Sprite Palettes
World-only sprites may use any palette arrangement their scripts expect. CI-4 sprites used in battle must provide status palettes in a fixed order.
A world-only sprite sheet with N color variations has N palettes. A battle sprite sheet has 4N + 1 palettes.
Single-Variation Partners
Section titled “Single-Variation Partners”| Index | Palette | Appearance |
|---|---|---|
| 0 | Normal | Unchanged. |
| 1 | Poisoned | Green tint. |
| 2 | Turn Finished | Darker tint. The generic enemy renderer uses this group for dizzy or sick. |
| 3 | Shocked | Yellow tint. |
| 4 | Burned | Blackened. |
Single-Variation Enemies
Section titled “Single-Variation Enemies”| Index | Palette | Appearance |
|---|---|---|
| 0 | Normal | Unchanged. |
| 1 | Poisoned | Green tint. |
| 2 | Dizzy / Sick | Purple tint. |
| 3 | Shocked | Yellow tint. |
| 4 | Burned | Blackened. |
Several Color Variations
Section titled “Several Color Variations”When a sprite has N color variations, each standard status group contains N palettes. Sprite Editor calls the number of variations Groups on the Spritesheet tab.
Normal 1, Normal 2, …, Normal NPoisoned 1, Poisoned 2, …, Poisoned NDizzy 1, Dizzy 2, …, Dizzy NShocked 1, Shocked 2, …, Shocked NBurnedThe burned palette is shared. Accessory palettes may follow the standard groups; sprite 68 is a vanilla example.