Model Functions

AddAnimatedModelRootPosition(Evt* script, s32 isInitialCall)


ChangeModelAnimation(Evt* script, s32 isInitialCall)


DeleteAnimatedModel(Evt* script, s32 isInitialCall)


GetAnimatedModelRootPosition(Evt* script, s32 isInitialCall)


GetAnimatedNodePosition(Evt* script, s32 isInitialCall)


GetAnimatedNodeRotation(Evt* script, s32 isInitialCall)


GetAnimatedPositionByTreeIndex(Evt* script, s32 isInitialCall)


GetAnimatedRotationByTreeIndex(Evt* script, s32 isInitialCall)


InitAnimatedModels(Evt* script, s32 isInitialCall)


LoadAnimatedMesh(Evt* script, s32 isInitialCall)


LoadAnimatedModel(Evt* script, s32 isInitialCall)


PlayModelAnimation(Evt* script, s32 isInitialCall)


PlayModelAnimationStartingFrom(Evt* script, s32 isInitialCall)


SetAnimatedModelRenderMode(Evt* script, s32 isInitialCall)


SetAnimatedModelRootPosition(Evt* script, s32 isInitialCall)


SetAnimatedModelRootRotation(Evt* script, s32 isInitialCall)


SetAnimatedModelRootScale(Evt* script, s32 isInitialCall)


SetAnimatedNodeFlags(Evt* script, s32 isInitialCall)


SetAnimatorFlags(Evt* script, s32 isInitialCall)