Model Functions
AddAnimatedModelRootPosition(Evt* script, s32 isInitialCall)
ChangeModelAnimation(Evt* script, s32 isInitialCall)
DeleteAnimatedModel(Evt* script, s32 isInitialCall)
GetAnimatedModelRootPosition(Evt* script, s32 isInitialCall)
GetAnimatedNodePosition(Evt* script, s32 isInitialCall)
GetAnimatedNodeRotation(Evt* script, s32 isInitialCall)
GetAnimatedPositionByTreeIndex(Evt* script, s32 isInitialCall)
GetAnimatedRotationByTreeIndex(Evt* script, s32 isInitialCall)
InitAnimatedModels(Evt* script, s32 isInitialCall)
LoadAnimatedMesh(Evt* script, s32 isInitialCall)
LoadAnimatedModel(Evt* script, s32 isInitialCall)
PlayModelAnimation(Evt* script, s32 isInitialCall)
PlayModelAnimationStartingFrom(Evt* script, s32 isInitialCall)
SetAnimatedModelRenderMode(Evt* script, s32 isInitialCall)
SetAnimatedModelRootPosition(Evt* script, s32 isInitialCall)
SetAnimatedModelRootRotation(Evt* script, s32 isInitialCall)
SetAnimatedModelRootScale(Evt* script, s32 isInitialCall)
SetAnimatedNodeFlags(Evt* script, s32 isInitialCall)
SetAnimatorFlags(Evt* script, s32 isInitialCall)