBAL_PLANT
ENTITY_TYPE_PINK_FLOWER
ENTITY_TYPE_SPINNING_FLOWER
ENTITY_TYPE_3B
ENTITY_TYPE_TWEESTER
ENTITY_TYPE_HEALING_BLOCK_CONTENT
ENTITY_TYPE_SUPER_BLOCK_HIT_EFFECT
ENTITY_TYPE_ULTRA_BLOCK_HIT_EFFECT
ENTITY_TYPE_RESET_MUNCHLESIA
ENTITY_TYPE_MUNCHLESIA_GRAB
ENTITY_TYPE_MUNCHLESIA_ENVELOP
ENTITY_TYPE_MUNCHLESIA_BEGIN_CHEW
ENTITY_TYPE_MUNCHLESIA_CHEWING
ENTITY_TYPE_MUNCHLESIA_SPIT_OUT
ENTITY_TYPE_MUNCHLESIA_RESET1
ENTITY_TYPE_MUNCHLESIA_RESET2

EntityFlags

enum EntityFlags source

EntityCollisionFlags

enum EntityCollisionFlags source

EntityHideMode

enum EntityHideMode source

PushGridOccupant

enum PushGridOccupant source

TriggerFlags

enum TriggerFlags source

ItemEntityFlags

enum ItemEntityFlags source

ItemPhysicsStates

enum ItemPhysicsStates source

ItemPickupStates

enum ItemPickupStates source

ItemPickupFlags

enum ItemPickupFlags source

WorkerFlags

enum WorkerFlags source

Buttons

enum Buttons source

PlayerBuffs

enum PlayerBuffs source

StatusKeys

enum StatusKeys source

StatusFlags

enum StatusFlags source

DamageTypes

enum DamageTypes source

PartnerIDs

enum PartnerIDs source

EventSupressFlags

enum EventSupressFlags source

PartnerActions

enum PartnerActions source

PartnerStates

enum PartnerStates source

Areas

enum Areas source

NpcPalSwapState

enum NpcPalSwapState source

NpcFlags

enum NpcFlags source

PlayerStatusFlags

enum PlayerStatusFlags source

PlayerStatusAnimFlags

enum PlayerStatusAnimFlags source

PopupType

enum PopupType source

PopupState

enum PopupState source

PopupResult

enum PopupResult source

WindowPriority

enum WindowPriority source

RenderModeIndex

enum RenderModeIndex source

RenderMode

enum RenderMode source

RenderTaskFlags

enum RenderTaskFlags source

ActorFlags

enum ActorFlags source
ACTOR_FLAG_INVISIBLE

Actor is not rendered.

ACTOR_FLAG_NO_SHADOW

Hide shadow.

ACTOR_FLAG_LOW_PRIORITY_TARGET
ACTOR_FLAG_MINOR_TARGET
ACTOR_FLAG_NO_TATTLE
ACTOR_FLAG_FLYING

Quake Hammer can't hit.

ACTOR_FLAG_FLIPPED

Actor has been flipped over.

ACTOR_FLAG_UPSIDE_DOWN

HP bar offset below actor (e.g. Swooper when upside-down).

ACTOR_FLAG_TYPE_CHANGED

Indicates actors type has changed, triggers recheck for if HP bar should be shown based on tattle status.

ACTOR_FLAG_DAMAGE_IMMUNE
ACTOR_FLAG_TARGET_ONLY

Battle ends even if undefeated. No turn.

ACTOR_FLAG_HALF_HEIGHT
ACTOR_FLAG_SKIP_TURN
ACTOR_FLAG_NO_HEALTH_BAR
ACTOR_FLAG_HEALTH_BAR_HIDDEN
ACTOR_FLAG_NO_ATTACK

Skip attack turn.

ACTOR_FLAG_NO_DMG_APPLY

Damage is not applied to actor HP.

ACTOR_FLAG_NO_DMG_POPUP

Hide damage popup.

ACTOR_FLAG_USING_IDLE_ANIM
ACTOR_FLAG_SHOW_STATUS_ICONS
ACTOR_FLAG_BLUR_ENABLED
ACTOR_FLAG_NO_INACTIVE_ANIM

ActorPartFlags

enum ActorPartFlags source

ActorEventFlags

enum ActorEventFlags source
ACTOR_EVENT_FLAGS_NONE
ACTOR_EVENT_FLAG_FIREY

Player takes burn damage upon contact.

ACTOR_EVENT_FLAG_ICY

No known effect, but is used.

ACTOR_EVENT_FLAG_SPIKY_TOP

Player takes spike damage from jump attacks.

ACTOR_EVENT_FLAG_ILLUSORY

Player attacks pass through and miss.

ACTOR_EVENT_FLAG_ELECTRIFIED

Player takes shock damage upon contact.

ACTOR_EVENT_FLAG_MONSTAR

Set by Monstar, but has no effect

ACTOR_EVENT_FLAG_EXPLODE_ON_IGNITION

Blast and fire attacks trigger an explosion.

ACTOR_EVENT_FLAG_FIRE_EXPLODE

Fire attacks trigger an explosion, used only by bullet/bombshell bills.

ACTOR_EVENT_FLAG_BURIED

Actor can only by hit by quake-element attacks.

ACTOR_EVENT_FLAG_FLIPABLE

Actor can be flipped; triggered by jump and quake attacks.

ACTOR_EVENT_FLAG_EXTREME_DEFENSE

Actor has 127 extra defense during damage calculation, unaffected by IGNORE_DEFENSE.

ACTOR_EVENT_FLAG_GROUNDABLE

Actor can be knocked down from flight; triggered by jump attacks.

ACTOR_EVENT_FLAG_EXPLODE_ON_CONTACT

Attacks that contact will trigger an explosion.

ACTOR_EVENT_FLAG_SPIKY_FRONT

Player takes spike damage from hammer attacks.

ACTOR_EVENT_FLAG_ENCHANTED

Actor glows and listens for the Star Beam event.

ACTOR_EVENT_FLAG_STAR_ROD_ENCHANTED

Actor glows and listens for Star Beam and Peach Beam events.

ACTOR_EVENT_FLAG_POWER_BOUNCE

Actor listens for Power Bounce events.

ACTOR_EVENT_FLAG_ALT_SPIKY

Additional spiky quality associated with Pokeys and Spinies

ACTOR_EVENT_FLAG_ATTACK_CHARGED

Actor has charged an attack that can be removed with Star Beam.

ACTOR_EVENT_FLAG_RIDING_BROOMSTICK

Actor is on Magikoopa Broomstick, effect seems to be redundant.

PartnerWishAnims

enum PartnerWishAnims source

PartnerAnimIndices

enum PartnerAnimIndices source

AnyPartnerAnims

enum AnyPartnerAnims source

EnemyAnimIndices

enum EnemyAnimIndices source

AnyEnemyAnims

enum AnyEnemyAnims source

FirstStrikeType

enum FirstStrikeType source

TimeFreezeMode

enum TimeFreezeMode source

ActionCommand

enum ActionCommand source

HazardType

enum HazardType source

DamageIntensityRange

enum DamageIntensityRange source

EffectInstanceFlags

enum EffectInstanceFlags source

EffectSharedDataFlags

enum EffectSharedDataFlags source

GameContext

enum GameContext source

DemoState

enum DemoState source

DemoFlags

enum DemoFlags source

IntroParts

enum IntroParts source

MapLoadType

enum MapLoadType source

BattleStatusFlags1

enum BattleStatusFlags1 source

BattleStatusFlags2

enum BattleStatusFlags2 source

BattleStatusReflectionFlags

enum BattleStatusReflectionFlags source

BattleStates

enum BattleStates source

BattleMessages

enum BattleMessages source
BTL_MSG_MERLEE_ATK_UP
BTL_MSG_MERLEE_DEF_UP
BTL_MSG_MERLEE_EXP_UP
BTL_MSG_MERLEE_DONE
BTL_MSG_CHARGE_HAMMER
BTL_MSG_CHARGE_HAMMER_MORE
BTL_MSG_CHARGE_JUMP
BTL_MSG_CHARGE_JUMP_MORE
BTL_MSG_CANT_CHARGE
BTL_MSG_ENEMY_MISSED
BTL_MSG_PLAYER_DAZED
BTL_MSG_PLAYER_ASLEEP
BTL_MSG_PLAYER_FROZEN
BTL_MSG_PLAYER_POISONED
BTL_MSG_PLAYER_SHRUNK
BTL_MSG_PLAYER_PARALYZED
BTL_MSG_PLAYER_CHARGED
BTL_MSG_PLAYER_TRANSPARENT
BTL_MSG_ENEMY_DAZED
BTL_MSG_ENEMY_ASLEEP
BTL_MSG_ENEMY_FROZEN
BTL_MSG_ENEMY_POISONED
BTL_MSG_ENEMY_SHRUNK
BTL_MSG_ENEMY_PARALYZED
BTL_MSG_ENEMY_ELECTRIFIED
BTL_MSG_ENEMY_CANT_MOVE
BTL_MSG_STAR_POWER_RECHARGED
BTL_MSG_STAR_POWER_MAXED
BTL_MSG_STAR_POWER_FILLED
BTL_MSG_ATTACK_UP
BTL_MSG_DEFENCE_UP
BTL_MSG_HEAL_ONE
BTL_MSG_HEAL_ALL
BTL_MSG_ENEMY_TRANSPARENT
BTL_MSG_ENEMY_CHARGED
BTL_MSG_PARTNER_INJURED
BTL_MSG_CHARGE_GOOMBARIO
BTL_MSG_CHARGE_GOOMBARIO_MORE
BTL_MSG_WATER_BLOCK_BEGIN
BTL_MSG_WATER_BLOCK_END
BTL_MSG_CLOUD_NINE_BEGIN
BTL_MSG_CLOUD_NINE_END
BTL_MSG_TURBO_CHARGE_BEGIN
BTL_MSG_TURBO_CHARGE_END
BTL_MSG_CHILL_OUT_BEGIN
BTL_MSG_UNUSED_CLOUD_NINE
BTL_MSG_FIRST_ACTION_TIP
BTL_MSG_ACTION_TIP_PRESS_BEFORE_LANDING
BTL_MSG_ACTION_TIP_HOLD_LEFT_TIMED
BTL_MSG_ACTION_TIP_PRESS_BEFORE_STRIKE
BTL_MSG_ACTION_TIP_MASH_BUTTON
BTL_MSG_ACTION_TIP_MASH_LEFT
BTL_MSG_ACTION_TIP_HOLD_LEFT_AIM
BTL_MSG_ACTION_TIP_UNUSED_1
BTL_MSG_ACTION_TIP_UNUSED_2
BTL_MSG_ACTION_TIP_PRESS_BUTTONS_SHOWN
BTL_MSG_ACTION_TIP_NOT_USED_1
BTL_MSG_ACTION_TIP_PRESS_WITH_TIMING
BTL_MSG_ACTION_TIP_NOT_USED_2
BTL_MSG_ACTION_TIP_MASH_BOTH
BTL_MSG_ACTION_TIP_UNUSED_3
BTL_MSG_ACTION_TIP_HOLD_THEN_TAP
BTL_MSG_ACTION_TIP_HOLD_THEN_RELEASE
BTL_MSG_ACTION_TIP_MOVE_TO_AIM
BTL_MSG_ACTION_TIP_UNUSED_4
BTL_MSG_ACTION_TIP_BREAK_FREE
BTL_MSG_ACTION_TIP_REDUCE_DAMAGE
BTL_MSG_ACTION_TIP_NOT_USED_3
BTL_MSG_LAST_ACTION_TIP
BTL_MSG_NO_JUMP_TARGET
BTL_MSG_NO_HAMMER_TARGET
BTL_MSG_NO_ITEM_TARGET
BTL_MSG_46
BTL_MSG_47
BTL_MSG_CANT_SELECT_NOW
BTL_MSG_HAMMER_DISABLED_1
BTL_MSG_HAMMER_DISABLED_2
BTL_MSG_HAMMER_DISABLED_3
BTL_MSG_JUMP_DISABLED_1
BTL_MSG_JUMP_DISABLED_2
BTL_MSG_JUMP_DISABLED_3
BTL_MSG_ITEMS_DISABLED
BTL_MSG_CANT_SWITCH
BTL_MSG_CANT_MOVE
BTL_MSG_CANT_SWITCH_UNUSED
BTL_MSG_CANT_MOVE_UNUSED
BTL_MSG_CANT_SELECT_NOW_ALT

BattleMessageStates

enum BattleMessageStates source

BattleMenuIndex

enum BattleMenuIndex source

BattleMenuTypes

enum BattleMenuTypes source

BattleMenuDisableFlags

enum BattleMenuDisableFlags source

BattleRumbleModes

enum BattleRumbleModes source

DebugEnemyContactModes

enum DebugEnemyContactModes source

DebugScriptstModes

enum DebugScriptstModes source

PlayerBasicJump

enum PlayerBasicJump source

PlayerSuperJump

enum PlayerSuperJump source

PlayerUltraJump

enum PlayerUltraJump source

GlobalOverrides

enum GlobalOverrides source

ModelFlags

enum ModelFlags source

ModelGroupVisibility

enum ModelGroupVisibility source

TintMode

enum TintMode source

TexPanner

enum TexPanner source

CustomGfxUnit

enum CustomGfxUnit source

CopiedVtxUnit

enum CopiedVtxUnit source

ModelAnimUnit

enum ModelAnimUnit source

MapRoomFlags

enum MapRoomFlags source

MapRoomNotifications

enum MapRoomNotifications source

EnemyFlags

enum EnemyFlags source

EnemyAIFlags

enum EnemyAIFlags source

EnemyAIStates

enum EnemyAIStates source

EnemyActionFlags

enum EnemyActionFlags source

EnemyDetectFlags

enum EnemyDetectFlags source

TerritoryFlags

enum TerritoryFlags source

PiranhaPlantStates

enum PiranhaPlantStates source

MeleeHitboxAttackStates

enum MeleeHitboxAttackStates source

ProjectileHitboxAttackStates

enum ProjectileHitboxAttackStates source

MusicSettingsFlags

enum MusicSettingsFlags source

SurfaceType

enum SurfaceType source

SurfaceInteractMode

enum SurfaceInteractMode source

ColliderFlags

enum ColliderFlags source

ColliderFlagsModifyMode

enum ColliderFlagsModifyMode source

PlayerCollisionTests

enum PlayerCollisionTests source

CameraFlags

enum CameraFlags source

CameraMoveFlags

enum CameraMoveFlags source

CameraUpdateMode

enum CameraUpdateMode source

CameraControlType

enum CameraControlType source

BattleCamPreset

enum BattleCamPreset source
BTL_CAM_RESET
BTL_CAM_INTERRUPT
BTL_CAM_DEFAULT
BTL_CAM_VIEW_ENEMIES
BTL_CAM_RETURN_HOME
BTL_CAM_ACTOR_TARGET_MIDPOINT
BTL_CAM_ACTOR_PART
BTL_CAM_ACTOR_GOAL_SIMPLE
BTL_CAM_ACTOR_SIMPLE
BTL_CAM_SLOW_DEFAULT
BTL_CAM_MIDPOINT_CLOSE
BTL_CAM_MIDPOINT_NORMAL
BTL_CAM_MIDPOINT_FAR
BTL_CAM_ACTOR_CLOSE
BTL_CAM_ACTOR
BTL_CAM_ACTOR_FAR
BTL_CAM_ACTOR_GOAL_NEAR
BTL_CAM_ACTOR_GOAL
BTL_CAM_ACTOR_GOAL_FAR
BTL_CAM_REPOSITION
BTL_CAM_FOLLOW_ACTOR_Y
BTL_CAM_FOLLOW_ACTOR_POS
BTL_CAM_PLAYER_ENTRY
BTL_CAM_VICTORY
BTL_CAM_PLAYER_DIES
BTL_CAM_PLAYER_FLEE
BTL_CAM_PLAYER_ATTACK_APPROACH
BTL_CAM_PLAYER_PRE_JUMP_FINISH
BTL_CAM_PLAYER_PRE_ULTRA_JUMP_FINISH
BTL_CAM_PLAYER_MISTAKE
BTL_CAM_PLAYER_HIT_SPIKE
BTL_CAM_PLAYER_HIT_HAZARD
BTL_CAM_PLAYER_CHARGE_UP
BTL_CAM_PLAYER_STATUS_AFFLICTED
BTL_CAM_PLAYER_JUMP_MIDAIR
BTL_CAM_PLAYER_JUMP_FINISH
BTL_CAM_PLAYER_JUMP_FINISH_CLOSE
BTL_CAM_PLAYER_SUPER_JUMP_MIDAIR
BTL_CAM_PLAYER_ULTRA_JUMP_MIDAIR
BTL_CAM_PLAYER_UNUSED_ULTRA_JUMP
BTL_CAM_PLAYER_MULTIBOUNCE
BTL_CAM_PRESET_UNUSED_29
BTL_CAM_PRESET_UNUSED_2A
BTL_CAM_PLAYER_AIM_HAMMER
BTL_CAM_PLAYER_HAMMER_STRIKE
BTL_CAM_PRESET_UNUSED_2D
BTL_CAM_PLAYER_HAMMER_QUAKE
BTL_CAM_PARTNER_APPROACH
BTL_CAM_CLOSER_PARTNER_APPROACH
BTL_CAM_PRESET_UNUSED_31
BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_1
BTL_CAM_PARTNER_MISTAKE
BTL_CAM_PARTNER_MIDAIR
BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_2
BTL_CAM_PARTNER_INJURED
BTL_CAM_PARTNER_GOOMPA
BTL_CAM_PRESET_UNUSED_38
BTL_CAM_PRESET_UNUSED_39
BTL_CAM_PRESET_UNUSED_3A
BTL_CAM_PARTNER_CLOSE_UP
BTL_CAM_PRESET_UNUSED_3C
BTL_CAM_PARTNER_HIT_SPIKE
BTL_CAM_PARTNER_HIT_HAZARD
BTL_CAM_ENEMY_APPROACH
BTL_CAM_PRESET_UNUSED_40
BTL_CAM_SLOWER_DEFAULT
BTL_CAM_ENEMY_DIVE
BTL_CAM_PRESET_UNUSED_43
BTL_CAM_PRESET_UNUSED_44
BTL_CAM_PLAYER_WISH
BTL_CAM_PRESET_UNUSED_46
BTL_CAM_PRESET_UNUSED_47
BTL_CAM_PRESET_UNUSED_48
BTL_CAM_STAR_SPIRIT

BattleCamTargetAdjustX

enum BattleCamTargetAdjustX source

BattleCamTargetAdjustY

enum BattleCamTargetAdjustY source

ModelAnimatorFlags

enum ModelAnimatorFlags source

ShopFlags

enum ShopFlags source

SHOP_MSG_BUY_CONFIRM

SHOP_MSG_BUY_CONFIRM source

SHOP_MSG_NOT_ENOUGH_COINS

SHOP_MSG_NOT_ENOUGH_COINS source

SHOP_MSG_NOT_ENOUGH_ROOM

SHOP_MSG_NOT_ENOUGH_ROOM source

SHOP_MSG_BUY_THANK_YOU

SHOP_MSG_BUY_THANK_YOU source

SHOP_MSG_GREETING

SHOP_MSG_GREETING source

SHOP_MSG_INSTRUCTIONS

SHOP_MSG_INSTRUCTIONS source

SHOP_MSG_NOTHING_TO_SELL

SHOP_MSG_NOTHING_TO_SELL source

SHOP_MSG_SELL_WHICH

SHOP_MSG_SELL_WHICH source

SHOP_MSG_SELL_CONFIRM

SHOP_MSG_SELL_CONFIRM source

SHOP_MSG_SELL_CANCEL

SHOP_MSG_SELL_CANCEL source

SHOP_MSG_SELL_MORE

SHOP_MSG_SELL_MORE source

SHOP_MSG_SELL_THANKS

SHOP_MSG_SELL_THANKS source

SHOP_MSG_NOTHING_TO_CHECK

SHOP_MSG_NOTHING_TO_CHECK source

SHOP_MSG_NO_CHECK_ROOM

SHOP_MSG_NO_CHECK_ROOM source

SHOP_MSG_CHECK_WHICH

SHOP_MSG_CHECK_WHICH source

SHOP_MSG_CHECK_ACCEPTED

SHOP_MSG_CHECK_ACCEPTED source

SHOP_MSG_CHECK_MORE

SHOP_MSG_CHECK_MORE source

SHOP_MSG_NOTHING_TO_CLAIM

SHOP_MSG_NOTHING_TO_CLAIM source

SHOP_MSG_NO_CLAIM_ROOM

SHOP_MSG_NO_CLAIM_ROOM source

SHOP_MSG_CLAIM_WHICH

SHOP_MSG_CLAIM_WHICH source

SHOP_MSG_CLAIM_ACCEPTED

SHOP_MSG_CLAIM_ACCEPTED source

SHOP_MSG_CLAIM_MORE

SHOP_MSG_CLAIM_MORE source

SHOP_MSG_FAREWELL

SHOP_MSG_FAREWELL source

SHOP_BUY_RESULT_NOT_ENOUGH_COINS

SHOP_BUY_RESULT_NOT_ENOUGH_COINS source

SHOP_BUY_RESULT_OK

SHOP_BUY_RESULT_OK source

SHOP_BUY_RESULT_2

SHOP_BUY_RESULT_2 source

SHOP_BUY_RESULT_CANCEL

SHOP_BUY_RESULT_CANCEL source

SHOP_BUY_RESULT_4

SHOP_BUY_RESULT_4 source

SHOP_BUY_RESULT_NOT_ENOUGH_ROOM

SHOP_BUY_RESULT_NOT_ENOUGH_ROOM source

EncounterFlags

enum EncounterFlags source

WindowFlags

enum WindowFlags source

DrawFlags

enum DrawFlags source

EntityModelFlags

enum EntityModelFlags source

TempSetZoneEnabledFlags

enum TempSetZoneEnabledFlags source

ModelTransformGroupFlags

enum ModelTransformGroupFlags source

NpcDropFlags

enum NpcDropFlags source

ImgFXStateFlags

enum ImgFXStateFlags source

ImgFXType

enum ImgFXType source

ImgFXAnim

enum ImgFXAnim source

ImgFXRenderType

enum ImgFXRenderType source

ImgFXRenderModeFlags

enum ImgFXRenderModeFlags source

ImgFXMeshType

enum ImgFXMeshType source

ImgFXHologramTypes

enum ImgFXHologramTypes source

SpriteCompImgFXFlags

enum SpriteCompImgFXFlags source

SpriteShadingFlags

enum SpriteShadingFlags source

MoveType

enum MoveType source

BattleMenuStatus

enum BattleMenuStatus source

DictionaryIndex

enum DictionaryIndex source

WindowID

enum WindowID source

SimpleWindowUpdateID

enum SimpleWindowUpdateID source

WindowGroups

enum WindowGroups source

RushFlags

enum RushFlags source

FileMenuMessages

enum FileMenuMessages source

DrawMsgStyleFlags

enum DrawMsgStyleFlags source

DrawNumberStyleFlags

enum DrawNumberStyleFlags source

DrawNumberCharsets

enum DrawNumberCharsets source

MsgPalettes

enum MsgPalettes source

MsgChars

enum MsgChars source
MSG_CHAR_NOTE
MSG_CHAR_EXCLAMTION
MSG_CHAR_BACKSLASH
MSG_CHAR_HASH
MSG_CHAR_DOLLAR
MSG_CHAR_PERCENT
MSG_CHAR_AND
MSG_CHAR_APOSTROPHE
MSG_CHAR_LPAREN
MSG_CHAR_RPAREN
MSG_CHAR_TIMES
MSG_CHAR_PLUS
MSG_CHAR_COMMA
MSG_CHAR_MINUS
MSG_CHAR_PERIOD
MSG_CHAR_FORWARDSLASH
MSG_CHAR_DIGIT_0
MSG_CHAR_DIGIT_1
MSG_CHAR_DIGIT_2
MSG_CHAR_DIGIT_3
MSG_CHAR_DIGIT_4
MSG_CHAR_DIGIT_5
MSG_CHAR_DIGIT_6
MSG_CHAR_DIGIT_7
MSG_CHAR_DIGIT_8
MSG_CHAR_DIGIT_9
MSG_CHAR_COLON
MSG_CHAR_SEMICOLON
MSG_CHAR_LESS_THAN
MSG_CHAR_EQUAL
MSG_CHAR_GREATER_THAN
MSG_CHAR_QUESTION
MSG_CHAR_AT
MSG_CHAR_UPPER_A
MSG_CHAR_UPPER_B
MSG_CHAR_UPPER_C
MSG_CHAR_UPPER_D
MSG_CHAR_UPPER_E
MSG_CHAR_UPPER_F
MSG_CHAR_UPPER_G
MSG_CHAR_UPPER_H
MSG_CHAR_UPPER_I
MSG_CHAR_UPPER_J
MSG_CHAR_UPPER_K
MSG_CHAR_UPPER_L
MSG_CHAR_UPPER_M
MSG_CHAR_UPPER_N
MSG_CHAR_UPPER_O
MSG_CHAR_UPPER_P
MSG_CHAR_UPPER_Q
MSG_CHAR_UPPER_R
MSG_CHAR_UPPER_S
MSG_CHAR_UPPER_T
MSG_CHAR_UPPER_U
MSG_CHAR_UPPER_V
MSG_CHAR_UPPER_W
MSG_CHAR_UPPER_X
MSG_CHAR_UPPER_Y
MSG_CHAR_UPPER_Z
MSG_CHAR_LBRACKET
MSG_CHAR_YEN
MSG_CHAR_RBRACKET
MSG_CHAR_CARET
MSG_CHAR_UNDERSCORE
MSG_CHAR_BACKTICK
MSG_CHAR_LOWER_A
MSG_CHAR_LOWER_B
MSG_CHAR_LOWER_C
MSG_CHAR_LOWER_D
MSG_CHAR_LOWER_E
MSG_CHAR_LOWER_F
MSG_CHAR_LOWER_G
MSG_CHAR_LOWER_H
MSG_CHAR_LOWER_I
MSG_CHAR_LOWER_J
MSG_CHAR_LOWER_K
MSG_CHAR_LOWER_L
MSG_CHAR_LOWER_M
MSG_CHAR_LOWER_N
MSG_CHAR_LOWER_O
MSG_CHAR_LOWER_P
MSG_CHAR_LOWER_Q
MSG_CHAR_LOWER_R
MSG_CHAR_LOWER_S
MSG_CHAR_LOWER_T
MSG_CHAR_LOWER_U
MSG_CHAR_LOWER_V
MSG_CHAR_LOWER_W
MSG_CHAR_LOWER_X
MSG_CHAR_LOWER_Y
MSG_CHAR_LOWER_Z
MSG_CHAR_LCURLY
MSG_CHAR_PIPE
MSG_CHAR_RCURLY
MSG_CHAR_TILDA
MSG_CHAR_DEGREE
MSG_CHAR_UPPER_A_GRAVE
MSG_CHAR_UPPER_A_ACUTE
MSG_CHAR_UPPER_A_CIRCUMFLEX
MSG_CHAR_UPPER_A_UMLAUT
MSG_CHAR_UPPER_C_CEDILLA
MSG_CHAR_UPPER_E_GRAVE
MSG_CHAR_UPPER_E_ACUTE
MSG_CHAR_UPPER_E_CIRCUMFLEX
MSG_CHAR_UPPER_E_UMLAUT
MSG_CHAR_UPPER_I_GRAVE
MSG_CHAR_UPPER_I_ACUTE
MSG_CHAR_UPPER_I_CIRCUMFLEX
MSG_CHAR_UPPER_I_UMLAUT
MSG_CHAR_UPPER_N_TILDE
MSG_CHAR_UPPER_O_GRAVE
MSG_CHAR_UPPER_O_ACUTE
MSG_CHAR_UPPER_O_CIRCUMFLEX
MSG_CHAR_UPPER_O_UMLAUT
MSG_CHAR_UPPER_U_GRAVE
MSG_CHAR_UPPER_U_ACUTE
MSG_CHAR_UPPER_U_CIRCUMFLEX
MSG_CHAR_UPPER_U_UMLAUT
MSG_CHAR_SHARP_S
MSG_CHAR_LOWER_A_GRAVE
MSG_CHAR_LOWER_A_ACUTE
MSG_CHAR_LOWER_A_CIRCUMFLEX
MSG_CHAR_LOWER_A_UMLAUT
MSG_CHAR_LOWER_C_CEDILLA
MSG_CHAR_LOWER_E_GRAVE
MSG_CHAR_LOWER_E_ACUTE
MSG_CHAR_LOWER_E_CIRCUMFLEX
MSG_CHAR_LOWER_E_UMLAUT
MSG_CHAR_LOWER_I_GRAVE
MSG_CHAR_LOWER_I_ACUTE
MSG_CHAR_LOWER_I_CIRCUMFLEX
MSG_CHAR_LOWER_I_UMLAUT
MSG_CHAR_LOWER_N_TILDE
MSG_CHAR_LOWER_O_GRAVE
MSG_CHAR_LOWER_O_ACUTE
MSG_CHAR_LOWER_O_CIRCUMFLEX
MSG_CHAR_LOWER_O_UMLAUT
MSG_CHAR_LOWER_U_GRAVE
MSG_CHAR_LOWER_U_ACUTE
MSG_CHAR_LOWER_U_CIRCUMFLEX
MSG_CHAR_LOWER_U_UMLAUT
MSG_CHAR_INVERTED_EXCLAMTION
MSG_CHAR_INVERTED_QUESTION
MSG_CHAR_FEM_ORDINAL
MSG_CHAR_HEART
MSG_CHAR_STAR
MSG_CHAR_UP
MSG_CHAR_DOWN
MSG_CHAR_LEFT
MSG_CHAR_RIGHT
MSG_CHAR_CIRCLE
MSG_CHAR_CROSS
MSG_CHAR_BUTTON_A
MSG_CHAR_BUTTON_B
MSG_CHAR_BUTTON_L
MSG_CHAR_BUTTON_R
MSG_CHAR_BUTTON_Z
MSG_CHAR_BUTTON_C_UP
MSG_CHAR_BUTTON_C_DOWN
MSG_CHAR_BUTTON_C_LEFT
MSG_CHAR_BUTTON_C_RIGHT
MSG_CHAR_BUTTON_START
MSG_CHAR_DOUBLE_QUOTE_OPEN
MSG_CHAR_DOUBLE_QUOTE_CLOSE
MSG_CHAR_SINGLE_QUOTE_OPEN
MSG_CHAR_SINGLE_QUOTE_CLOSE
MSG_CHAR_UNK_C3
MSG_CHAR_MENU_SPACE
MSG_CHAR_MENU_USE_CHARSET_B
MSG_CHAR_MENU_USE_CHARSET_A
MSG_CHAR_MENU_BACK
MSG_CHAR_MENU_END
MSG_CHAR_READ_ENDL
MSG_CHAR_READ_WAIT
MSG_CHAR_READ_PAUSE
MSG_CHAR_READ_VARIANT0
MSG_CHAR_READ_VARIANT1
MSG_CHAR_READ_VARIANT2
MSG_CHAR_READ_VARIANT3
MSG_CHAR_READ_SPACE
MSG_CHAR_READ_FULL_SPACE
MSG_CHAR_READ_HALF_SPACE
MSG_CHAR_READ_UNK_CHAR_FA
MSG_CHAR_READ_NEXT
MSG_CHAR_READ_STYLE
MSG_CHAR_READ_END
MSG_CHAR_READ_FUNCTION
MSG_CONTROL_CHAR
MSG_CHAR_PRINT_ENDL
MSG_CHAR_PRINT_VARIANT0
MSG_CHAR_PRINT_VARIANT1
MSG_CHAR_PRINT_VARIANT2
MSG_CHAR_PRINT_VARIANT3
MSG_CHAR_PRINT_SPACE
MSG_CHAR_PRINT_FULL_SPACE
MSG_CHAR_PRINT_HALF_SPACE
MSG_CHAR_PRINT_STYLE
MSG_CHAR_PRINT_UNK_CHAR_FA
MSG_CHAR_PRINT_NEXT
MSG_CHAR_PRINT_END
MSG_CHAR_PRINT_FUNCTION

MsgFunctionCodes

enum MsgFunctionCodes source
MSG_READ_FUNC_FONT
MSG_READ_FUNC_VARIANT
MSG_READ_FUNC_SET_FRAME_PALETTE
MSG_READ_FUNC_RESET_GFX
MSG_READ_FUNC_YIELD
MSG_READ_FUNC_COLOR
MSG_READ_FUNC_NO_SKIP
MSG_READ_FUNC_INPUT_OFF
MSG_READ_FUNC_INPUT_ON
MSG_READ_FUNC_DELAY_OFF
MSG_READ_FUNC_DELAY_ON
MSG_READ_FUNC_SPACING
MSG_READ_FUNC_SCROLL
MSG_READ_FUNC_SIZE
MSG_READ_FUNC_SIZE_RESET
MSG_READ_FUNC_SPEED
MSG_READ_FUNC_SET_X
MSG_READ_FUNC_SET_Y
MSG_READ_FUNC_RIGHT
MSG_READ_FUNC_DOWN
MSG_READ_FUNC_UP
MSG_READ_FUNC_INLINE_IMAGE
MSG_READ_FUNC_ANIM_SPRITE
MSG_READ_FUNC_ITEM_ICON
MSG_READ_FUNC_IMAGE
MSG_READ_FUNC_HIDE_IMAGE
MSG_READ_FUNC_ANIM_DELAY
MSG_READ_FUNC_ANIM_LOOP
MSG_READ_FUNC_ANIM_DONE
MSG_READ_FUNC_SET_CURSOR
MSG_READ_FUNC_CURSOR
MSG_READ_FUNC_END_CHOICE
MSG_READ_FUNC_SET_CANCEL
MSG_READ_FUNC_OPTION
MSG_READ_FUNC_SAVE_POS
MSG_READ_FUNC_RESTORE_POS
MSG_READ_FUNC_SAVE_COLOR
MSG_READ_FUNC_RESTORE_COLOR
MSG_READ_FUNC_START_FX
MSG_READ_FUNC_END_FX
MSG_READ_FUNC_VAR
MSG_READ_FUNC_CENTER_X
MSG_READ_FUNC_SET_REWIND
MSG_READ_FUNC_ENABLE_CDOWN_NEXT
MSG_READ_FUNC_CUSTOM_VOICE
MSG_READ_FUNC_VOLUME
MSG_READ_FUNC_VOICE
MSG_PRINT_FUNC_FONT
MSG_PRINT_FUNC_VARIANT
MSG_PRINT_FUNC_SET_FRAME_PALETTE
MSG_PRINT_RESET_GFX
MSG_PRINT_FUNC_COLOR
MSG_PRINT_FUNC_SPACING
MSG_PRINT_FUNC_SCROLL
MSG_PRINT_FUNC_SIZE
MSG_PRINT_FUNC_SIZE_RESET
MSG_PRINT_FUNC_SET_X
MSG_PRINT_FUNC_SET_Y
MSG_PRINT_FUNC_RIGHT
MSG_PRINT_FUNC_DOWN
MSG_PRINT_FUNC_UP
MSG_PRINT_FUNC_INLINE_IMAGE
MSG_PRINT_FUNC_ANIM_SPRITE
MSG_PRINT_FUNC_ITEM_ICON
MSG_PRINT_FUNC_ANIM_DELAY
MSG_PRINT_FUNC_ANIM_LOOP
MSG_PRINT_FUNC_ANIM_DONE
MSG_PRINT_FUNC_CURSOR
MSG_PRINT_FUNC_OPTION
MSG_PRINT_FUNC_SAVE_POS
MSG_PRINT_FUNC_RESTORE_POS
MSG_PRINT_FUNC_SAVE_COLOR
MSG_PRINT_FUNC_RESTORE_COLOR
MSG_PRINT_FUNC_START_FX
MSG_PRINT_FUNC_END_FX
MSG_PRINT_FUNC_CENTER_X

MsgEffectCodes

enum MsgEffectCodes source

MsgEffectFlags

enum MsgEffectFlags source

MsgStyles

enum MsgStyles source

MsgFonts

enum MsgFonts source

MsgVoices

enum MsgVoices source

MsgPrintModeFlags

enum MsgPrintModeFlags source

MsgStateFlags

enum MsgStateFlags source

MsgDelayFlags

enum MsgDelayFlags source

MsgWindowStates

enum MsgWindowStates source

BackgroundFlags

enum BackgroundFlags source

EncounterStates

enum EncounterStates source

EncounterCreateSubStates

enum EncounterCreateSubStates source

EncounterNeutralSubStates

enum EncounterNeutralSubStates source

EncounterPreBattleSubStates

enum EncounterPreBattleSubStates source

EncounterConversationSubStates

enum EncounterConversationSubStates source

EncounterPostBattleSubStates

enum EncounterPostBattleSubStates source

PlayerSpriteSets

enum PlayerSpriteSets source

BattleDarknessMode

enum BattleDarknessMode source

BattleDarknessState

enum BattleDarknessState source

WindowStyles

enum WindowStyles source

ThreadIDs

enum ThreadIDs source

Language

enum Language source

IdleScriptState

enum IdleScriptState source

BlurState

enum BlurState source

LandingCamAdjustMode

enum LandingCamAdjustMode source