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Sprite Palettes

World-only sprites may use any palette arrangement their scripts expect. CI-4 sprites used in battle must provide status palettes in a fixed order.

A world-only sprite sheet with N color variations has N palettes. A battle sprite sheet has 4N + 1 palettes.

IndexPaletteAppearance
0NormalUnchanged.
1PoisonedGreen tint.
2Turn FinishedDarker tint. The generic enemy renderer uses this group for dizzy or sick.
3ShockedYellow tint.
4BurnedBlackened.
IndexPaletteAppearance
0NormalUnchanged.
1PoisonedGreen tint.
2Dizzy / SickPurple tint.
3ShockedYellow tint.
4BurnedBlackened.

When a sprite has N color variations, each standard status group contains N palettes. Sprite Editor calls the number of variations Groups on the Spritesheet tab.

Normal 1, Normal 2, …, Normal N
Poisoned 1, Poisoned 2, …, Poisoned N
Dizzy 1, Dizzy 2, …, Dizzy N
Shocked 1, Shocked 2, …, Shocked N
Burned

The burned palette is shared. Accessory palettes may follow the standard groups; sprite 68 is a vanilla example.